On Making in the Digital Humanities

On Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it. The volume draws focus to the interwoven layers of human and technological textures that constitute digital humanities scholarship.

On Making in the Digital Humanities is finally out from UCL Press. The book honours the work of John Bradley and those in the digital humanities who share their scholarship through projects. Stéfan Sinclair and I first started work on it years ago and were soon joined by Juliane Nyhan and later Alexandra Ortolja-Baird. It is a pleasure to see it finished.

I co-wrote the Introduction with Nyhan and wrote a final chapter on “If Voyant then Spyral: Remembering Stéfan Sinclair: A discourse on practice in the digital humanities.” Stéfan passed during the editing of this.

Signing of MOU

See https://twitter.com/PTJCUA1/status/1630853467605721089

Yesterday I was part of a signing ceremony for a Memorandum of Agreement between Ritsumeikan University and the University of Alberta. I and the President of the University of Alberta (Bill Flanagan) signed on behalf of U of A. The MOU described our desire to build on our collaborations around Replaying Japan. We hope to build collaborations around artificial intelligence, games, learning, and digital humanities. KIAS and the AI4Society signature area have been supporting this research collaboration.

Today (March 2nd, 2023) we are having a short conference at Ritsumeikan that included a panel about our collaboration, at which I talked, and a showcase of research in game studies at Ritsumeikan.

Los chatbots pueden ayudarnos a redescubrir la historia del diálogo

Con el lanzamiento de sofisticados chatbots como ChatGPT de OpenAI, el diálogo eficaz entre humanos e inteligencia artificial se ha vuelto

A Spanish online magazine of ideas, Dialektika, has translated my Conversation essay on ChatGPT and dialogue. See Los chatbots pueden ayudarnos a redescubrir la historia del diálogo. Nice to see the ideas circulating.

How Deepfake Videos Are Used to Spread Disinformation – The New York Times

For the first time, A.I.-generated personas, often used for corporate trainings, were detected in a state-aligned information campaign — opening a new chapter in online manipulation.

The New York Times has a story about how How Deepfake Videos Are Used to Spread Disinformation. The videos are actually from a service Synthesia which allows you to generate videos of talking heads from transcripts that you prepare. They have different professionally acted avatars and their technology will then generate the video of your text being presented. This is supposed to be used for quickly generating training videos (without paying actors), but someone used it for disinformation.

Destroy All Monsters

There has recently been some fuss around the change in the Open Gaming License of Dungeons & Dragons. So here is a nice story about D&D and its history, Destroy All Monsters.

D&D is a game for people who like rules: in order to play even the basic game, you had to make sense of roughly twenty pages of instructions, which cover everything from “Adjusting Ability Scores” (“Magic-users and clerics can reduce their strength scores by 3 points and add 1 to their prime requisite”) to “Who Gets the First Blow?” (“The character with the highest dexterity strikes first”). In fact, as I wandered farther into the cave, and acquired the rulebooks for Advanced Dungeons & Dragons, I found that there were rules for everything: … It would be a mistake to think of these rules as an impediment to enjoying the game. Rather, the rules are a necessary condition for enjoying the game, and this is true whether you play by them or not. The rules induct you into the world of D&D; they are the long, difficult scramble from the mouth of the cave to the first point where you can stand up and look around.

All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows

Free to roam through the post-apocalyptic game, one intrepid group has taken to performing the Bard. They have found an intent new audience, as well as the odd mutant scorpion

The Guardian has a nice story today about a Shakespeare troupe who are staging plays in Fallout 76All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows.

It seems to me that this is related to the various activities that were staged in Second Life and other environments. It also has connections to the Machinima phenomenon where people use 3D environments like games to stage acts that are filmed.

Of course the problem with Fallout 76 is the performers can get attacked during a performance.

ChatGPT: Chatbots can help us rediscover the rich history of dialogue

The rise of AI chatbots provides an opportunity to expand the ways we do philosophy and research, and how we engage in intellectual discourse.

I published an article in The Conversation today on, ChatGPT: Chatbots can help us rediscover the rich history of dialogue. This touches on a topic that I’ve been thinking about a lot … how chatbots are dialogue machines and how we can draw on the long history of dialogue in philosophy to understand the limits/potential of chatbots like ChatGPT.

 

ChatGPT listed as author on research papers: many scientists disapprove

The editors-in-chief of Nature and Science told Nature’s news team that ChatGPT doesn’t meet the standard for authorship. “An attribution of authorship carries with it accountability for the work, which cannot be effectively applied to LLMs,” says Magdalena Skipper, editor-in-chief of Nature in London. Authors using LLMs in any way while developing a paper should document their use in the methods or acknowledgements sections, if appropriate, she says.

We are beginning to see interesting ethical issues crop up regarding the new LLMs (Large Language Models) like ChatGPT. For example, Nature has an news article, ChatGPT listed as author on research papers: many scientists disapprove,.

It makes sense to document use, but why would we document use of ChatGPT and not, for example, use of a library or of a research tool like Google Scholar? What about the use of ChatGPT demands that it be acknowledged?

Fuck the Poetry Police: On the Index of Major Literary Prizes in the United States

The LARB has a nice essay by Dan Sinykin on how researchers have used data to track how poetry prizes are distributed unequally titled, Fuck the Poetry Police: On the Index of Major Literary Prizes in the United States. The essay talks about the creation of the Post45 Data Collective which provides peer review for post-1945 cultural datasets.

Sinykin talks about this as an “act as groundbreaking as the research itself” which seems a bit of an exaggeration. It is important that data is being reviewed and published, but it has been happening for a while in other fields. Nonetheless, this is a welcome initiative, especially if it gets attention like the LARB article. In 2013 the Tri-Council (of research agencies in Canada) called for a culture of research data stewardship. In 2015 I worked with Sonja Sapach and Catherine Middleton on a report on a Data Management Plan Recommendation for Social Science and Humanities Funding Agencies. This looks more at the front end of requiring plans from people submitting grant proposals that are asking for funding for data-driven projects, but this was so that data could be made available for future research.

Sinykin’s essay looks at the poetry publishing culture in the US and how white it is. He shows how data can be used to study inequalities. We also need to ask about the privilege of English poetry and that of culture from the Global North. Not to mention research and research infrastructure.