Spam King Arrested

soloway_arrest_warrant.jpgThe press is full of the news that Robert Alan Soloway, the “Spam King” has been arrested. See, for example, Spam King and the zombie computers from the Times Online. For more there is a site, solowaysucks.net that has links and an image of the arrest warrant.

I think it interesting that it is business owners that he preyed on and leveraged for his zombie empire.

Prosecutors allege that Mr Soloway preyed on computer-gullible business owners who thought they were hiring a legitimate company to help to increase traffic to their website. He then used their sites to send waves of spam in their names. When they complained, he threatened to charge them extra fees and report them to collection agencies.

Cheddarvision.tv

Watch cheddar age at Cheddarvision.tv. You may not think this would be exciting, but apparently 1,391,872 people have viewed this page (as of today). The success of this webcam focused on a West Country cheddar that is being aged is partly due to stories like this one that appeared in today’s Globe and Mail, Cheesy programming? You bet (Philip Jackman, June 1, 2007). You can also see a time-lapse of the first three months of the aging on YouTube – Cheddarvision.tv. What an interesting example of viral marketing with humour.

Thanks to Alex for this.

Sweden upstaged by Maldives in virtual diplomacy

Sweden is the second country to open an embassy in Second Life according to this story from the Associated Press, Sweden upstaged by Maldives in virtual diplomacy. The Maldives beat them to it by a couple of weeks. What is interesting is that the embassay will feature an exhibit about Wallenberg.

It provides visitors with information about Swedish culture and history, as well as tips about places to visit and visa rules. It will also host exhibits, including a virtual version of the Budapest office of Swedish diplomat Raoul Wallenberg, who helped thousands of Jews escape Nazi-occupied Hungary during World War II.

Thanks to Jean-Claude Guedon, who told me about this yesterday.

Buying friends online

Do you want more friends for your MySpace presence? The Globe and Mail has an article by Keith McArthur, Trouble making friends online? Buy them (May 22, 2007) about services known as “friend trains” that help people make lots of friends. These services are selling enhanced access so that people can get lots of friends faster. Companies that use Facebook for viral marketing can then get lots of friends who then get their feed.

Obviously you may not be able to buy love, but you can by friends.

Davidson: Data Mining, Collaboration, and Institutional Infrastructure for Transforming Research and Teaching in the Human Sciences and Beyond

Cathy Davidson has a summary article in CTWatch Quarterly titled, Data Mining, Collaboration, and Institutional Infrastructure for Transforming Research and Teaching in the Human Sciences and Beyond. The article makes some good points about how we have to rethink research in the humanities in the face of digital evidence.

Bibliographic work, translation, and indexical scholarship should also have a place in the reward system of the humanities, as they did in the nineteenth century. The split between “interpretation” or “theoretical” or “analytical” work on the one hand and, on the other, “archival work” or “editing” falls apart when we consider the theoretical, interpretive choices that go into decisions about what will be digitized and how. Do we go with taxonomy (formal categorizing systems as evolved by trained archivists)? Or folksonomy (categories arrived at by users, many of which offer less precise organization than professional indexes but often more interesting ones that point out ambiguities and variabilities of usage and application)?

We also need to rethink paper as the gold standard of the humanities. If scholarship is better presented in an interactive 3-D data base, why does the scholar need to translate that work to a printed page in order for it to “count” towards tenure and promotion? It makes no sense at all if our academic infrastructures are so rigid that they require a “dumbing down” of our research in order for it to be visible enough for tenure and promotion committees.

Davidson talks about a first generation digital humanities and then makes a Web 2.0 argument about the overwhelming amount of data being gathered and new paradigms. I’m not convinced she really understands the achievements of the first generation, if there is such a clear generational division, there is no mention of the TEI or the work on literary text analysis and publishing.

Patient Networking: theStatus.com

theStatus logotheStatus.com is one of those great ideas that restore my faith in the web. It is a site where patients facing or recovering from a difficult medical intervention can create a private page that keeps others updated about their status. It is simple – it has none of the fancy features of a social network site – but it has the important things like a guestbook for friends to leave messages and areas for the administrator to leave updates.

