Forty years ago Apple debuted a computer that changed our world, for good or ill | Siva Vaidhyanathan | The Guardian

In many ways, the long 21st century began when Apple launched the Macintosh with its ‘1984’ Super Bowl ad

The Guardian has a story about the 40th anniversary of the Apple Macintosh, Forty years ago Apple debuted a computer that changed our world, for good or ill. The famous 1984 Super Bowl Macintosh ad by Ridley Scott was aired on January 22nd, 1984 and announced that on January 24th, the Macintosh would be introduced.

What made the Mac so revolutionary? To be honest, the Mac wasn’t really that innovative. Apple had tried to sell a GUI (Graphical User Interface) computer before in the Lisa, but it was too expensive. The Lisa in turn had be developed using ideas from Xerox Palo Alto Research Center (PARC) that were marketed in the Xerox Star of 1981, which was again too expensive to be influential. What the Mac got right was the price making it affordable. And the rest was history.

The author of the Guardian article, Siva Vaidhyanathan, argues that the Mac and later the iPhone hid the realities of their manufacture and innards. This was a common critique of the GUI, that it hid the way the operating system “really” worked, which was shown presumably by MS Dos.

This move to magic through design has blinded us to the real conditions of most people working and living in the world. A gated device is similar to a gated community. Beyond that, the sealed boxes, once they included ubiquitous cameras and location devices and were connected through invisible radio signals, operate as a global surveillance system that Soviet dictators could never have dreamed of. We bought into a world of soft control beyond Orwell’s imagination as well.

Frankly, I think the argument is exaggerated. Consumer products like cars had been hiding their workings under a trunk long before the Macintosh. For that matter the IBM PCs running MS Dos of that time were really not more open. The command line is an interface as much as a graphical one, it is just a different paradigm, a dialogue interface where you order the machine around instead of a desktop where you manipulate files. The argument seems to be one of association – associating the Mac with a broad generalization about capitalism and then hinting that everything after can be blamed on us wanting what Apple offered. What I remember was struggling to learn the commands of an IBM and then being offered a better designed computer. Sometimes better design isn’t a surveillance plot.

PARRY encounters the DOCTOR (RFC439)

V. Cerf set up a dialogue between two of the most famous early chatbots, PARRY encounters the DOCTOR (RFC439) The DOCTOR is the therapist script for Weizenbaum’s ELIZA that is how people usually encounter of ELIZA. PARRY was developed by Kenneth Colby and acts like a paranoid schizophrenic. Putting them into dialogue therefore makes a kind of sense and the result is amusing.

It is also interesting that this is a RFC (Request For Comments), a genre normally reserved for Internet technical documents.

Lit sounds: U of A experts help rescue treasure trove of audio cultural history

A U of A professor is helping to rescue tens of thousands of lost audio and video recordings — on tape, film, vinyl or any other bygone media — across North America.

The Folio has a nice story about the SpokenWeb project that I am part of, Lit sounds: U of A experts help rescue treasure trove of audio cultural history. The article discusses the collaboration and importance of archiving to scholarship.

AI Has Already Taken Over. It’s Called the Corporation

If corporations were in fact real persons, they would be sociopaths, completely lacking the ability for empathy that is a crucial element of normal human behavior. Unlike humans, however, corporations are theoretically immortal, cannot be put in prison, and the larger multinationals are not constrained by the laws of any individual country.

Jeremy Lent has an essay arguing that AI Has Already Taken Over. It’s Called the Corporation. He isn’t the only one making this point. Indrajit (Indi) Samarajiva has a Medium essay on Corporations Are Already AI that corporations are legally artificial people with many of the rights of people. They can own property (including people), they have agency, they communicate, and they have intelligence. Just because they aren’t software running on a computer doesn’t make them artificial intelligences.

As Samarajiva points out, it would be interesting to review the history of the corporation looking at examples like the Dutch East India Company to see if we can understand how AGIs might also emerge and interact with us. He feels that Corporate AIs hate us or at least are indifferent.

