Artificial Intelligence Incident Database

I discovered the Artificial Intelligence Incident Database developed by the Partnership on AI. The Database contains reports on things that have gone wrong with AIs like the Australian Centerlink robodebt debacle.

The Incident Database was developed to help educate developers and encourage learning from mistakes. They have posted a paper to arXiv on Preventing Repeated Real World AI Failures by Cataloging Incidents: The AI Incident Database.

The Emissary and Harrow

Yoko Tawada’s new novel imagines a time in which language starts to vanish and the elderly care for weakened children.

I’ve just finished two brilliant and surreal works of post-climate fiction. One was Yoko Tawada’s The Emissary also called “The Last Children of Tokyo”. This novel follows a great grantfather who is healthy and active at over 100 years old as he raises his great grandson Mumei (“no name”) who is disabled by whatever disasters have washed over Japan. The country is also shutting down – entering another Edo period of isolation – making even language an issue. Unlike most post apocalyptic fiction this isn’t about what actually happened or about how people fight off the zombies; it is about imagining a strange isolated life where Japan tries for some sort of purity again. As such the novel comments on present, but aging Japan – a Japan that has forgotten the Fukushima disaster and is firing up their nuclear reactors again. At the end we find that Mumei might be chosen as an Emissary to be smuggled out of Japan to the outside world where the strange syndrome affecting youth can be studied.

For more see reviews After Disaster, Japan Seals Itself Off From the World in ‘The Emissary’ in the New York Times or Japan’s Isolation 2.0.

The second book is Harrow by Joy Williams. The novel takes place during the time when we deny there is anything wrong and depicts an America determined to keep on pretending nothing is happening. It is an America extended in harrowing fashion from our strange ignorance. The novel is in three parts and has religious undertones with the main character first called the lamb and then “Khristen.” The last book continually references Kafka’s The Hunter Gracchus, an obscure story about a boat carrying Gracchus that wanders, unable to make it across to the underworld. Likewise, America in this novel seems to wander, unable to make it across to some reality. The third book might be set in the time of judgement, but a Sartrean judgement with no exit where a child is judge and all that happens is more of the surreal same. As a reviewer points out, the “harrow” may be the torture instrument Kafka describes “In the Penal Colony” that writes your punishment on your back where you can’t quite see it. Likewise, we are writing our punishment on our earth where we choose not to see it.

See reviews like this one in the Harvard Review Online.

Emojify: Scientists create online games to show risks of AI emotion recognition

Public can try pulling faces to trick the technology, while critics highlight human rights concerns

From the Guardian story, Scientists create online games to show risks of AI emotion recognition, I discovered Emojify, a web site with some games to show how problematic emotion detection is. Researchers are worried by the booming business of emotion detection with artificial intelligence. For example, it is being used in education in China. See the CNN story about how In Hong Kong, this AI reads children’s emotions as they learn.

A Hong Kong company has developed facial expression-reading AI that monitors students’ emotions as they study. With many children currently learning from home, they say the technology could make the virtual classroom even better than the real thing.

With cameras all over, this should worry us. We are not only be identified by face recognition, but now they want to know our inner emotions too. What sort of theory of emotions licenses these systems?

Dead By Daylight fans unhappy Hellraiser model is an NFT

Apparently Non-Fungible Tokens (NFTs) of game models are not going down well with fans according to a story, Dead By Daylight fans unhappy Hellraiser model is an NFT.

Even thought Behaviour isn’t selling the NFTs themselves, they are facilitating the sale of them by providing the models from the game. Gaming fans seem to view blockchain and NFTs as dubious and environmentally unsound technology. Behaviour’s response was,

We hear and understand the concerns you raised over NFTs. Absolutely zero blockchain tech exists in Dead by Daylight. Nor will it ever. Behaviour Interactive does not sell NFTs.

On a related note, Valve is banning blockchain and NFT games.

Inaugural Lord Renwick Memorial Lecture w/ Vint Cerf

From Humanist I learned about the Inaugural Lord Renwick Memorial Lecture w/ Vint Cerf : Digital Policy Alliance : Free Download, Borrow, and Streaming : Internet Archive. This lecture is available also in a text transcript here (PDF). Vint Cerf is one of the pioneers of the Internet and in this lecture he talks about the “five alligators of the Internet. They are 1) Technology, 2) Regulation, 3) Institutions, 4) the Digital Divide, and 5) Digital Preservation.

Under Technology he traces a succinct history of the internet as technology pointing out how important the ALOHAnet project was to the eventual design of the Internet. Under regulation he talked about different levels of regulation and the pros and cons of regulation. Later there are some questions about the issue of anonymity and civil discourse. All said, the talk does a great job of covering the issues facing the internet today.

Here is his answer to a question about  how to put more humanity into the Internet.