Moulthrop: Learning, change and the utopia of play

Stuart Moulthrop has a delightful articles, Learning, change and the utopia of play in the recent and first issue of Learning Inquiry (Pages 51-7, Vol. 1, No. 1, April, 2007). He discusses how computer game play and learning could be rather than how they might be exploited. He starts by talking about open culture and how games encourage learning through modding and changing meaning in open works which is a more active way of learning. Mouthrop makes an interesting point about the difference between interacting with a game and reading. He goes out of his way to call attention to the ways academics are slipping into talking about “reading” games as if they were “texts”. This point can’tbe overemphasized.

Readers absorb and acquire. Browsers, surfers, interactors, adventurers, players – pathworkers all – explore and experiment. In pathwork, we do not process the symbol system to yield some ultimate, univocal meaning, but rather investigate and perhaps realize some of its possibilities: but always some, not all. Any contingent recognition extracted from the system is framed against a network of alternatives, experienced or imagined. Interactive systems make substantially different demands and inculcate ways of thinking about signs quite distinct from those enforced by writing … It seems very odd, then, to call this reading. (p. 55)

The reason we are tempted to talk about games as text goes back to our academic sense of authorship.

From the dissertation forward, most academic humanists are also trained, evaluated, and promoted as solo performers. So when a professor of literature or media studies works with a software designer, student, or professional, each goes home to a very different social space. The professor repairs to a private office, the designer most likely to a cubicle farm. It is interesting to consider this difference in scenery as the architectural correlative of open versus closed cultures. The professor is expected to reflect and write, a process that for humanists generally ends in some kind of monograph. The software designer either contributes components to a team project, or perhaps manages the team, and the product of these labors comes with many names attached. (p. 56)

Presumably learning through games encourages learners to understand themselves as part of larger projects rather than as Cartesian heroes meditating alone on thought.

What Moulthrop is worried about is how games could be exploited in learning. They could be used as rewards or used to drill skills. In any case we need to consider how a game is not a game when used for a purpose, especially that purpose children dread, learning.

Indeed, games probably appeal to children largely because they are excluded from the formal culture of school. If this distinction is neglected, games might be used simply as extracurricular rewards: learn your lessons, earn playtime. Much worse, they might be brought into the classroom only as delivery systems for reinforcement of narrowly defined goals, i.e., as drill-and-practice resources for standardized tests. Needless to say, both these approaches strip away the dimension of “open culture” or re-creativity, since they would necessarily limit, not realize, possibilities for change. (p. 54)

Offshore learning

Tutoring is now available over the Internet from India. A BBC News story Multinationals lead India’s IT revolution (Steve Schifferes, Jan. 24, 2007) reports about how companies like TutorVista are selling tutoring for North American kids at rates like $99 a month, unlimited help.

How long will it be before we have university marking being contracted off-shore?

The same BBC News series includes a story, Here is the US news from Bangalore, about reporters in India covering news in the US.

Blacklight: Faceted searching at UVA

Screen capture of BlacklightBlacklight is a neat project that Bethany Nowviskie pointed me to at the University of Virginia. They have indexed some 3.7 million records from their library online catalogue and set up a faceted search and browse tool.

What is faceted searching and browsing? Traditionally search environments like those for finding items in a library have you fill in fields. In Blacklight you can both search with words, but you can also add constraints by clicking on categories within the metadata. So, if I search for “gone with the wind” in Blacklight it shows that there are 158 results. On right it shows how those results are distributed over different categories. It shows me that 41 of these are “BOOK” in the category “format”. If I click on “BOOK” it then adds a constraint and updates the categories I can use further. Backlight makes good use of inline graphics (pie charts) so you can see at a glance what percentage of the remaining results are in what category type.

This faceted browsing is a nice example of a rich-prospect view on data where you can see and navigate by a “prospect” of the whole.

Blacklight came out of work on Collex. It is built on Flare which harnesses Solr through Ruby on Rails. As I understand it, Blacklight is also interesting as an open-source experimental alternative to very expensive faceted browsing tools that comes out of the Collex project. It is a “love letter to the Library” from a humanities computing project and its programmer.