Another essay that also touches on this is a diary entry by David Runciman on AI in the London Review of Books. His reflections on how our fears about AI mirror earlier fears about corporations are worth quoting in full,

Just as adult human beings are not the only model for natural intelligence – along with children, we heard about the intelligence of plants and animals – computers are not the only model for intelligence of the artificial kind. Corporations are another form of artificial thinking machine, in that they are designed to be capable of taking decisions for themselves. Information goes in and decisions come out that cannot be reduced to the input of individual human beings. The corporation speaks and acts for itself. Many of the fears that people now have about the coming age of intelligent robots are the same ones they have had about corporations for hundreds of years. If these artificial creatures are taking decisions for us, how can we hold them to account for what they do? In the words of the 18th-century jurist Edward Thurlow, ‘corporations have neither bodies to be punished nor souls to be condemned; they may therefore do as they like.’ We have always been fearful of mechanisms that ape the mechanical side of human intelligence without the natural side. We fear that they lack a conscience. They can think for themselves, but they don’t really understand what it is that they are doing.

40 years of the Nintendo Famicom – the console that changed the games industry

Entering a crowded field, the Nintendo Famicom came to dominate the market in the 1980s, leaving a family orientated legacy that continues to be felt today

The Guardian has a good story on the 40th anniversary of the Nintendo Famicom, 40 years of the Nintendo Famicom – the console that changed the games industry The story quotes James Newman and also mentions Masayuki Uemura who Newman and I knew through the Replaying Japan conferences. Alas, Uemura, who was at Ritsumeikan after he retired from Nintendo, passed in 2021.

The story points out how Nintendo deliberately promoted the Famicom as a family machine that could be hooked up to the family TV (hence “Fami – com.) In various ways they wanted to legitimize gaming as a family experience. By contrast, when Nintendo brought the machine to North America it was remodelled to look like a VCR and called the Nintendo Entertainment System.

How Canada Accidentally Helped Crack Computer Translation

A technological whodunit—featuring Parliament, computer scientists, and a tipsy plane flight

Arun sent me a link to a neat story about How Canada Accidentally Helped Crack Computer Translation. The story is by Christine Mitchell and is in the Walrus (June 2023). It describes how IBM got ahold of a magnetic reel tape with 14 years of the Hansard – the translated transcripts of the Canadian Parliament. IBM went on to use this data trove to make advances in automatic translation.

The story mentions the politics of automated translation research in Canada. I have previously blogged about the Booths who were recruited by the NRC to Saskatchewan to work on automated translation. They were apparently pursuing a statistical approach like that IBM took later on, but their funding was cut.

Speaking of automatic translation, Canada had a computerized system, METEO for translating daily weather forecasts from Environment Canada. This ran from 1981 to 2001 and was an early successful implementation of automatic translation in the real world. It came out of work at the TAUM (Traduction Automatique à l’Université de Montréal) research group at the Université de Montréal that was set up in the late 1960s.

The case for taking AI seriously as a threat to humanity

From the Open Philanthropy site I came across this older (2020) Vox article, The case for taking AI seriously as a threat to humanity by Kelsey Piper. The article nicely summarizes some of the history of concerns around AGI (Artificial General Intelligence) as people tend to call an AI so advanced it might be comparable to human intelligence. This history goes back to Turing’s colleague I.J. Good who speculated in 1965 that,

An ultraintelligent machine could design even better machines; there would then unquestionably be an ‘intelligence explosion,’ and the intelligence of man would be left far behind. Thus the first ultraintelligent machine is the last invention that man need ever make.

Such an explosion has been called the Singularity by Vernor Vinge and was popularized by Ray Kurzweil.