The first observation I would make is that civility is a social decision that we either choose or don’t. Creating norms is very important. I think norms are not necessarily backed up by, you know, law enforcement for example, they’re considered societal values, and I fear that openness in the Internet has led to a, let’s say, a diminution, erosion, of civil discourse. I would suggest to you, however, that it’s possibly understandable in the following analog. Those of you who drive cars may, like I do, say things to the other drivers, or about the other drivers, that I would never say face to face, but there’s this windshield separating me from the other drivers, and I feel free to express myself, in ways that I would not if I were face to face. Sometimes I think the computer screen acts a little bit like the windshield of the car and allows us to behave in ways that we wouldn’t otherwise if we were right there with the target of our comments. Somehow we have to infuse back into society the value of civil discourse, and the only way to do that I think is to start very early on in school to introduce children, and their parents, and adults, to the value of civility in terms of making progress in coming together, finding common ground, finding solutions to things, as opposed to simply firing our 45 caliber Internet packets at each other. I really hope that the person asking the question has some ideas for introducing incentives for exactly that behavioral change. I will point out that seatbelts and smoking has possibly some lessons to teach, where we incorporated not only advice but we also said, by the way, if we catch you smoking in this building, there will be consequences, because we said you shouldn’t do it. So, maybe we have to have some kind of social consequence for bad behavior. (p. 13-4)

Later on he talks about license plates following the same analogy of how we behave when driving. Your car gives you some anonymity, but the license plate can be used to identify you if you go too far.

Conspiracy Theories

Big Valley Creation Science Museum

A couple of weeks ago we traveled around Southern Alberta visiting out of the way museums, including the Creation Science Museum in Big Valley. To visit we had to book over the phone and we were given an intense and argumentative tour of the small museum. There is much to be said about the arguments I had with the guide, who was well informed, experienced at arguing, and passionate about his beliefs. One of the things that struck me was how his belief system was a network of interlocking and supporting conspiracy theories including:

  • A belief that the universe was created by God about 7,000 to 10,000 years ago as set out by Genesis. Much of the museum was dedicated to debunking evolutionary science as speculation in order to set up the “truth.”
  • There is a group of Illuminati who control the world. I think this is connected to the New World Order, but I wasn’t following the argument.
  • Noah’s Arc is on mount Ararat in Turkey, but the Turkish government is preventing access.
  • The apocalypse is coming soon.
  • Aliens are actually demons visiting earth.

I probably didn’t get all the network of theories right. There was a final exhibit that traced the Windsors back to Adam and Eve which was supposed to mean something. What interested me after the encounter was the passion of conspiracy. What is it that is so attractive about these theories? Why do they go together? There is a lot of good stuff out there including 7 Insights From Interviewing Conspiracy Theory Believers and Understanding Conspiracy Theories. To summarize,

  • Believing in conspiracies provides community and empowerment. If you are serious enough about them it can also provide an identity.
  • Conspiracies explain the world more thoroughly and simply. They often present simple answers – ie. that there is a small hidden group running things. Such answers are more satisfying than “its complicated.”
  • Conspiracies present themselves as truth in a postmodern age that makes it difficult to know what to believe. They are also imaginative and often remarkably thorough.
  • The theories have similar patterns of ideas which makes them fit well with each other. If you have “researched” one then you will probably believe others.
  • Believing in a conspiracy makes you an alternative type of expert who is “woke” to the truth about the world. Such expertise is a short cut around the expertise that comes from getting an education which can be rather time consuming.
  • Most conspiracies include explanations about why the theory is not believed by experts. As an added bonus, there is also a story of persecution that lets you take on the identity of noble victim.
  • To know a truth that most others don’t confers power and exceptionalism on you. You understand where others don’t. It also is a sign of rugged freedom of thought as you have not been lulled into following the herd.
  • Most of these theories do not call for immediate action, after all, there is nothing you can do when the world is controlled by the Illuminati. In some cases they relieve one of the need to act; no need to worry about climate change if it is fake news. That said, some conspiracies do motivate some people to terrible acts (think about how incel theory has inspired some) and they do provide theories of agency.

By contrast, the theories I believe in are tentative, dependent on trusting others, without heroic opportunities, incomplete and often contradictory. They do, however, call for action, even solidarity, but with humility.

A New Way to Inoculate People Against Misinformation

A new set of online games holds promise for helping identify and prevent harmful misinformation from going viral.

Instead of fighting misinformation after it’s already spread, some researchers have shifted their strategy: they’re trying to prevent it from going viral in the first place, an approach known as “prebunking.” Prebunking attempts to explain how people can resist persuasion by misinformation. Grounded in inoculation theory, the approach uses the analogy of biological immunization. Just as weakened exposure to a pathogen triggers antibody production, inoculation theory posits that pre-emptively exposing people to a weakened persuasive argument builds people’s resistance against future manipulation.

