One letter at a time: index typewriters and the alphabetic interface — Contextual Alternate

Drawing on a selection of non-keyboard ‘index’ typewriters, this exhibition explores how input mechanisms and alphabetic arrangements were devised and contested continually in the process of popularising typewrites as personal objects. The display particularly looks at how the letters of the alphabe

Reading Thomas S. Mullaney’s The Chinese Typewriter I’m struck by the variety of different typewriting solutions. As you can see from this exhibit web site, One letter at a time: index typewriters and the alphabetic interface — Contextual Alternate, there were all sorts of alternatives to the QWERTY keyboard early on, and many of them could accommodate more keys so as to support other languages including a non-alphabetic script like Chinese. As Mullaney points out there is a history to the emergence of the typewriter that we assume is normal.

This history of our collapsing technolinguistic imaginary took place across four phases: an initial period of plurality and fluidity in the West in the late 1800s, in which there existed a diverse assortment of machines through which engineers, inventors, and everyday individuals could imagine the very technology of typewriting, as well as its potential expansion to non-English and non-Latin writing systems; second, a period of collapsing possibility around the turn of the century in which a specific typewriter form—the shift-keyboard typewriter—achieved unparalleled dominance, erasing prior alternatives first from the market and then from the imagination; next, a period of rapid globalization from the 1900s onward in which the technolinguistic monoculture of shift-keyboard typewriting achieved global proportions, becoming the technological benchmark against which was measured the “efficiency” and thus modernity of an ever-increasing number of world scripts; and, finally, the machine’s encounter with the one world script that remained frustratingly outside its otherwise universal embrace: Chinese.

Mullaney, Thomas S.. The Chinese Typewriter (Kindle Locations 1183-1191). MIT Press. Kindle Edition.

What Ever Happened to IBM’s Watson? – The New York Times

IBM’s artificial intelligence was supposed to transform industries and generate riches for the company. Neither has panned out. Now, IBM has settled on a humbler vision for Watson.

The New York Times has a story about What Ever Happened to IBM’s Watson? The story is a warning to all of us about the danger of extrapolating from intelligence behaviour in one limited domain to others. Watson got good enough at trivia question answering (or posing) to win at Jeopardy!, but that didn’t scale out.

IBM’s strategy is interesting to me. Developing an AI to win at a game like Jeopardy! was what IBM did with Deep Blue that won at chess in 1997. Winning at a game considered paradigmatically a game of intelligence is a great way to get public relations attention.

Interestingly what seems to be working with Watson is not the moon shot game playing type of service, but the automation of basic natural language processing tasks.

Having recently read Edwin Black’s IBM and the Holocaust: The Strategic Alliance Between Nazi Germany and America’s Most Powerful Corporation I must say that the choice of the name “Watson” grates. Thomas Watson was responsible for IBM’s ongoing engagement with the Nazi’s for which he got a medal from Hitler in 1937. Watson didn’t seem to care how IBM’s data processing technology was being used to manage people especially Jews. I hope the CEOs of AI companies today are more ethical.

ImageGraph: a visual programming language for the Visual Digital Humanities

Leonardo Impett has a nice demonstration here of  ImageGraph: a visual programming language for the Visual Digital Humanities. ImageGraph is a visual programming environment that works with Google Colab. When you have your visual program you can compile it into Python in a Colab notebook and then run that notebook. The visual program is stored in your Github account and the Python code can, of course, be used in larger projects.

The visual programming language has a number of functions for handling images and using artificial intelligence techniques on them. It also has text functions, but they are apparently not fully worked out.

I love the way Impett combines off the shelf systems while adding a nice visual development environment. Very clean.

The Best of Voyager, Part 1

The Digital Antiquarian has posted the first part of a multipart essay on The Best of Voyager, Part 1. The Voyager Company was a pioneer in the development and distribution of interactive CD-ROMs in the 1990s. They published a number of classics like Amanda Stories, Beethoven’s Ninth Symphony CD-ROM, and Poetry in Motion. They also published some hybrid laserdisc/software combinations like The National Gallery of Art.

Unlike the multimedia experiments coming out of university labs, these CD-ROMs were designed to be commercial products and did sell. I remember ordering a number for the University Toronto Computing Services so we could show what multimedia could do. They were some of the first products to show in a compelling way how interactivity could make a difference. Many included interactive audio, like the Beethoven one, others used Quicktime (digital video) for the first time.

All of this was, to some extent, made anachronistic when the web took off and began to incorporate multimedia effectively. Voyager set the scene remediating earlier works (like the short film of A Hard Day’s Night). But CD-ROMs were, in their turn, replaced.

My favourite was The Residents Freak Show. This was a strange 3D-like tour of the music of The Residents that was organized around a freak show motif.

Thanks to Peter for this.

The ethics of regulating AI: When too much may be bad

By trying to put prior restraints on the release of algorithms, we will make the same mistake Milton’s censors were making in trying to restrict books before their publication. We will stifle the myriad possibilities inherent in an evolving new technology and the unintended effects that it will foster among new communities who can extend its reach into novel and previously unimaginable avenues. In many ways it will defeat our very goals for new technology, which is its ability to evolve, change and transform the world for the better.