I came across this following threads on the whole issue of whether AI would soon become an existential threat. The question of the dangers of AI (whether AGI (Artificial General Intelligence) or just narrow AI) has gotten a lot of attention especially since Geoffrey Hinton ended his relationship with Google so he could speak about it. He and other signed a short statement published on the site of the Center for AI Safety,

Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war.

The existential question only become relevant if one believes, as many do, that there is considerable risk that AI research and development is moving so fast that it may soon achieve some level of generality at which point such an AGI could begin act in unpredictable and dangerous ways. Alternatively people could misuse such powerful AGIs to harm us. Open Philanthropy is one group that is focused on Potential Risks form Advanced AI. They could be classed as an organization with a longtermism view, a view that it is important to ethics (and philanthropy) to consider long-term issues.

Advances in AI could lead to extremely positive developments, but could also potentially pose risks from intentional misuse or catastrophic accidents.

Others have called for a Manhattan Project for AI Safety. There are, of course, those (including me) that feel that this is distracting from the immediate unintended effects of AI and/or that there is little existential danger for the moment as AGI is decades off. The cynic in my also wonders how much the distraction is intentional as it both hypes the technology (its dangerous therefore it must be important) or justifies ignoring the stubborn immediate problems like racist bias in the training data.

Kelsey Piper has in the meantime published A Field Guide to AI Safety.

The question still remains whether AI is dangerous enough to merit the sort of ethical attention that nuclear power, for example, has recieved.

Lisa: Steve Jobs’ sabotage and Apple’s secret burial

Who remembers the Lisa? The Verge has a nice short documentary on the Lisa: Steve Jobs’ sabotage and Apple’s secret burial. The Lisa, named after Jobs’ daughter and released in 1983, was the first Apple with a graphical user interface. Alas it was too expensive (almost $10K USD at the time) and was eventually superseded by the Macintosh that came out in 1994 despite being technically superior.

The documentary is less about the Lisa than the end of the Lisa including an interview with Bob Cook who sold remaindered and used Lisa’s after they were discontinued thanks to a deal with Apple until Apple decided to bury them all in a landfill in Utah. (Which reminds me of the Atari video game cartridge burial of 1983.) The documentary is also, as every Apple story is, about Steve Jobs and his return to Apple in the late 1990s which led to its turnaround into the successful company it is now. Was it Jobs who wanted to bury the Lisa?

Destroy All Monsters

There has recently been some fuss around the change in the Open Gaming License of Dungeons & Dragons. So here is a nice story about D&D and its history, Destroy All Monsters.

D&D is a game for people who like rules: in order to play even the basic game, you had to make sense of roughly twenty pages of instructions, which cover everything from “Adjusting Ability Scores” (“Magic-users and clerics can reduce their strength scores by 3 points and add 1 to their prime requisite”) to “Who Gets the First Blow?” (“The character with the highest dexterity strikes first”). In fact, as I wandered farther into the cave, and acquired the rulebooks for Advanced Dungeons & Dragons, I found that there were rules for everything: … It would be a mistake to think of these rules as an impediment to enjoying the game. Rather, the rules are a necessary condition for enjoying the game, and this is true whether you play by them or not. The rules induct you into the world of D&D; they are the long, difficult scramble from the mouth of the cave to the first point where you can stand up and look around.

Germany lifts ban on Nazi symbols in computer games | CNN

Computer and video games featuring Nazi symbols such as the swastika can now be sold in Germany uncensored after a regulatory body lifted the longstanding ban.

CNN reported back in 2018 that Germany lifts ban on Nazi symbols in computer games. The game that prompted this was the counterfactual Wolfenstein II: The New Colossus that imagines the Nazis won WW II. To sell the game in Germany they had to change the symbols like the swastika as it is forbidden to display such symbols of “unconstitutional organizations.” Anyway, Germany has changed its interpretation of the law so that games are now treated as works of art like movies where it is legal to show the symbols.

This shows how difficult it can be to ban hate speech while not censoring the arts. For that matter, how does one deal with ironic hate speech – hate speech masquerading as irony?