WINDOWS 93

Screen Shot of Windows 93

hug + hack = infinity

At one of the talks at CGSA 2019 I learned about WINDOWS93. It is an emulation of a non-existant early version of Windows that looks a bit like Windows 95, but has all sorts of joke applications in it.

This and other examples of interactive games that mimic everyday software was presented by Benjamin Unterman in a paper titled, “Games Imitating Life.” Unterman theorized that there are three types of such games:

  • Realistic interface designs where a game pretends to be a real interface like that of a cell phone, but you end up messaging fictional people.
  • Complicit designs use realistic interfaces to bring people into a satire or joke interactive. I think Windows93 would be such an example.
  • Antagonistic designs pretend to be some productivity tool, but they subvert the interface as you play.

My conference notes for Congress 2019 are here.

Undersea Cables – Huawei’s ace in the hole

About a decade ago, Huawei entered the business by setting up a joint venture with British company Global Marine Systems. It expanded its presence by laying short links in regions like Southeast Asia and the Russian Far East. But last September, Huawei surprised industry executives in Japan, the U.S. and Europe by completing a 6,000 km trans-Atlantic cable linking Brazil with Cameroon.

This showed Huawei has acquired advanced capabilities, even though it is still far behind the established players in terms of experience and cable volume.

During the 2015-2020 period, Huawei is expected to complete 20 new cables — mostly short ones of less than 1,000 km. Even when these are finished, Huawei’s market share will be less than 10%. Over the long term, however, the company could emerge as a player to be reckoned with.

The Nikkei Asian Review has an interesting article on Undersea cables — Huawei’s ace in the holeMy impression from Snowden leaks and other readings is that the US and UK have taps at a lot of the cable landing stations and that allows them to listen in on a large proportion of international internet traffic. If China starts building an alternative global network that could provide an alternative network backbone.

Rights Statements

At the SpokenWeb symposium at SFI I learned about a web site RightsStatements.org. This site provides example rights statements to use and put on the web. For example In Copyright – Rights-Holder(s) Unlocatable or Unidentifiable. These often use American language rather than Canadian language, but they are a useful resource.

Another, better known source for rights statement is Creative Commons, but it is more for creators than for cultural heritage online.

Apple News and News+

After a month or so of being subscribed to Apple News+, today I dropped the subscription. It was one more subscription, and they add up. More importantly, it wasn’t giving me the news. When Notre Dame was burning Apple News+ was feeding me inane lifestyle stories. It didn’t seem to be able to gather and present current news, just glossy magazine articles. Perhaps it wasn’t meant to compete with Google News. Perhaps I wasn’t meant to pay for it.

AI, Ethics And Society

Last week we held a conference on AI, Ethics and Society at the University of Alberta. As I often do, I kept conference notes at: philosophi.ca : AI Ethics And Society.

The conference was opened by Reuben Quinn whose grandfather signed Treaty 6. He challenged us to think about what labels and labelling mean. Later Kim Tallbear challenged us to think about how we want the encounter with other intelligences to go. We don’t have a good track record of encountering the other and respecting intelligence. Now is the time to think about our positionality and to develop protocols for encounters. We should also be open to different forms of intelligence, not just ours.

$432 000 painting “by AI” sold at Christie’s

A painting created using GANs (generative adversarial networks) sold for $432 000 at Christies today.

Last year a $432 000 painting “by AI” sold at Christie’s. The painting was created by a collective called Obvious. They used a Generative Adversarial Network. In an essay titled, A naive yet educated perspective on Art and Artificial Intelligence, they talk about how they created the work.

Generative Adversarial Networks (GANs) analyze tens of thousands of images, learn from their features, and are trained with the aim to create new images that are undistinguishable from the original data source.

They also point out that many of the same concerns people have about AI art today were voiced about photography in the 19th century. Photography automated the image making business much as AIs are automating other tasks.

Can we use these GANs for other generative scholarship?

Centrelink scandal

Data shows 7,456 debts were reduced to zero and another 12,524 partially reduced between July last year and March

The Guardian has a number of stories on the Australian Centrelink scandal including, Centrelink scandal: tens of thousands of welfare debts wiped or reduced. The scandal arose when the government introduce changes to a system for calculating overpayment to welfare recipients and clawing it back that removed a lot of the human oversight. The result was lots of miscalculated debts being automatically assigned to some of the most vulnerable. A report, Paying the Price of Welfare Reform, concluded that,

The research concludes that although welfare reform may be leading to cost savings for the Department of Human Services (DHS), substantial costs are being shifted to vulnerable customers and the community services that support them. It is they that are paying the price of welfare reform.

Continue reading Centrelink scandal

Doki Doki Literature Club!

The Literature Club is full of cute girls! Will you write the way into their heart?

Dr. Ensslin gave a great short survey of digital fiction includ the Doki Doki Literature Club! (DDLC) at the Dyscorpia symposium. DDLC is a visual novel created in Ren’Py by Team Salvato that plays with the genre. As you play the game, which starts as a fairly typical dating game, it first turns into a horror game and then begins to get hacked by one of the characters who wants your attention. The character, it turns out, has both encouraged some of the other girls (in the Literature Club) to commit suicide, but they edits them out of the game itself. At the end of the game she has a lengthy face-to-face with you breaking the fourth wall of the screen.

Like most visual novels, it can be excruciating advancing through lots of text to get to the point where things change, but eventually you will notice glitches which makes things more interesting. I found myself paying attention to the text more as the glitches drew attention to the script. (The script itself is even mentioned in the game.)

DDLC initially mimics the Japanese visual novel genre, down to the graphics, but eventually the script veers off. It was well received in game circles winning a number of prizes.

The Body in Question(s)


Isabelle Van Grimde gave the opening talk at Dyscorpia on her work, including projects like The Body in Question(s). In another project Les Gestes, she collaborated with the McGill IDMIL lab who developed digital musical instruments for the dancers to wear and dance/play.

Van Grimde’s company Corps Secrets has the challenge of creating dances that can travel which means that the technologies/instruments have to . They use intergenerational casts (the elderly or children.) They are now working with sensors more than instruments so the dancers are free of equipment.