The Lost Digital Poems (and Erotica) of William H. Dickey

In 1987, William H. Dickey, a San Francisco poet who had won the prestigious Yale Younger Poets Award to launch his career and published nearly a dozen well-received books and chapbooks since, was …

Matthew Kirschenbaum has written a great essay on recovering early digital poetry, The Lost Digital Poems (and Erotica) of William H. Dickey ‹ Literary HubDickey wrote some HyperPoems on HyperCard and so now they are hard to access. Kirschenbaum rescued them and worked with people to add them to the Internet Archive that has a HyperCard emulator. Here is what Kirschenbaum says,

Dickey’s HyperPoems are artifacts of another time—made new and fresh again with current technology. Anyone with a web browser can read and explore them in their original format with no special software or setup. (They are organized into Volume 1 and Volume 2 at the Internet Archive, in keeping with their original organizational scheme; Volume 2 contains the erotica—NSFW!) But they are also a reminder that writers have treasures tucked away in digital shoeboxes and drawers. Floppy disks, or for that matter USB sticks and Google Docs, now keep the secrets of the creative process.

This essay comes from his work for his new book Bistreams which documents this and other recovery projects. I’ve just ordered a copy.

The Best of Voyager, Part 1

The Digital Antiquarian has posted the first part of a multipart essay on The Best of Voyager, Part 1. The Voyager Company was a pioneer in the development and distribution of interactive CD-ROMs in the 1990s. They published a number of classics like Amanda Stories, Beethoven’s Ninth Symphony CD-ROM, and Poetry in Motion. They also published some hybrid laserdisc/software combinations like The National Gallery of Art.

Unlike the multimedia experiments coming out of university labs, these CD-ROMs were designed to be commercial products and did sell. I remember ordering a number for the University Toronto Computing Services so we could show what multimedia could do. They were some of the first products to show in a compelling way how interactivity could make a difference. Many included interactive audio, like the Beethoven one, others used Quicktime (digital video) for the first time.

All of this was, to some extent, made anachronistic when the web took off and began to incorporate multimedia effectively. Voyager set the scene remediating earlier works (like the short film of A Hard Day’s Night). But CD-ROMs were, in their turn, replaced.

My favourite was The Residents Freak Show. This was a strange 3D-like tour of the music of The Residents that was organized around a freak show motif.

Thanks to Peter for this.

InspiroBot

I am an artificial intelligence dedicated to generating unlimited amounts of unique inspirational quotes for endless enrichment of pointless human existence.

InspiroBot is a web site with an AI bot that produces inspiring quotes and puts them on images, sometimes with hilarious results. You can generate new quotes over and over and the system, while generating them also interacts with you saying things like “You’re my favorite user!” (I wonder if I’m the only one to get this or if the InspiroBot flatters all its users.)

It also has a Mindfulness mode where is just keeps on putting up pretty pictures and playing meditative music while reading out “insprirations.” Very funny as in “Take in how your bodily orifices are part of heaven…”

While the InspiroBot may seem like toy, there is a serious side to this. First, it is powered by an AI that generates plausible inspirations (most of the time.) Second, it shows how a model of how we might use AI as a form of prompt – generating media that provokes us. Third, it shows the deep humour of current AI. Who can take it seriously.

Thanks to Chelsea for this.

What happens when pacifist soldiers search for peace in a war video game

What happens to pacifist soldiers stuck in a war video game? A history of military desertion with the aid of Battlefield V

Aeon has a very interesting 20+ minute short video on What happens when pacifist soldiers search for peace in a war video game. The video looks at how one might desert a war in a war video game. Of course, the games don’t let you, but there are work arounds.

This is the second smart video shot in game by folk associated with Total Refusal a “Digital Disarmament Movement”.

TEXT-MODE: Tumblr about text art

“A dude”, 1886. Published in the poetry section of the January issue of The Undergraduate, Middlebury’s newspaper.

From Pinterest I came across this great tumblr called Text Mode gathers “A collection of text graphics and related works, stretching back thousands of years.” Note the image above of a visual poem about “A Dude” from 1886. Included are all sorts of examples from typewriter art to animations to historical emoticons.

Call for Papers for Replaying Japan Journal, Issue 3

The Replaying Japan Journal has issued a call for papers for Issue 3 with a deadline of September 30th, 2020. See the Current Call for Papers – Replaying Japan. The RJJ publishes original research papers on Japanese videogames, game culture and related media. We also publish translations, research notes, and reviews.

The RJJ is available online and in print, published by the Ritsumeikan (University) Center for Game Studies (See the RCGS English Pamphlet too). Inaba, Mitsuyuki is the Editor in Chief and Fukuda, Kazafumi is the Associate Editor. I and Jérémie Pelletier-Gagnon are the English Editors.

Articles in either Japanese or English are accepted. The Japanese Call for Papers is here.

Finland accepts the Demoscene on its national UNESCO list of intangible cultural heritage of humanity

“Demoskene is an international community focused on demos, programming, graphics and sound creatively real-time audiovisual performances. [..] Subculture is an empowering and important part of identity for its members.”

The Art of Coding has gotten Demoscene listed by Finland in the National Inventory of Living Heritage, Breakthrough of Digital Culture: Finland accepts the Demoscene on its national UNESCO list of intangible cultural heritage of humanity. This means that Demoscene may be the first form of digital culture put forward to UNESCO as a candidate intangible cultural heritage (ICH).

In a previous blog post I argued that ICH is a form of culture that would be hard to digitize by definition. I could be proved wrong with Demoscene. Or it could be that what makes Demoscene ICH is not the digital demos, but the intangible cultural scene, which is not digital.

Either way, it is interesting to see how digital practices are also becoming intangible culture that could disappear.

You can learn more about Demoscene from these links:

Digital Synergies Launch Event


Today I gave a short talk at the Digital Synergies Launch Event. The launch included neat talks by colleagues including:

I showed and talked about Lexigraphi.ca – The Dictionary of Worlds in the Wild. This is a social site where people can upload pictures of text outside of books and documents and tag the words – text like tatoos, graffiti, store signs and other forms of public textuality.

HyperCard at the Internet Archive

Screen Shot of Internet Archive HyperCard Collection

The Internet Archive is now collecting HyperCard Stacks and has an emulator so they can be run in the browser. If you have old ones to contribute you can upload them to hypercardonline.tk (which has a nerdy HyperCard like interface.)

Like many, I learned to program multimedia in HyperCard. I even ended up teaching it to faculty and teachers at the University of Toronto. It was a great starting development environment with a mix of graphical tools, hypertext tools and a verbose programming language. It’s only (and major) flaw was that it wasn’t designed to create networked information. HyperCard Stacks has to be passed around on disks. The web made possible a networked hypertext environment that solved the distribution problems of the 1980s. One wonders why Apple (or someone else) doesn’t bring it back in an updated and networked form. I guess that is what the Internet Archive is doing.

For more on the history of HyperCard see the Ars Technica article by Matthew Lasar, 30-plus years of HyperCard, the missing link to the Web.

What is cool is that artists are using HyperCard to make art like Formality* discussed in the previous post.

Formality*

Formality* Screen Shot

Formality* is an interactive in browser art work about filling out forms to apply to “The Neighbourhood”. Formality* was developed in HyperCard by Ewan Atkinson and plays with the retro development environment. Having spent a lot of time on HyperCard I loved Atkinson’s use of the environment – he even has agents that can advise you (reminiscent of Brenda Laurel’s work). Formality* is part of a larger work called The Neighbourhood Project – it makes you wonder about how one becomes part of communities and the processes of applying to belong.