Steve sent me short story, Do Video Games Equal Less Crime?. The story raises the possibility that the drop in crime rates is due to increased video game usage. Video games might be cathartic. Unfortunately, Anderson, in the science brief I blogged last has a fairly thorough answer to this possibility:
Myth 11. If violent video games cause increases in aggression, violent crime rates in the U.S. would be increasing instead of decreasing.
Facts: Three assumptions must all be true for this myth to be valid: (a) exposure to violent media (including video games) is increasing; (b) youth violent crime rates are decreasing; (c) video game violence is the only (or the primary) factor contributing to societal violence. The first assumption is probably true. The second is not true, as reported by the 2001 Report of the Surgeon General on Youth Violence (Figure 2-7, p. 25). The third is clearly untrue. Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this.
Note, however, that for Anderson media violence (including violent games) is “certainly not” the most important contributing factor. (I wonder what the others are?)
I should add that in Freakonomics it is argued that legalized abortion led to the drop in crime rates.
I came across a Science Brief from the American Psychological Association to the effect that it is a myth that there is no good evidence linking video games and violence. The brief by Craig A. Anderson is titled, Violent Video Games: Myths, Facts, and Unanswered Questions, (October 2003.)
Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001).
How will it change game studies if there is increasing evidence that violent video games lead to aggressive behaviour? What would it mean for those of us fascinated by games if games become the smoking of the next generation? Anderson concludes by calling for more research on large scale effects – as in whether violent media leads to subcultures or nations behaving more aggressively.
Finally, more research is needed to: (a) refine emerging general models of human aggression; (b) delineate the processes underlying short and long term media violence effects; (c) broaden these models to encompass aggression at the level of subcultures and nations. Several different research groups around the world are working on these various issues.
Google today has included a playable Pac-Man as their logo. If you “Insert Coin” you can play it. It is written, apparently in Javascript and HTML so it will work on an iPhone. All of this in honour of the anniversary of Pac-Man.
(Thanks to Sean for pointing this out.) Lets see more such games!
From Ray I was led to a lecture at Yale by James J. O’Donnell, Provost and Professor of Classics at Georgetown University, on the Kindle, A Scholar Gets a Kindle and Starts to Read. O’Donnell has been involved for a long time in humanities computing, though he is now a provost, and speaks with experience thinking about electronic reading practices. He started with the question from Hugo of whether “this (the Kindle) will kill that (the book)”. This led to reflections on reading practices. “Devices and technologies predict behavior. This device predicts behavior.” He talk, therefore, was around what practices/behaviors does the Kindle (and ebooks more generally) support or predict.
He gives examples of the limitations of the Kindle.
Annotation: The kindles annotation tools don’t let you manage your notes. O’Donnell uses a blog (like I do) to keep notes, but doesn’t make it public.
Complex Documents: It is not friendly to complex documents with things like footnotes.
Non-Linear Reading: Doesn’t let him compare things (a translation and original.) It is like the old scroll – it drives you away from non-linear reading. All you really are encouraged to do is to scroll and scroll and so on.
Reference Works: Scholars need to be able to use important reference works in standard editions and “that is because books talk to each other.” The Kindle is meant for a person to encounter one book, but not for books to encounter each other.
Lots of Stuff: The Kindle does have the virtue that it can hold a lot of stuff.
What Sorts of Practices: O’Donnell describes different reading practices he tried like downloading lots of stuff for reading in free moments. He was very funny about his bedside table as a reading device that holds good intentions. He seems to see the value of the Kindle in getting books you plan to delete. He has bought various books that he expects to dislike and therefore to skim.
Ludic Reading: He also sees this as potentially for “ludic reading” – the reading of murder mysteries on the train where you don’t expect to keep the book.
Travel Accessory: He only reads on the Kindle when away from home because there is so much better stuff at home. It is a way to save space when travelling.
Old Reading: Strangely, the Kindle supports mostly very old reading practices (scrolling). It doesn’t really support any of the newer non-linear practices. There is no innovation in the device – no interesting indexes. For O’Donnell the Kindle fails to replace the book because it doesn’t really innovate, it just remediates without even supporting the full range of practices a good book does.
