Unique copy of first full-length audio book found in Canada

The Guardian has a nice story about the discovery of a Unique copy of first full-length audio book found in Canada. The UK Royal National Institute of Blind people began recording books to records in 1935. A complete set of the records with Conrad’s novella Typhoon was found in Canada.

Matthew Rubery from Queen Mary University in London has just published a book The Untold Story of the Talking Book (Harvard, 2016) about audio books and this Canadian first.

Obituary: Kelly Gotlieb was the father of Canadian computing

I recently came across the obituary in the Globe and Mail for Kelly Gotlieb was the father of Canadian computing who passed away on October 16th.

Kelly was in many ways the founder of computing in Canada as he ran the University of Toronto Computation Centre that intsalled the first computers in Canada. The obituary isn’t entirely correct as they mention FERUT as the first computer when it was actually the second computer, the first being the test UTEC Jr. which is mentioned in a Globe and Mail story titled “Junior Electronic Brain Cost $100,000” (Len Schrag, Dec. 13, 1951, p. 4) that dates from 1951.

The obituary also mentions how Kelly Gotlieb mentored Beatrice Worsley. She was one of two hired to go to the UK and figure out how to run the first computers they were installing. She got a PhD. from Cambridge with a dissertation on “Serial Programming for Real and Idealized Digital Calculating Machines” that Campbell (2003) argues was the first dissertation involving modern computers.

When we did a survey of Globe and Mail articles on computing from the early years in Canada we saw a broad curiosity about what computation could do. (Some of this has been reported in Before the Beginning.) We see the Computation Centre working with Music profs in 1957 in a Globe article “Strange Music Made By an Electronic Brain.” We see an article in 1961 that mentions concording and a new IBM coming. In 1964 there is a story about a project McLuhan was involved in to investigate the impacts of technology on culture and vice versa. I suspect Gotlieb was instrumental in promoting these and many other experiments in applying computing to different challenges across disciplines. By all accounts he was generous and a great promoter of computing. As the obituary says,

Dr. Gotlieb was a visionary, not only in the technical issues of machine computation, but also in their potential social implications. In the 1960s, he was chosen by U Thant, Secretary-General of the United Nations, to be one of six world experts advising on how computer technology might assist international development. Years later, he served on Canada’s first federal task force on privacy.

Campbell, S. M. (October-December, 2003). “Beatrice Helen Worsley: Canada’s Female Computer Pioneer.” IEEE Annals of the History of Computing: 51-62.

Instant History conference

This weekend I gave a talk at a lovely one day conference on Instant History, The Postwar Digital Humanities and Their Legacies. My conference notes are here. The conference was organized by Paul Eggert, among others. Steve Jones, Ted Underwood and Laura Mandell also talked.

I gave the first talk on “Tremendous Labour: Busa’s Methods” – a paper coming from the work Stéfan Sinclair and I are doing. I talked about the reconstruction of Busa’s Index project. I claimed that Busa and Tasman made two crucial innovations. The first was figuring out how to represent data on punched cards so that it could be processed (the data structures). The second was figuring out how to use the punched card machines at hand to tokenize unstructured text. I walked through what we know about their actual methods and talked about our attempts to replicate them:

I was lucky to have two great respondents (Kyle Roberts and Schlomo Argamon) who both pointed out important contextual issues to consider, as in:

  • We need to pay attention to the Jesuit and spiritual dimensions of Busa’s work.
  • We need to think about the dialectic of those critical of computing and those optimistic about it.

Monopoly’s Inventor: The Progressive Who Didn’t Pass ‘Go’ – The New York Times

Elizabeth Magie

I had read somewhere that Monopoly had originally been developed to teach the evils of monopolies, but hadn’t realized how interesting the story of the creation of Monopoly was. The New York Times tells the story in, Monopoly’s Inventor: The Progressive Who Didn’t Pass ‘Go’. This excerpted from a book titled, The Monopolists: Obsession, Fury, and the Scandal Behind the World’s Favorite Board Game. The article tells the story of Elizabeth Magie who developed a game called the Landlord’s Game which had two sets of rules to teach about the alternatives to monopoly capitalism. You play the game with a rule set where the monopolists get richer and then with a rule set where wealth is distributed more fairly. Alas, when Darrow adapted the game and sold it to Parker Brothers he left out the progressive side.