3 Quarks Daily has another nice essay on ethics and AI by Ashutosh Jogalekar. This one is about The ethics of regulating AI: When too much may be bad. The argument is that we need to careful about regulating algorithms preemptively. As quote above makes clear he makes three related points:

  • We need to be careful censoring algorithms before they are tried.
  • One reason is that it is very difficult to predict negative or positive outcomes of new technologies. Innovative technologies almost always have unanticipated effects and censoring them would limit our ability to learn about the effects and benefit from them.
  • Instead we should manage the effects as they emerge.

I can imagine some responses to this argument:

  • Unanticipated effects are exactly what we should be worried about. The reason for censoring preemptively is precisely to control for unanticipated effects. Why not encourage better anticipation of effects.
  • Unanticipated effects, especially network effects, often only manifest themselves when the technology is used at scale. By then it can be difficult to roll back the technology. Precisely when there is a problem is when we can’t easily change the way the technology is used.
  • One person’s unanticipated effect is another’s business or another’s freedom. There is rarely consensus about the effect of effects.

I also note how Jogalekar talks about the technology as if it had agency. He talks about the technologies ability to evolve. Strictly speaking the technology doesn’t evolve, but our uses do. When it comes to innovation we have to be careful not to ascribe agency to technology as if it was some impersonal force we can resist.

Excavating AI

The training sets of labeled images that are ubiquitous in contemporary computer vision and AI are built on a foundation of unsubstantiated and unstable epistemological and metaphysical assumptions about the nature of images, labels, categorization, and representation. Furthermore, those epistemological and metaphysical assumptions hark back to historical approaches where people were visually assessed and classified as a tool of oppression and race science.

Excavating AI is an important paper by Kate Crawford and Trevor Paglen that looks at “The Politics of Image in Machine Learning Training.” They look at different ways that politics and assumptions can creep into training datasets that are (were) widely used in AI.

  • There is the overall taxonomy used to annotate (label) the images
  • There are the individual categories used that could be problematic or irrelevant
  • There are the images themselves and how they were obtained

The training sets of labeled images that are ubiquitous in contemporary computer vision and AI are built on a foundation of unsubstantiated and unstable epistemological and metaphysical assumptions about the nature of images, labels, categorization, and representation. Furthermore, those epistemological and metaphysical assumptions hark back to historical approaches where people were visually assessed and classified as a tool of oppression and race science.

They point out how many of the image datasets used for face recognition have been trimmed or have disappeared as they got criticized, but they may still be influential as they were downloaded and are circulating in AI labs. These datasets with their assumptions have also been used to train commercial tools.

I particularly like how the authors discuss their work as an archaeology, perhaps in reference to Foucault (though they don’t mention him.)

I would argue that we need an ethics of care and repair to maintain these datasets usefully.

InspiroBot

I am an artificial intelligence dedicated to generating unlimited amounts of unique inspirational quotes for endless enrichment of pointless human existence.

InspiroBot is a web site with an AI bot that produces inspiring quotes and puts them on images, sometimes with hilarious results. You can generate new quotes over and over and the system, while generating them also interacts with you saying things like “You’re my favorite user!” (I wonder if I’m the only one to get this or if the InspiroBot flatters all its users.)

It also has a Mindfulness mode where is just keeps on putting up pretty pictures and playing meditative music while reading out “insprirations.” Very funny as in “Take in how your bodily orifices are part of heaven…”

While the InspiroBot may seem like toy, there is a serious side to this. First, it is powered by an AI that generates plausible inspirations (most of the time.) Second, it shows how a model of how we might use AI as a form of prompt – generating media that provokes us. Third, it shows the deep humour of current AI. Who can take it seriously.

Thanks to Chelsea for this.

What happens when pacifist soldiers search for peace in a war video game

What happens to pacifist soldiers stuck in a war video game? A history of military desertion with the aid of Battlefield V

Aeon has a very interesting 20+ minute short video on What happens when pacifist soldiers search for peace in a war video game. The video looks at how one might desert a war in a war video game. Of course, the games don’t let you, but there are work arounds.

This is the second smart video shot in game by folk associated with Total Refusal a “Digital Disarmament Movement”.

Embracing econferences: a step toward limiting the negative effects of conference culture | University Affairs

How the traditional conference format has been reimagined in the wake of COVID-19 lockdowns.

University Affairs recently published a short article we wrote on Embracing econferences: a step toward limiting the negative effects of conference culture. The article came out of our work on a collection titled Right Research: Modelling Sustainable Research Practices in the Anthropocene

The article talks about the carbon cost of flying and the advantages of econferencing, that we have all learned about in this pandemic. It asks about after the pandemic.

As we move into the post-pandemic future, we find ourselves at a crossroads. Once travel restrictions are lifted, will we return to face-to-face conferences and double-down on travel requirements? Or will we continue to explore more sustainable, virtual alternatives, like econferences?

 

Replaying Japan Journal, Vol. 3

Volume 3 of the Journal of Replaying Japan is out and now available on the  Ritsumeikan Research Repository – Replaying Japan, Vol. 3. I have an article with Keiji Amano and Mimi Okabe on “Ethics and Gaming: The Presentation of Ethics and Social Responsibility by the Japanese Game Industry” where we looked at how top Japanese video game companies present their ethics and social responsibilities. I should add that I’m the English Editor and helped put it together.