One of the oddest Ethereum projects in operation, CryptoKitties is a three-way cross between Tamagotchis, Beanie Babies and animal husbandry. Users can buy, sell and breed the eponymous cats, with traits inherited down the generations.
The British Council has developed a bilingual (English/Turkish) digital exhibit of British Art. The exhibit remediates the gallery/museum as interface, which is not new, but the designers have included other visitors moving around, looking at art and so on. It gives it a more human feel. That said, I found it harder to actually get to the art. I couldn’t move from painting on the wall to the next one without stepping back and then in.
I finally got around to downloading and playing Rez Infinite on the PS4. This is an upgraded (hi-res) version of the original which SEGA released for the Playstation 2 and Dreamcast in 2001. The game is a beautiful rail shooter and a music game which produces trance like electronic music (and vibrations) as you play. There is a traveller mode where you don’t die and you can just make music and travel through the spaces. I found myself wanting to repeat levels to continue the beat.
The new 2016 version for the PS4 support VR (though I don’t have it). It also has an extra level called “Area X” which, while more sophisticated, lacks the charming Tron-like graphic imagination of the rest. It would be interesting to map all the references to Tron in Rez – it too places you as a hacker going through a computing landscape.
From Humanist I learned about Rhizome’s Net Art Anthology. For two years they be exhibiting net art works. There are already a couple up there and you can get an email update when a new one gets posted.
The design of the site is simple and loud in a way that reminds me of the early days of the web.
From Twitter I learned about dhQuest – a game of digital humanities. In the game I played (with just one player) I had three characters (a researcher, a librarian, and a technologist) that I deployed to complete quests as I built a digital humanities centre. Very nicely done.
I could see in my daily work how difficult it was to inform people about their privacy issues. Nobody seemed to care. My hypothesis was that the whole subject was too complex. There were no examples, no images that could help the audience to understand the process behind the mass surveillance.
The answer is to mock up a design fiction of an NSA surveillance dashboard based on what we know and then a video describing a fictional use of it to track an architecture student from Berlin. It seems to me the video and mock designs nicely bring together a number of things we can infer about the tools they have.
Past Visions: penned by Frederick William IV is a lovely visualization of hist historical sketches and doodles. The visualization has a rich prospect view where you see miniatures of all the sketches arranged over time. You can pan in and out or use the keywords to see subsets. There is information available about each sketch (in German.)
Panopticonopolis (try saying it) by Misha Lepetic has mostly entries on cities, some of which appear in 3 Quarks Daily. Another article on The Forgotten Archipelago asks what happened to the Soviet ZATP cities – the special purpose, closed and hidden cities set up for secret research. What happened when the Soviet Union collapsed and the federal government could no longer fund these single-purpose cities?
I was led to the panopticonopolis from an article on Blob Justice, Part 1 which looks at the herd shaming that is taking place on the Internet starting with Cecil the lion. I can’t help wondering if this sort of Internet stampede is related to gamergate and Anonymous.