It strikes me as an interesting example where a game designed for a serious purpose gets adapted to be more fun and in the process loses its progressive purpose. A change in the rules and you don’t have a game that teaches.

Stylometry

At the European Summer University in Digital Humanities 2016 I was luck to be able to attend some sessions on Stylometry run by Maciej Eder. In his historical review he mentioned people like Valla and Mendenhall, but also mentioned a fellow Pole, Wincenty Lutoslawksi whose book The origin and growth of Plato’s logic; with an account of Plato’s style and of the chronology of his writings (1897) is the first to use the term “stylometry”. Lutoslawski develops a Theory of Stylometry and reviewed “500 peculiarities of Plato’s style” as part of his work on Plato’s logic. The nice thing is that the book is available through the Internet Archive.

Eder has a nice page about the work he and ogthers in the Computational Stylistics Group are doing. In the workshop sessions I was able to attend he showed us how to set up and run his “stylo” package (PDF) that provides a simple user interface over R for doing stylometry. He also showed us how to then use Gephi for network visualization.

 

Professor Emeritus Seymour Papert, pioneer of constructionist learning, dies at 88

From Humanist and then MIT News, Professor Emeritus Seymour Papert, pioneer of constructionist learning, dies at 88. Papert was Piaget’s student and thought about how computers could provide children a way to construct knowledge. Among other things he developed the Logo language that I learned at one point. He also collaborated with the LEGO folk on Mindstorms, named after his book by that title.

Hokusai x Manga

playboy

Cover of Playboy Roasted à la Edo

The Hamburg Museum of Arts and Crafts has a well designed exhibit called Hokusai x Manga that looks at the history of comics from the first kibyōshi to current manga and videogames. The exhibit draws on an extensive collection of woodblock books and prints from the Edo period. They mix a historical approach with themes like the depiction of demons (Yokai) in print and the franchise Yo-kai Watch.

One of the earliest comic picture books that they have is Kyōden’s Playboy, Roasted à la Edo (1785). Harvard has put up a Flash version of this in English and Japanese. (Second book here, third here.) They also have a copies of Hokusai Manga (or Hokusai’s Sketches) published starting in 1814 which was a sort of manual on how to draw with lots of examples. Note that “manga” at the time didn’t mean what it means now.

There is an excellent catalogue with useful essays including one at the end on “Manga in Transition” by Jaqueline Berndt.

Shulze, S., et al. (2016). Hokusai X Manga: Japanese Pop Culture since 1680. Munich, Hirmer.

 

 

 

Dungeons & Dragons: Satanic Panic – Video – NYTimes.com

The New York Times has a video series called the Retro Report. One story is about Dungeons & Dragons: Satanic Panic. It looks at the media fed moral panic that eventually lost steam. It ends by praising all the “leadership” and “moral” skills learned. Now experts are recommending “free play” and … ironically … role playing games are now the solution!

The Rise and Fall Tool-Related Topics in CHum

Tool Network Image
Tool network with COCOA selected

I just found out that a paper we gave in 2014 was just published. See The Rise and Fall Tool-Related Topics in CHum. Here is the abstract:

What can we learn from the discourse around text tools? More than might be expected. The development of text analysis tools has been a feature of computing in the humanities since IBM supported Father Busa’s production of the Index Thomisticus (Tasman 1957). Despite the importance of tools in the digital humanities (DH), few have looked at the discourse around tool development to understand how the research agenda changed over the years. Recognizing the need for such an investigation a corpus of articles from the entire run of Computers and the Humanities (CHum) was analyzed using both distant and close reading techniques. By analyzing this corpus using traditional category assignments alongside topic modelling and statistical analysis we are able to gain insight into how the digital humanities shaped itself and grew as a discipline in what can be considered its “middle years,” from when the field professionalized (through the development of journals like CHum) to when it changed its name to “digital humanities.” The initial results (Simpson et al. 2013a; Simpson et al. 2013b), are at once informative and surprising, showing evidence of the maturation of the discipline and hinting at moments of change in editorial policy and the rise of the Internet as a new forum for delivering tools and information about them.