A peer-reviewed, open resource filling the gap between platform-specific tutorials and disciplinary discourse in digital humanities.
From a list I am on I learned about Visualizing Objects, Places, and Spaces: A Digital Project Handbook. This is a highly modular text book that covers a lot of the basics about project management in the digital humanities. They have a call now for “case studies (research projects) and assignments that showcase archival, spatial, narrative, dimensional, and/or temporal approaches to digital pedagogy and scholarship.” The handbook is edited by Beth Fischer (Postdoctoral Fellow in Digital Humanities at the Williams College Museum of Art) and Hannah Jacobs (Digital Humanities Specialist, Wired! Lab, Duke University), but parts are authored by all sorts of people.
What I like about it is the way they have split up the modules and organized things by the type of project. They also have deadlines which seem to be for new iterations of materials and for completion of different parts. This could prove to be a great resource for teaching project management.
I knew the end of Agile was coming when we started using hockey sticks.
From Slashdot I found my way to a good essay on The End of Agile by Kurt Cagle in Forbes.
The Agile Manifesto, like most such screeds, started out as a really good idea. The core principle was simple – you didn’t really need large groups of people working on software projects to get them done. If anything, beyond a certain point extra people just added to the communication impedance and slowed a project down. Many open source projects that did really cool things were done by small development teams of between a couple and twelve people, with the ideal size being about seven.
Cagle points out that certain types of enterprise projects don’t lend themselves to agile development. In a follow up article he provides links to rebuttals and supporting articles including one on Agile and Toxic Masculinity (it turns out there are a lot of sporting/speed talk in agile.) He proposes the Studio model as an alternative and this model is based on how creative works like movies and games get made. There is an emphasis on creative direction and vision.
I wonder how this critique of agile could be adapted to critique agile-inspired management techniques?
This week the University of Alberta is running a Research Data Management Week. They have sessions throughout the week. I will be presenting on “Weaving Data Management into Your Research.” The need for discussions around research data management is described on the web page:
New norms and practices are developing around the management of research data. Canada’s research councils are discussing the introduction of data management plans within their application processes. The University of Alberta’s Research Policy now addresses the stewardship of research records, with an emphasis on the long-term preservation of data. An increasing number of scholarly journals are requiring authors to provide access to the data behind their submissions for publication. Data repositories are being established in domains and institutions to support the sharing and preservation of data. The series of talks and workshops that have been organized will help you better prepare for this emerging global research data ecosystem.
The University now has language in the Research Policy that the University will:
Ensure that principles of stewardship are applied to research records, protecting the integrity of the assets.
John Montague and Luciano Frizzera have designed a cool game that allows people to play at collaboratively completing digital humanities projects. We are now working with GO::DH to make the centers and projects real ones from around the world.