Musée d’Orsay’s Van Gogh Exhibition Breaks Historic Attendance Record

The Musée d’Orsay set a record attendance of 793,556 visitors to its exhibition ‘Van Gogh in Auvers-sur-Oise’.

ARTnews has a story about how the Musée d’Orsay’s Van Gogh Exhibition Breaks Historic Attendance Record. The exhibit included a virtual reality component (Virtual Reality – Van Gogh’s Palette) where visitors could put on a headset and interact with the palette of Vincent van Gogh. You can see a 360 degree video of the experience here in French. It takes place in the room of Dr. Gachet who treated van Gogh. It starts with the piano at which his daughter Marguerite posed for a painting. Her character also narrates. Then you zoom in on a 3D rendered version of his palette where you hear about some of the paintings he did in the last 70 days of his life. They emerge from the palette.

It isn’t clear if the success of the show is due to the VR component or just the chance to see originals. We can only experience the 360 video which has limited interactivity. That said, I don’t find the video of the VR experience convincing. It is a creative documentary and it is hard to see how being immersed would make much of a difference. Was it just a gimmick to get more people to come to the show?

Group hopes to resurrect 128-year-old Cyclorama of Jerusalem, near Quebec City

MONTREAL — The last cyclorama in Canada has been hidden from public view since it closed in 2018, but a small group of people are hoping to revive the unique…

Good News! A Group hopes to resurrect 128-year-old Cyclorama of Jerusalem, near Quebec City. The Cyclorama of Jerusalem is the last/only cyclorama still standing in Canada. I visited and blogged about it back in 2004 when I was able to visit it. Then it closed and now they are trying to restore it and sell it.

Cycloramas are the virtual reality of the 19th century. Long paintings, sometimes with props, were mounted in the round in special buildings that allowed people to feel immersed in a painted space. These remind us of the variety of types of media that have surpassed – the forgotten types of media.

The Story of Class Struggle, America’s Most Popular Marxist Board Game

Released in 1978, a socialist alternative to Monopoly sold over 200,000 copies and was translated into multiple languages.

Mental Floss has a nice piece of floss with The Story of Class Struggle, America’s Most Popular Marxist Board Game. Class Struggle, the board game, was developed by a political science professor, Bertell Ollman, who wanted an alternative to Monopoly, which ironically was based on the Landlord Game which had been originally designed to show the evils of property. Class Struggle was sold to Avalon Hill who eventually discontinued it. It looks like you can find copies on eBay.

All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows

Free to roam through the post-apocalyptic game, one intrepid group has taken to performing the Bard. They have found an intent new audience, as well as the odd mutant scorpion

The Guardian has a nice story today about a Shakespeare troupe who are staging plays in Fallout 76All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows.

It seems to me that this is related to the various activities that were staged in Second Life and other environments. It also has connections to the Machinima phenomenon where people use 3D environments like games to stage acts that are filmed.

Of course the problem with Fallout 76 is the performers can get attacked during a performance.

The Royal Game of Ur: Play the Oldest Board Game on Record – The New York Times

For 4,600 years, a mysterious game slept in the dust of southern Iraq, largely forgotten. The passion of a museum curator and the hunger of young Iraqis for their cultural history may bring it back.

The New York Times has a story on The Royal Game of Ur: Play the Oldest Board Game on Record. A curator at the British Museum, Irving Finkel, connected the translation of a tablet with the rules with an ancient board game of which there were copies in museums (see picture above). More recently the game has been reintroduced into Iraq so that people can rediscover their ludic heritage.

The nice thing about the NYTimes article, beside the video of Finkel who has an amazing beard, is that they include a PDF that you can download and print to learn to play the game.

The article and Finkel’s video talk highlight how influential a game can be – how a set of rules can be a meme that helps rediscover a game.

‘I saw the possibility of what could be done – so I did it’: revolutionary video game The Hobbit turns 40 | Games | The Guardian

The developer of the text-adventure game on how, at 20, she overcame 1980s misogyny to turn a Tolkien book into one of the most groundbreaking titles in the gaming canon

The Guardian has a story on Veronika Megler who developed the innovative text (and image) adventure game The Hobbit (1982), ‘I saw the possibility of what could be done – so I did it’: revolutionary video game The Hobbit turns 40. She went on to get a PhD and now is principal data scientist at Amazon Web Services!

You can now play The Hobbit on the Internet Archive.

Issues around AI text to art generators

A new art-generating AI system called Stable Diffusion can create convincing deepfakes, including of celebrities.

TechCrunch has a nice discussion of Deepfakes for all: Uncensored AI art model prompts ethics questions. The relatively sudden availability of AI text to art generators has provoked discussion on the ethics of creation and of large machine learning models. Here are some interesting links:

It is worth identifying some of the potential issues:

  • These art generating AIs may have violated copyright in scraping millions of images. Could artists whose work has been exploited sue for compensation?
  • The AIs are black boxes that are hard to query. You can’t tell if copyrighted images were used.
  • These AIs could change the economics of illustration. People who used to commission and pay for custom art for things like magazines, book covers, and posters, could start just using these AIs to save money. Just as Flickr changed the economics of photography, MidJourney could put commercial illustrators out of work.
  • We could see a lot more “original” art in situations where before people could not afford it. Perhaps poster stores could offer to generate a custom image for you and print it. Get your portrait done as a cyberpunk astronaut.
  • The AIs could reinforce visual bias in our visual literacy. Systems that always see Philosophers as old white guys with beards could limit our imagination of what could be.
  • These could be used to create pornographic deepfakes with people’s faces on them or other toxic imagery.

GPT-3 on Searle’s Chinese room argument

AI: I am an AI created by OpenAI. How can I help you today?Human: What do you think about the use of the Chinese room argument to defend the claim that a chatbot can never really understand what it is saying?AI: The Chinese room argument is a thought experiment that was first proposed by John Searle.

Blake Myers has posted a number of conversations they have had with Open AI’s GPT-3, including one titled, GPT-3 on Searle’s Chinese room argumentWhat is intriguing is that Myers has had discussions about specific philosophical issues around AI including the Chinese room argument and GPT-3 appears to have answered coherently. The transcripts or short dialogues are made available and in some cases are not edited.

I can’t help imagining how this could be used by a smart student to write a paper dialogically. One could ask questions, edit the responses, concatenate them, and write some bridging text to get a decent paper. Of course, it might be less work to just write the paper yourself.

Ask Delphi

Delphi Screen Shot

Ask Delphi is an intriguing AI that you can use to ponder ethical questions. You type in a situation and it will tell you if it is morally acceptable or not. It is apparently built not on Reddit data, but on crowdsourced data, so it shouldn’t be as easy to provoke into giving toxic answers.

In their paper, Delphi: Towards Machine Ethics and Norms they say that they have created a Commonsense Norm Bank, “a collection of 1.7M ethical judgments on diverse real-life situations.” This contributes to Delphi’s sound pronouncements, but it doesn’t seem available for others yet.

AI Weirdness has a nice story on how she fooled Delphi.