Hokusai x Manga

playboy

Cover of Playboy Roasted à la Edo

The Hamburg Museum of Arts and Crafts has a well designed exhibit called Hokusai x Manga that looks at the history of comics from the first kibyōshi to current manga and videogames. The exhibit draws on an extensive collection of woodblock books and prints from the Edo period. They mix a historical approach with themes like the depiction of demons (Yokai) in print and the franchise Yo-kai Watch.

One of the earliest comic picture books that they have is Kyōden’s Playboy, Roasted à la Edo (1785). Harvard has put up a Flash version of this in English and Japanese. (Second book here, third here.) They also have a copies of Hokusai Manga (or Hokusai’s Sketches) published starting in 1814 which was a sort of manual on how to draw with lots of examples. Note that “manga” at the time didn’t mean what it means now.

There is an excellent catalogue with useful essays including one at the end on “Manga in Transition” by Jaqueline Berndt.

Shulze, S., et al. (2016). Hokusai X Manga: Japanese Pop Culture since 1680. Munich, Hirmer.

 

 

 

Blockbusters: how Rutherford Chang became the second best Tetris player in the world

The Guardian has a story about Blockbusters: how Rutherford Chang became the second best Tetris player in the world. Chang is an artist who has been playing Tetris over and over and filming it. His hundreds of thousands of games can be viewed on YouTube here.

How is this art? I suspect it is in the way he plays with repetition. Another project, Alphabetized Newspaper, takes all the words in stories on the cover of The New York Times and rearranges them in alphabetical order created a sort of sorted word list. (Click image and explore.)

alphabetized

 

He also did this with video of NBC nightly news, which produces a bizarre effect. Imagine all the very short clips of people saying “and” in a row.

I am struck by how he has humanly recreated what an algorithm could do.

 

LOTRProject: Visualizing the Lord of the Rings

ChrctrMentions

Emil Johansson, a student in Gothenburg, has created a fabulous site called the LOTRProject (or Lord Of The Rings Project. The site provides different types of visualizations about Tolkien’s world (Silmarillion, Hobbit, and LOTR) from maps to family trees to character mentions (see image above).

Continue reading LOTRProject: Visualizing the Lord of the Rings

Dennis Cooper: Zac’s Haunted House (A Novel)

Dennis Cooper has created an interesting novel of looping animated gifs called Zac’s Haunted House (A Novel). The novel is published by Kiddiepunk. I’m not sure why he deliberately calls it a novel when it has so little language, though one can think of the animated gifs as some sort of linked visual language. Perhaps animated gifs are becoming the visual equivalent of words with which we can compose.

I found this courtesy of 3QuarksDaily.

Alain Resnais: Toute la mémoire du monde

Thanks to 3quarksdaily.com I came across the wonderful short film by Alan Resnais, Toute la mémoire du monde (1956). The short is about memory and the Bibliothèque nationale (of France.) It starts at the roof of this fortress of knowledge and travels down through the architecture. It follows a book from when it arrives from a publisher to when it is shelved. It shows another book called by pneumatique to the reading room where it crosses a boundary to be read. All of this with a philosophical narration on information and memory.

The short shows big analogue information infrastructure at its technological and rational best, before digital informatics disrupted the library.

The future of the book: An essay from The Economist

Coverr

The Economist has a nice essay on The future of the book. (Thanks to Lynne for sending this along.) The essay has three interfaces:

  • A listening interface
  • A remediated book interface where you can flip pages
  • A scrolling interface

As much as we have moved beyond skeuomorphic interfaces that carry over design cues from older objects, the book interface is actually attractive. It suits the topic, which is captured in the title of the essay, “From Papyrus to Pixels: The Digital Transformation Has Only Just Begun.”

The content of the essay looks at how books have been remediated over time (from scroll to print) and then discusses the current shifts to ebooks. It points out that the ebook market is not like the digital music market. People still like print books and they don’t like to pick them apart like they do albums. The essay is particularly interesting on the self-publishing phenomenon and how authors are bypassing publishers and stores by publishing through Amazon.

eBookdata

The last chapter talks about audio books, one of the formats of the essay itself, and other formats (like treadmill forms that flash words at speed). This is where they get to the “transformation that has only just begun.”

The Material in Digital Books

Elika Ortega in a talk at Experimental Interfaces for Reading 2.0 mentioned two web sites that gather interesting material traces in digital books. One is The Art of Google Books that gathers interesting scans in Google Books (like the image above).

The other is the site Book Traces where people upload interesting examples of marginal marks. Here is their call for examples:

Readers wrote in their books, and left notes, pictures, letters, flowers, locks of hair, and other things between their pages. We need your help identifying them because many are in danger of being discarded as libraries go digital. Books printed between 1820 and 1923 are at particular risk.  Help us prove the value of maintaining rich print collections in our libraries.

Book Traces also has a Tumblr blog.

Why are these traces important? One reason is that they help us understand what readers were doing and think while reading.

A walk through The Waste Land

Daniel sent the link to this YouTube video, A walk through The Waste Land, that shows an iPad edition of The Waste Land developed by Touch Press. The version has the text, audio readings by various people, a video of a performance, the manuscripts, notes and photos. I was struck by how this extends to the iPad the experiments of the late 1980s and 1990s that exploded with the availability of HyperCard, Macromedia Director and CD-ROM. The most active publisher was Voyager that remediated books and documentaries to create interactive works like Poetry in Motion (Vimeo demo of CD) or the expanded book series, but all sorts of educational materials were also being created that never got published. As a parent I was especially aware of the availability of titles as I was buying them for my kids (who, frankly, ignored them.) Dr. Seuss ABC was one of the more effective remediations. Kids (and parents) could click on anything on the screen and entertaining animations would reinforce the alphabet.

Continue reading A walk through The Waste Land

The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face

Steve Silberman has writing a great story about The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face. Susan Kare was the artist who was hired to design fonts and icons for the Mac. She designed the now “iconic” icons in a graph paper sketchbook. The story was occaisioned by the publication of a book titled, Susan Kare Icons which shows some of the icons she has created over the years. (She also has prints of some of the more famous icons like the Mac with a happy face.