What Sky Bet, The Gambling App, Knows About You

Sky Bet, the most popular one in Britain, compiled extensive records about a user, tracking him in ways he never imagined.

The New York Times has a good story about What Sky Bet, The Gambling App, Knows About You. It talks about the profile that Sky Bet in the UK built on a customer who had an addiction problem with gambling.

The company, or one of the data providers it had hired to collect information about users, had access to banking records, mortgage details, location coordinates, and an intimate portrait of his habits wagering on slots and soccer matches.

We tend to focus on what the big guys have and forget all the lesser known information aggregators and middlemen who buy and sell data. This story also provides an example of how valuable data can be to a business like online gambling that wants to attract the clients who are likely to get addicted to gambling.

Facial Recognition: What Happens When We’re Tracked Everywhere We Go?

When a secretive start-up scraped the internet to build a facial-recognition tool, it tested a legal and ethical limit — and blew the future of privacy in America wide open.

The New York Times has an in depth story about Clearview AI titled, Facial Recognition: What Happens When We’re Tracked Everywhere We Go? The story tracks the various lawsuits attempting to stop Clearview and suggests that Clearview may well win. They are gambling that scraping the web’s faces for their application, even if it violated terms of service, may be protected as free speech.

The story talks about the dangers of face recognition and how many of the algorithms can’t recognize people of colour as accurately which leads to more false positives where police end up arresting the wrong person. A broader worry is that this could unleash tracking at another scale.

There’s also a broader reason that critics fear a court decision favoring Clearview: It could let companies track us as pervasively in the real world as they already do online.

The arguments in favour of Clearview include the challenge that they are essentially doing to images what Google does to text searches. Another argument is that stopping face recognition enterprises would stifle innovation.

The story then moves on to talk about the founding of Clearview and the political connections of the founders (Thiel invested in Clearview too). Finally it talks about how widely available face recognition could affect our lives. The story quotes Alvaro Bedoya who started a privacy centre,

“When we interact with people on the street, there’s a certain level of respect accorded to strangers,” Bedoya told me. “That’s partly because we don’t know if people are powerful or influential or we could get in trouble for treating them poorly. I don’t know what happens in a world where you see someone in the street and immediately know where they work, where they went to school, if they have a criminal record, what their credit score is. I don’t know how society changes, but I don’t think it changes for the better.”

It is interesting to think about how face recognition and other technologies may change how we deal with strangers. Too much knowledge could be alienating.

The story closes by describing how Clearview AI helped identify some of the Capitol rioters. Of course it wasn’t just Clearview, but also a citizen investigators who named and shamed people based on photos released.

GameStop, AMC and the Stock Market’s Wild Ride This Week

GameStop Stock Price from Monday to Friday

Here’s what happened when investors using apps like Robinhood began wagering on a pool of unremarkable stocks.

We’ve all been following the story about GameStop, AMC and the Stock Market’s Wild Ride This Week. The story has a nice David and Goliath side where amateur traders stick it to the big Wall Street bullies, but it is also about the random power of internet-enabled crowds.

Continue reading GameStop, AMC and the Stock Market’s Wild Ride This Week

What was Gamergate? The lessons we still haven’t learned

Gamergate should have armed us against bad actors and bad-faith arguments. It didn’t.

Vox has an important article connecting the storming of the US Capitol with Gamergate, What was Gamergate? The lessons we still haven’t learned.  The point is that Gamergate and the storming are the visible symptoms of something deeper. I would go further and connect these with activities that progressives approve of like some of the Anonymous initiatives. For that matter, the recent populist retail investor campaign around stocks like GameStop has similar roots in new forms of organizing and new ironic ideologies.

Continue reading What was Gamergate? The lessons we still haven’t learned

What Do Gamers Wear?

With millions of fans on social media, gamers have stepped up their game, incorporating luxury, streetwear and even cosplay into their looks.

The New York Times has a nice piece on What Do Gamers Wear? I don’t think I’ve thought much about gamer clothing, but now that we are all in our homes in front of computers for long stretches of time the professional gamer furniture, desk setup, and yes, clothing is something we can learn from. Those of us who teach are all having to learn about how to light up your workspace and record yourself too. Personally, my best purchase has been a pair of Asportuguesas mules that are comfortable and keep my feet warm around the house. They were probably meant to be outdoor shoes in Portugal, but here they work as house slippers. My point, anyway, is that we can learn from professional gamers about comfortable clothing and setups.

Why Automation is Different this Time

How is computerization affecting work and how might AI accelerate change? Erin pointed me to Kurzgesagt – In a Nutshell a series of videos that explain things “in a nutshell” produced by Kurzgesagt, a German information design firm. They have a video (see above) on The Rise of Machines that nicely explains why automation is improving productivity while not increasing the number of jobs. If anything, automation driven by AI seems to be polarizing the market for human work into high-end cognitive jobs and low-end service jobs.

Digital humanities – How data analysis can enrich the liberal arts

But despite data science’s exciting possibilities, plenty of other academics object to it

The Economist has a nice Christmas Special on the Digital humanities – How data analysis can enrich the liberal arts. The article tells a bit of our history (starting with Busa, of course) and gives examples of new work like that of Ted Underwood. The note criticism about how DH may be sucking up all the money or corrupting the humanities, but they also point out how little DH gets from the NEH pot (some $60m out of $16bn) which is hardly evidence of a take over. The truth is, as they note, that the humanities are under attack again and the digital humanities don’t make much of a difference either way. The neighboring fields that I see students moving to are media arts, communication studies and specializations like criminology. Those are the threats, but also sanctuaries for the humanities.

SHAPE

SHAPE is a new collective name for those subjects that help us understand ourselves, others and the human world around us. They provide us with the methods and forms of expression we need to build better, deeper, more colourful and more valuable lives for all.

From an Australian speaker at the INKE conference I learned about SHAPE or Social Sciences, Humanities & The Arts For People & The Economy. This is an initiative of the London School of Economics, the British Academy and the Arts Council of England. It is trying to complement the attention given to STEM fields. I like how they use the word shape in various assets as in:

The shape of then.

The shape of now.

The shape of if.

The shape of when.

You can read more in this Guardian story on University and Arts Council in drive to re-brand ‘soft’ academic subjects.

Gather

Gather is a video-calling space that lets multiple people hold separate conversations in parallel, walking in and out of those conversations just as easily as they would in real life.

Kisha introduced me to Gather, a cross between Second Life and Zoom. If you have a Gather account you can create a space – your own little classroom with different gathering spots. People then move around these 8-bit animated spaces and when they are in hearing distance they can video conference. Users can also read posters put up, or documents left around, or watch videos created for a space. It actually looks like a nice type of space for a class to use as an alternative to Zoom.

A Digital Project Handbook

A peer-reviewed, open resource filling the gap between platform-specific tutorials and disciplinary discourse in digital humanities.

From a list I am on I learned about Visualizing Objects, Places, and Spaces: A Digital Project Handbook. This is a highly modular text book that covers a lot of the basics about project management in the digital humanities. They have a call now for “case studies (research projects) and assignments that showcase archival, spatial, narrative, dimensional, and/or temporal approaches to digital pedagogy and scholarship.” The handbook is edited by Beth Fischer (Postdoctoral Fellow in Digital Humanities at the Williams College Museum of Art) and Hannah Jacobs (Digital Humanities Specialist, Wired! Lab, Duke University), but parts are authored by all sorts of people.

What I like about it is the way they have split up the modules and organized things by the type of project. They also have deadlines which seem to be for new iterations of materials and for completion of different parts. This could prove to be a great resource for teaching project management.