Prebunking is being touted as A New Way to Inoculate People Against Misinformation. The idea is that one can inoculate people against the manipulation of misinformation. This strikes me as similar to how we were taught to “read” advertising in order to inoculate us to corporate manipulation. Did it work?

The Cambridge Social Decision-Making Lab has developed some games like the Bad News Game to build psychological resistance to misinformation.

That viruses and inoculation can be metaphors for patterns of psychological influence is worrisome. It suggests a lack of agency or reflection among people. How are memes not like viruses?

The Lab has been collaborating with Google’s Jigsaw on Inoculation Science which has developed the games and videos to explain misinformation.

Replaying Japan 2021

Yesterday (Friday the 13th of August) we finished the 5th day of the Replaying Japan 2021 conference. The conference was organized by the AI for Society Signature Area, the Kule Institute for Advanced Study, and the Prince Takamado Japan Centre all at the University of Alberta.

At the conference I organized a roundtable about the Replaying Japan conference itself titled “Ten Years of Dialogue: Reflecting on Replaying Japan.” I moderated the discussion and started with a brief history that I quote from here:

The Replaying Japan conference will have been going now for ten years if you include its predecessor symposium that was held in 2012 in Edmonton, Canada.

The encounter around Japanese Game Culture came out of the willingness of Ritsumeikan University to host Geoffrey Rockwell as a Japan Foundation Japan Studies Fellow in Kyoto in 2011. While Rockwell worked closely with researchers like Prof. INABA at the Ritsumeikan Digital Humanities Centre for Japanese Arts and Culture, he also got to meet Professors Nakamura and Koichi at the Ritsumeikan Centre for Game Studies. Out of these conversations it became clear that game studies in the West and game studies in Japan were not in conversation. The research communities were siloes working in their own languages that didn’t intermingle much. We agreed that we needed to try to bridge the communities and organized a first small symposium in 2012 in Edmonton with support from the Prince Takamado Japan Centre at the University of Alberta. At a meeting right after the symposium we developed the idea for a conference that could go back and forth between Japan and the West called Replaying Japan. Initially the conference just went back and forth between Kyoto and Edmonton, but we soon started going to Europe and the USA which expanded the network.

(From the abstract for the roundtable)

At the conference I was also part two papers that were presented others:

  1. Keiji Amano presented on “The Rise and Fall of Popular Amusement: Operation Invader Shoot Down.” This paper looked at Nagoya tabloids and how they described the explosion of Space Invaders as a threat to the pachinko industry.
  2. Mimi Okabe presented on “Moral Management in Japanese Game Companies” which discussed how certain Japanese game companies manager their ethical reputation. We looked as specific issues like forced labour in the supply chain, gender issues, and work-life balance.

You can see the conference Schedule here.

Apple will scan iPhones for child pornography

Apple unveiled new software Thursday that scans photos and messages on iPhones for child pornography and explicit messages sent to minors in a major new effort to prevent sexual predators from using Apple’s services.

The Washington Post and other news venues are reporting that Apple will scan iPhones for child pornography. As the subtitle to the article puts it “Apple is prying into iPhones to find sexual predators, but privacy activists worry governments could weaponize the feature.” Child porn is the go-to case when organizations want to defend surveillance.

The software will scan without our knowledge or consent which raises privacy issues. What are the chances of false positives? What if the tool is adapted to catch other types of images? Edward Snowden and the EFF have criticized this move. It seems inconsistent with Apple’s firm position on privacy and refusal to even unlock

It strikes me that there is a great case study here.

Pentagon believes its precognitive AI can predict events ‘days in advance’

The US military is testing AI that helps predict events days in advance, helping it make proactive decisions..

Endgadget has a story on how the Pentagon believes its precognitive AI can predict events ‘days in advance’. It is clear that for most the value in AI and surveillance is prediction and yet there are some fundamental contradictions. As Hume pointed out centuries ago, all prediction is based on extrapolation from past behaviour. We simply don’t know the future; the best we can do is select features of past behaviour that seemed to do a good job predicting (retrospectively) and hope they will work in the future. Alas, we get seduced by the effectiveness of retrospective work. As Smith and Cordes put it in The Phantom Pattern Problem:

How, in this modern era of big data and powerful computers, can experts be so foolish? Ironically, big data and powerful computers are part of the problem. We have all been bred to be fooled—to be attracted to shiny patterns and glittery correlations. (p. 11)

What if machine learning and big data were really best suited for suited for studying the past and not predicting the future? Would there be the hype? the investment?

When the next AI winter comes we in the humanities could pick up the pieces and use these techniques to try to explain the past, but I’m getting ahead of myself and predicting another winter.