One irony is that, in many of those discussions, conservative commentators accused humanities scholars of the left of ignoring issues of truth. And Ben-Merre acknowledged that some may say poststructuralists such as the late theorist Jacques Derrida may have contributed to the current situation by questioning then-prevailing attitudes about what constituted truth.
If the truth is ideologically constructed then what’s wrong with Trump’s base constructing their own truth? Are we doomed to our silos? These MLA talks seem to be a rich set of ways of understanding the issues of fake news in terms of fiction and truth, but I think we also need to think of ways of bridging the truths which is why I liked In Conversation: Robert Reich and Arlie Hochschild (video of conversation from 3quarksdaily.) Hochschild talks about her new book, Strangers In Their Own Land which listens to a Tea Party community in Alabama. Hochschild also talks about how one can build bridges by stretching values so they can be shared and provide a ground for dialogue. Yet another way of making truths.
What are the different forms of interactive stories? Which are the biggest and smallest, the simplest and most complex? What are the most typical and the most unusual? When we consider the structures of interactive narratives, are there local features or overall shapes that correspond to particular genres, authors, languages, time periods, or media forms?
The project web site is simple and informative. It includes a blog with short essays by research assistants. What you can see is the different topologies of these gamebooks from the tall ones with lots of choices but little narrative to the wide ones with lots of story, but little branching.
3quarksdaily, one of the better web sites for extracts of interesting essays, pointed me to this essay on Are Algorithms Building the New Infrastructure of Racism? in Nautilus by Aaron M. Bornstein (Dec. 21, 2017). The article reviews some of the terrain covered by Cathy O’Neil’s book Weapons of Math Destruction, but the article also points out how AIs are becoming infrastructure and infrastructure with bias baked in is very hard to change, like the low bridges that Robert Moses built to make it hard for public transit to make it into certain areas of NYC. Algorithmic decisions that are biased and visible can be studied and corrected. Decisions that get built into infrastructure disappear and get much harder to fix.
a fundamental question in algorithmic fairness is the degree to which algorithms can be made to understand the social and historical context of the data they use …
Just as important is paying attention to the data that is used to train the AIs in the first place. Historic data carries the biases of these generations and they need to be questioned as they get woven into our infrastructure.
One of the oddest Ethereum projects in operation, CryptoKitties is a three-way cross between Tamagotchis, Beanie Babies and animal husbandry. Users can buy, sell and breed the eponymous cats, with traits inherited down the generations.
It is abundantly clear why we see so much bad process with this item: because the fix was already in. There is no real mention of the thousands of net neutrality complaints filed by consumers. Why? The majority has refused to put them in the record while maintaining the rhetoric that there have been no real violations. Record evidence of the massive incentives and abilities of broadband providers to act in anti-competitive ways are missing from the docket? Why? Because they have refused to use the data and knowledge the agency does have, and has relied upon in the past to inform our merger reviews. As the majority has shown again and again, the views of individuals do not matter, including the views of those who care deeply about the substance, but are not Washington insiders.
This directory contains 450 novels that appeared between 1770 and 1930 in German, French and English. It is designed for us in teaching and research.
Andrew Piper mentioned a corpus that he put together, txtlab Multilingual Novels. This corpus is of some 450 novels from the late 18th century to the early 20th (1920s). It has a gender mix and is not only English novels. This corpus was supported by SSHRC through the Text Mining the Novel project.
From a Humanist note I came across the fine essay on virtual reality, The Promise and Disappointment of Virtual Reality. It starts and ends with Plato’s cave and the responsibility of those freed from the cave to go back in and help others. Alas the state of VR technology doesn’t yet seem good enough to free us from reality and in this case the reality of VR is the commercialism of it.
But Plato’s Cave presupposes that those freeing the prisoner from their chains to reveal the true nature of “reality” are altruistic in their intent—that the world being shown the freed prisoners is indeed the truth. It is an allegory that does not allow for the world as it is today, or the pervasive desire to escape it.
The continued commercial failure of VR may represent an unconscious resistance to jettisoning our connection to the real. Maybe we are waiting for that blockbuster game to drive mass-market appeal. Perhaps the technology simply is not good enough yet to simulate a truly authentic—and profitable—experience. In this sense we are trapped. We crave authenticity of experience but, despite the efforts of philosophers, authors and auteurs, our imaginations appear limited to what we can individually consume and identify with. While capitalism lumbers on, we cannot see anything but the shadows on the wall.
What is nice about this essay by Mark Riboldi is the tour of the history of virtual reality technologies and dreams. What he doesn’t talk about is the sense of disappointment when the first generation of VR didn’t live up to the hype. I remember in the 1990s believing in VR (and lecturing on it.) When it proved clunky and nausea-inducing I felt let down by technology. Perhaps I and others had dreamed too much into VR led on by novels like Neuromancer. I was convinced VR was the logical next thing after the GUI. We had gone from a one-dimensional calligraphic screen to a two-dimensional desktop … wasn’t the three-dimensional virtual world next?
It is also worth mentioning that there have been a number of people writing about gender differences in how VR technology affects us. See Closing the Gender Gap in Virtual Reality. The technology seems to have been designed for men and calibrated to the male experience of reality.
The Common Crawl is a project that has been crawling the web and making an open corpus of web data from the last 7 years available for research. There crawl corpus is petabytes of data and available as WARCs (Web Archives.) For example, their 2013 dataset is 102TB and has around 2 billion web pages. Their collection is not as complete as the Internet Archive, which goes back much further, but it is available in large datasets for research.
Will the arrival and popularity of Oculus Go and other VR systems make us think differently about alternative realities and so-called alternative facts?
Matthew Flisfeder from the University of Winnipeg has penned a nice essay for the The Conversation on Oculus and our troubles with (virtual) reality.He starts with the new Oculus Go that brings virtual reality hardware down in cost to US $199. He then goes on to talk about fake news and alternative facts and how the portrayal of VR in popular media (Neuromancer, Matrix) has generally questioned the impact of the new media as it creates an alternative or fake reality. He also makes an interesting connection between fake news, social media and VR. Much of the discussion of the distorting power of fake news has focused on social media like Facebook and Twitter and how they seem to have manipulated the political reality for many. Facebook has become the site of internet reality for so many that when it distorts things it is people’s news of the world that is distorted. Facebook has ceased to be just one web site among many for the many becoming the platform for reality that frames what can be reality. Which raises the question of what they will do the VR hardware they control? How does the Oculus Go fit with Facebook? Could Facebook become the operating system a social reality you experience virtually? Could it become so immersive you don’t bother with alternatives?