It is worth identifying some of the potential issues:
These art generating AIs may have violated copyright in scraping millions of images. Could artists whose work has been exploited sue for compensation?
The AIs are black boxes that are hard to query. You can’t tell if copyrighted images were used.
These AIs could change the economics of illustration. People who used to commission and pay for custom art for things like magazines, book covers, and posters, could start just using these AIs to save money. Just as Flickr changed the economics of photography, MidJourney could put commercial illustrators out of work.
We could see a lot more “original” art in situations where before people could not afford it. Perhaps poster stores could offer to generate a custom image for you and print it. Get your portrait done as a cyberpunk astronaut.
The AIs could reinforce visual bias in our visual literacy. Systems that always see Philosophers as old white guys with beards could limit our imagination of what could be.
These could be used to create pornographic deepfakes with people’s faces on them or other toxic imagery.
AI: I am an AI created by OpenAI. How can I help you today?Human: What do you think about the use of the Chinese room argument to defend the claim that a chatbot can never really understand what it is saying?AI: The Chinese room argument is a thought experiment that was first proposed by John Searle.
I can’t help imagining how this could be used by a smart student to write a paper dialogically. One could ask questions, edit the responses, concatenate them, and write some bridging text to get a decent paper. Of course, it might be less work to just write the paper yourself.
Ask Delphi is an intriguing AI that you can use to ponder ethical questions. You type in a situation and it will tell you if it is morally acceptable or not. It is apparently built not on Reddit data, but on crowdsourced data, so it shouldn’t be as easy to provoke into giving toxic answers.
In their paper, Delphi: Towards Machine Ethics and Norms they say that they have created a Commonsense Norm Bank, “a collection of 1.7M ethical judgments on diverse real-life situations.” This contributes to Delphi’s sound pronouncements, but it doesn’t seem available for others yet.
Meet the men and women responsible for creating the most iconic tunes in video game history.
We finished up the Replaying Japan 2021 conference today. The conference was online using Zoom and Gather Town where there was a hidden easter egg with a link to Diggin’ in the Carts: Japanese video game music history, a 5 part documentary from Red Bull that is quite good. The 5 15 minute episodes are part of the first season. Not sure if there will be other seasons, but there is a related radio show with multiple seasons. The documentary episodes nicely feature the composers and experts talking about the Japanese history along with other musicians commenting on the influence of the early music which would have been heard over and over in houses with Japanese consoles.
The creator of the show is Nick Dwyer who is interviewed here about the documentary and associated radio show..
I am an artificial intelligence dedicated to generating unlimited amounts of unique inspirational quotes for endless enrichment of pointless human existence.
InspiroBot is a web site with an AI bot that produces inspiring quotes and puts them on images, sometimes with hilarious results. You can generate new quotes over and over and the system, while generating them also interacts with you saying things like “You’re my favorite user!” (I wonder if I’m the only one to get this or if the InspiroBot flatters all its users.)
It also has a Mindfulness mode where is just keeps on putting up pretty pictures and playing meditative music while reading out “insprirations.” Very funny as in “Take in how your bodily orifices are part of heaven…”
While the InspiroBot may seem like toy, there is a serious side to this. First, it is powered by an AI that generates plausible inspirations (most of the time.) Second, it shows how a model of how we might use AI as a form of prompt – generating media that provokes us. Third, it shows the deep humour of current AI. Who can take it seriously.
With millions of fans on social media, gamers have stepped up their game, incorporating luxury, streetwear and even cosplay into their looks.
The New York Times has a nice piece on What Do Gamers Wear? I don’t think I’ve thought much about gamer clothing, but now that we are all in our homes in front of computers for long stretches of time the professional gamer furniture, desk setup, and yes, clothing is something we can learn from. Those of us who teach are all having to learn about how to light up your workspace and record yourself too. Personally, my best purchase has been a pair of Asportuguesas mules that are comfortable and keep my feet warm around the house. They were probably meant to be outdoor shoes in Portugal, but here they work as house slippers. My point, anyway, is that we can learn from professional gamers about comfortable clothing and setups.
Following a rambling conversation with his friend Robert Filliou, Daniel Spoerri one day mapped the objects lying at random on the table in his room, adding a rigorously scientific description of each. These objects subsequently evoked associations, memories and anecdotes from both the original author and his friends …
I recently bought a copy of Spoerri and friend’s artist’s book, An Anecdoted Topography of Chance. The first edition dates from 1966, but that was based on a version that passed as the catalogue for an exhibition by Spoerri in 1962. This 2016 version has a footnote to the title (in the lower right of the cover) that reads,
* Probably definitive re-anecdoted version
The work is essentially a collection of annotations to a map of the dishes and other things that were on Spoerri’s sideboard in his apartment. You start with the map, that looks like an archaeological diagram, and follow anecdotes about the items that are, in turn, commented on by the other authors. Hypertext before hypertext.
While the work seems to have been driven by the chance items on the small table, there is also an autobiographical element where these items give the authors excuses to tell about their intersecting lives.
I wonder if this would be an example of a work of art of information.
It’s relatively easy for those involved in the entertainment industry in Asia to get caught up in geopolitical scuffles, with with social media accelerating and magnifying any faux pas.
From the Japan Times I learned about how some hololive vTubers or Virtual YouTubers g[o]t caught in the middle of a diplomatic spat. The vTuber Kiryu Coco, who is apparently a young (3,500 years young) dragon, showed a visualization that mentioned Taiwan as different from China and therefore ticked off Chinese fans which led to hololive releasing apologies. Young dragons don’t yet know about the One-China policy. To make matters worse the apologies/explanations published in different countries were different which was noticed and that needed further explanation. Such are the dangers of trying to appeal to both the Chinese, Japanese and US markets.
Not knowing much about vTubers I poked around the hololive site. An interesting aspect of the English site is the information in the FAQ about what you can send or not send your favorite talent. Here is their list of things hololive will not accept from fans:
– ALL second hand/used/opened up items that do NOT directly deliver from e-commerce sites such as Amazon (excluding fan letters and message cards)
– Luxury items (individual items which cost more than 30,000 yen)
– Living beings or raw items (including fresh flowers, except flower stands for specified venues and events)
– Items requiring refrigeration
– Handmade items (excluding fan letters and message cards)
– All sorts of stuffed toys, dolls, cushions (no exceptions)
– Currencies (cash, gift cards, coupons, tickets, etc.)
– Cosmetics, perfumes, soap, medicines, etc.
– Dangerous goods (explosives, knives/weapons, drugs, imitation swords, model guns, etc.)
– Clothes, underwear (Scarves, gloves, socks, and blankets are OK)
– Amulets, talismans, charms (items related to religion, politics, or ideological expressions)
– Large items (sizes where the talents would find it impossible to carry home alone)
– Pet supplies
– Items that may violate public order and moral
– Items that may violate laws and regulations
– Additional items (the authorities will perform final confirmation and judgment)
I feel this list is a distant relative of Borges’ taxonomy of animals taken from the fictional Celestial Emporium of Benevolent Knowledge which includes such self-referential animals as “those included in this classification” and “et cetera.”
On a serious note, it is impressive how much these live vTubers can bring in. By some estimates Coco made USD $140,000 in July. The mix of anime characters and live streaming of game playing (see above) and other fun seems to be popular. While this phenomena may look like one of those weird Japan things, I suspect we are going to see more virtual characters especially if face and body tracking tools become easy to use. How could I teach online as a virtual character?