Canadian Social Knowledge Institute

I just got an email announcing the soft launch of the Canadian Social Knowledge Institute (C-SKI). This institute grew out of the Electronic Textual Culture Lab and the INKE project. Part of C-SKI is a Open Scholarship Policy Observatory which has a number of partners through INKE.

The Canadian Social Knowledge Institute (C-SKI) actively engages issues related to networked open social scholarship: creating and disseminating research and research technologies in ways that are accessible and significant to a broad audience that includes specialists and active non-specialists. Representing, coordinating, and supporting the work of the Implementing New Knowledge Environments (INKE) Partnership, C-SKI activities include awareness raising, knowledge mobilization, training, public engagement, scholarly communication, and pertinent research and development on local, national, and international levels. Originated in 2015, C-SKI is located in the Electronic Textual Cultures Lab in the Digital Scholarship Centre at UVic.

Replaying Japan 2017

Geoffrey Rockwell at Arcade Cabinet
Playing Missile Command at the Strong (Photo by Okabe)

Last week I was at the 5th International Conference on Japan Game Studies, Replaying Japan 2017. You can see my conference notes here. The conference was held in the Strong Museum of Play which has a terrific video game collection and exhibit. (I vote for holding all conferences in museums!)

Continue reading Replaying Japan 2017

2016 Chicago Colloquium On Digital Humanities And Computer Science

I’ve just come back from the Chicago Colloquium on Digital Humanities and Computer Science at the University of Illinois, Chicago. The Colloquium is a great little conference where a lot of new projects get shown. I kept conference notes on the Colloquium here.

I was struck by the number of sessions of papers on mapping projects. I don’t know if I have ever seen so many geospatial projects. Many of the papers talked about how mapping is a different way of analyzing the data whether it is the location of eateries in Roman Pompeii or German construction projects before 1924.

I gave a paper on “Information Wants to Be Free, Or Does It? Ethics in the Digital Humanities.”

Instant History conference

This weekend I gave a talk at a lovely one day conference on Instant History, The Postwar Digital Humanities and Their Legacies. My conference notes are here. The conference was organized by Paul Eggert, among others. Steve Jones, Ted Underwood and Laura Mandell also talked.

I gave the first talk on “Tremendous Labour: Busa’s Methods” – a paper coming from the work Stéfan Sinclair and I are doing. I talked about the reconstruction of Busa’s Index project. I claimed that Busa and Tasman made two crucial innovations. The first was figuring out how to represent data on punched cards so that it could be processed (the data structures). The second was figuring out how to use the punched card machines at hand to tokenize unstructured text. I walked through what we know about their actual methods and talked about our attempts to replicate them:

I was lucky to have two great respondents (Kyle Roberts and Schlomo Argamon) who both pointed out important contextual issues to consider, as in:

  • We need to pay attention to the Jesuit and spiritual dimensions of Busa’s work.
  • We need to think about the dialectic of those critical of computing and those optimistic about it.

CWRC/CSEC: The Canadian Writing Research Collaboratory

The Canadian Writing Research Collaboratory (CWRC) today launched its Collaboratory. The Collaboratory is a distributed editing environment that allows projects to edit scholarly electronic texts (using CWRC Writer), manage editorial workflows, and publish collections. There are also links to other tools like CWRC Catalogue and Voyant (that I am involved in.) There is an impressive set of projects already featured in CWRC, but it is open to new projects and designed to help them.

Susan Brown deserves a lot of credit for imagining this, writing the CFI (and other) proposals, leading the development and now managing the release. I hope it gets used as it is a fabulous layer of infrastructure designed by scholars for scholars.

One important component in CWRC is CWRC-Writer, an in-browser XML editor that can be hooked into content management systems like the CWRC back-end. It allows for stand-off markup and connects to entity databases for tagging entities in standardized ways.

GamesCon 2016

The Church of Games
The Church of Games

After Replaying Japan 2016 a bunch of us took the train to Cologne to go to gamescon 2016, Europe’s biggest videogame convention. A selection of my GamesCon 2016 photos are on Flickr.

The convention was depressing. Long line ups for overhyped commercial titles. Music too loud. Too many hucksters getting us cheering for crap. The creative side of gaming seemed to be overwhelmed by the commercialization. A church of gaming indeed.

The best area was the retrogaming area which a great mix of systems you could play and exhibits. The indie game area also had some brilliant games including Awkward Ellie, where you play an awkward elephant at a tea party. There was also a one-d game called Line Wobbler where you controlled a dot travelling up a LED strip. Playful fun in one dimension.

Replaying Japan 2016

29021966955_ff2cccc999_z
Posing with Namco designers Masanobu Endō (Xevious), Toru Iwatani (Pac-Man), me, Junko Ozawa (music for Tower of Druaga), and Yoshihiro Kishimoto (R.B.I. Baseball) at Replaying Japan 2016

 

Last week I was at Replaying Japan 2016 which was held in Leipzig and organized by Martin Roth and Martin Picard of the jGames Research Initiative at University of Leipzig. You can see my Replaying Japan 2016 Conference Report here. The conference is the fifth such conference that I have helped organize to look at Japanese and Asian videogame culture. We had terrific keynotes from Namco game and game music designers from the 1980s including Iwatani (Pac-Man) and Junko Ozawa (music for many Namco arcade and videogames). We also had a terrific talk about the history of localization from Minako O’Hagan.

The conference continued a tradition of bringing Western and Japanese game studies researchers together in a friendly environment. The quality of papers was really quite high and the conversation even better. The time has come to develop a community of research.

Digital Humanities 2016 in Kraków

The week of the 11th tot he 16th of July was Digital Humanities 2016 in Kraków. This conference was, in my opinion, the best organized DH conference I have attended (and I have attended most of them since the first joint ACH-ALLC conference in Toronto in 1989.) Jan Rybicki and Maciej Eder deserve credit for a lovely conference.

My conference notes are on philosophi.ca so I won’t go into a lot of detail here. Some of the themes worth noting include:

  • Diversity. There was a lot of discussion and sessions dedicated to diversity of different sorts. Real differences were aired that I think most people felt was good.
  • Pedagogy. Perhaps it is what I attended, but it seemed that there was a new energy around pedagogical discussions. I was impressed by the creative approaches and also by the large-scale projects like Dariah-EU working group on Training and Education.
  • Web Historiography. There were a number of talks/panels that drew on the web as evidence. I was pleased to see a discussion of the need to think historiographically about the web. What is archived? What is missing?
  • Posters. There was a great set of posters. Here is a link to photos I took of a selection.

Some of the events and papers I was involved in include:

  • New Scholars Symposium which was supported by CHCI and centerNet. I co-organized this with Rachel Hendry.
  • Innovations in Digital Humanities Pedagogy: Local, National, and International Training. I was part of a one day mini-conference on training and gave a short presentation on Visualization at the final panel on Publication Approaches Supporting DH Pedagogy.
  • CWRC & Voyant Tools: Text Repository Meets Text Analysis. I was one of three instructors on a workshop on CWRC and Voyant.
  • Curating Just-In-Time Datasets from the Web. I gave a paper on a project that is scraping Twitter that was coauthored with Todd Suomela and Ryan Chartier.
  • The Trace of Theory: Extracting Subsets from Large Collections. I introduced and gave one of the short papers on a panel of work we did as part of the Text Mining the Novel project with the HathiTrust Research Center.
  • Web Historiography – A New Challenge for Digital Humanities? I gave a short presentation on the Ethics of Scraping Twitter.