I just came across Dipity – Find, Create, and Embed Interactive Timelines. This site lets you create timelines that can be embedded into your own web site.
The game of art: a profile of digital artist Cory Arcangel | Technology | guardian.co.uk
The Guardian has a story about the now familiar question fo whether games can be art, The game of art: a profile of digital artist Cory Arcangel. The story focuses on Corey Arcangel but links to an interesting article by Henry Jenkins on Games, the New Lively Art.
Bookarts: Threaded hypertext and folded books
Sean sent me a couple of links to stories about bookartist works including this
Book that uses colored thread between pages to make hyperlinks and this collection of folded books.
Simon Norfolk: Supercomputers
From Humanist I found Simon Norfolk’s web site which includes a photographic series on “The Supercomputers: ‘I’m sorry Dave, I’m afraid I can’t do that” (click enter, then click the title of the collection and then click photographs.)
The photographs pick out details of HPC installations that are visually arresting. They are without people as if these spaces were silent. In reality when you are in these spaces (at least the computer rooms I’ve been in) they are noisy with cooling systems and there are people nursing the beasts.
Does information wants to be free?
I’ve been thinking about the phrase “information wants to be free” by Steward Brand according to Chris Anderson in Free: the future of a radical price (see chapter 6). Brand originally saw this as a paradox between information want to be expensive and wanting to be free,
On the one hand information wants to be expensive, because it’s so valuable. The right information in the right place just changes your life. On the other hand, information wants to be free, because the cost of getting it out is getting lower and lower all the time. So you have these two fighting against each other. (Brand, 1984)
Anderson in Chapter 6 of Free goes back to Brand to find out why he anthropomorphized information instead of saying “information should be free.” (Brand felt it sounded better and that it focused attention on information, not people.)
While the phrase is memorable as it is (and because it ascribes intention to information) I suspect it would be more accurate to say that “information infrastructure is designed to promote free access.” The web was not designed to facilitate payment for information (as Ted Nelson imagined his Xanadu docuverse would be.) The design and economics of our infrastructure brought the cost of publishing and dissemination down to the cost of having an internet connection and an account on a server. That made it easy for all sorts of people who have non commercial reasons for sharing information to publish free information. It did not, however, mean that all information is available free. There are still people who resist sharing information for all sorts of reasons. In particular I am interested in indigenous communities that resist sharing their stories because that would turn them into information. Their stories are meant to be told in a context by someone who has rights to that story to others who are ready for the story. Posting it on the net decontextualizes the story and reduces it to mere information which in its freedom is neither really free or informative as the original telling.
For a useful web page on the phrase, its origin and uses of the aphorism see Roger Clarke’s ‘Information Wants to be Free’.
Making Books : Encyclopaedia Britannica Films : Free Download & Streaming : Internet Archive
On Boing Boing I cam across a reference to this Encyclopedia Britannica short video on Making Books (Encyclopaedia Britannica Films, 1947). It is remarkable how many specialized machines there were for printing books. Nicely reminds us of a moment in the history of information technology.
PaSSAGE: modeling players
Today we got a demonstration of a neat project called PaSSAGE (Player-Specific Stories via Automatically Generated Events). The PaSSAGE team have built tools into Dragon Age that model the player and change the story as a result.
HuCon 2011: Current Graduate Research in Humanities Computing
The web site is up for HuCon 2011: Current Graduate Research in Humanities Computing. This is a one day conference organized by the Humanities Computing graduate students that will take place on March 11th, 2011.
Ningen Gakki: your body as an instrument
From Mark I found out about the Ningen Gakki, a musical toy that you hold onto which then turns parts of your body into instrument surfaces. Drum on your friend’s face, slap him some music! Somehow I feel there is a real research application here.