I can’t help thinking that the iPad will blow the Kindle away. First, the iPad can do so much more than let you read. If you bring the Kindle when traveling to save space, you still need a cell phone, a lap top and so on. The iPad could replace multiple devices the way my iPhone replace two devices (the iPod and the cell phone.) Second, the iPad is open and will let you easily use many formats and use tools like your blog to write annotations and notes. (Wouldn’t it be neat to have an annotation tool built into WordPress that would let you go from the note back to the right spot in an ebook?) The Kindle seems designed to make it easy to buy books from Amazon.
I too, like O’Donnell, got a Kindle for Christmas and have been trying it. One use that stood out immediately for me was the easy of buying. Like iTunes, the Kindle makes it easy to buy books when the book stores are far and closed. I was in a little town in British Columbia hungry for leisure reading and the Kindle made it easy to spend 10 bucks to get some trash right after brushing my teeth when I want to curl into bed with a “book.” You can also (sort of) read in bed. The Kindle is light enough to hold with one hand, something the iPad may not be. That said, now that I am back at home where I have too many unread books, I don’t use the Kindle much any more. Perhaps O’Donnell is right – one uses the Kindle when traveling – in my case because access to books is an issue.
Another point about buying. I agree entirely with O’Donnell that the cost of books for the Kindle is too high to tempt me to buy anything except what I plan to delete. Anything that I think I want to keep I won’t buy for the Kindle because I don’t want to be stuck with it in one device. I just don’t trust Amazon (or reading devices.)
A final point about the Kindle. Their ranking system encourages groups to spam books into appearing to be popular. Looking for a good sci-fi novel to read I started browsing by popularity (which should be a reliable way to browse.) I bought a book that looked promising and by the first paragraph realized it Christian propaganda sci-fi. Going back to see from the reviews how I could make such a mistake I found buried a review saying just this – don’t buy the book – its popularity is due to a bunch of friends of the author stuffing the reviews section. Amazon needs to change the browsing so that we have more reliable ways to find impulse buys that can’t be manipulated by a community pushing crap.
Christian directed me to a fascinating chronology of information technology (in French) by Sylvie Fayet-Scribe. It is called Chronologie des supports, des dispositifs spatiaux, des outils de repérage de l’information. and the web design isn’t the best, but it seems detailed and annotated. It seems like a good place to start if you want to understand the types of information aides from encyclopedias, indexes, and so on. Here division of time into epochs is also interesting. The bibliography is also good.
At Playing with History I met Jeremiah McCall, an innovative teacher at the Cincinnati Country Day School who uses games extensively in his teaching. I was struck by how creative and low tech he was in adapting anything at hand to teaching through play. He has just launched a new web site, Historical Simulations in the Classroom.
“Certain questions,” Jerome McGann writes in his introduction, “are especially insistent: How do we sustain the life of these digitally-organized projects; how do we effectively address their institutional obstacles and financial demands; how do we involve the greater community of students and scholars in online research and publication; how do we integrate these resources with our inherited material and paper-based depositories; how do we promote institutional collaborations to support innovative scholarship; how do we integrate online resources, which are now largely dispersed and isolated, into a connected network?”
My paper is titled As Transparent As Infrastructure. I argued that there has been a turn to infrastructure as a way to get sustained funding for things, but that don’t really know what infrastructure is and we are tempted to turn into infrastructure things that are still being negotiated.
Susan pointed me to a hilarious YouTube video about Brontë sisters action figures. The authors of it write,
This was a fake commercial we made in 1998 for a series of educational shorts about action figures based on historical figures. Its educational value was somewhat suspect. It was never aired.
Jeff Jarvis has a nice long blog post on Buzz Machine on Confusing *a* public with *the* public. He makes the point that what we liked about Facebook was that we could control who our public was (who our circle of friends is.) He argues that Facebook confused our willingness to share information with a small public with a willingness to share with a large and corporate public. That is the promise of a social presence site – that it lets you control who you want to see what. Ning gets it, though the site is slow. I’ve used Ning to create family private networks.