The problem isn’t that poor children don’t have access to computers. It’s that they spend too much time in front of them.
The New York Times has an important Opinion about America’s Real Digital Divide by Naomi S. Riley from Feb. 11, 2018. She argues that TV and video game screen time is bad for children and there is no evidence that computer screen time is helpful. The digital divide is not one of access to screens but one of attitude and education on screen time.
But no one is telling poorer parents about the dangers of screen time. For instance, according to a 2012 Pew survey, just 39 percent of parents with incomes of less than $30,000 a year say they are “very concerned” about this issue, compared with about six in 10 parents in higher-earning households.
One of the oddest Ethereum projects in operation, CryptoKitties is a three-way cross between Tamagotchis, Beanie Babies and animal husbandry. Users can buy, sell and breed the eponymous cats, with traits inherited down the generations.
From this motley chorus of suburban parents, journalists, tech leaders, and conservative intellectuals, Yiannopoulos’s function within Breitbart and his value to Bannon becomes clear. He was a powerful magnet, able to attract the cultural resentment of an enormously diverse coalition and process it into an urgent narrative about the way liberals imperiled America. It was no wonder Bannon wanted to groom Yiannopoulos for media infamy: The bigger the magnet got, the more ammunition it attracted.
Many of those who wrote Milo seem to be disgruntled people who feel oppressed by the “political correctness” of their situation, whether in a tech company or entertainment business. They email Milo to vent or pass tips or just get sympathy.
Wu, who is running for Congress, said in an email that she is “fairly livid” because it appears the FBI didn’t check out many of her reports about death threats. Wu catalogued more than 180 death threats that she said she received because she spoke out against sexism in the game industry and #GamerGate misogyny that eventually morphed into the alt-right movement and carried into the U.S. presidential race.
It sounds like the FBI either couldn’t trace the threats or they didn’t think they were serious enough and eventually closed down the investigation. In the aftermath of the shooting at the Québec City mosque we need to take the threats of trolls more seriously as Anita Sarkeesian did when she was threatened with a “Montreal Massacre style attack” before speaking at the University of Utah. Yes, only a few act on their threats, but threats piggy-back on the terror to achieve their end. Those making the threats may justify it as just for the lulz, but they do so knowing that some people act on their threats.
On another point, having just given a paper on Palantir I was intrigued to read that the FBI used it in their investigation. The report says that “A search of social media logins using Palantir’s search around feature revealed a common User ID number for two of the above listed Twitter accounts, profiles [Redacted] … A copy of the Palantir chart created from the Twitter results will be uploaded to the case file under a separate serial.” One wonders how useful connecting to Twitter accounts to one ID is.
Near the end of the report, which is really just a collection of redacted documents, there is a heavily redacted email from one of those harassed where all but a couple of lines are left for us to read including,
We feel like we are sending endless emails into the void with you.
I finally got around to downloading and playing Rez Infinite on the PS4. This is an upgraded (hi-res) version of the original which SEGA released for the Playstation 2 and Dreamcast in 2001. The game is a beautiful rail shooter and a music game which produces trance like electronic music (and vibrations) as you play. There is a traveller mode where you don’t die and you can just make music and travel through the spaces. I found myself wanting to repeat levels to continue the beat.
The new 2016 version for the PS4 support VR (though I don’t have it). It also has an extra level called “Area X” which, while more sophisticated, lacks the charming Tron-like graphic imagination of the rest. It would be interesting to map all the references to Tron in Rez – it too places you as a hacker going through a computing landscape.
From Slashdot a story about an FBI game/interactive that is online and which aims at Countering Violent Extremism | What is Violent Extremism?. The subtitle is “Don’t Be A Puppet” and the game is part of a collection of interactive materials that try to teach about extremism in general and encourage some critical distance from the extremism. The game has you as a sheep avoiding pitfalls.
From my students I heard about the game Mastaba Snoopy created in Twee and TiddlyWiki and being taught in another Humanities Computing course (our students are vectors of influence.) Here is a review where you can download the single HTML page that is the bizarre text adventure, Mastaba Snoopy is a Cronenbergian nightmare vision of childhood. The story takes place14,000 years in the future when a mutable alien has destroyed us and then reinvented itself following a collection of Peanuts comics. Play it.
I had read somewhere that Monopoly had originally been developed to teach the evils of monopolies, but hadn’t realized how interesting the story of the creation of Monopoly was. The New York Times tells the story in, Monopoly’s Inventor: The Progressive Who Didn’t Pass ‘Go’. This excerpted from a book titled, The Monopolists: Obsession, Fury, and the Scandal Behind the World’s Favorite Board Game. The article tells the story of Elizabeth Magie who developed a game called the Landlord’s Game which had two sets of rules to teach about the alternatives to monopoly capitalism. You play the game with a rule set where the monopolists get richer and then with a rule set where wealth is distributed more fairly. Alas, when Darrow adapted the game and sold it to Parker Brothers he left out the progressive side.
It strikes me as an interesting example where a game designed for a serious purpose gets adapted to be more fun and in the process loses its progressive purpose. A change in the rules and you don’t have a game that teaches.