Svensson Talk

Patrick Svensson gave a talk on Friday, December 1st, about visualization and space in humanities computing. (He blogged the visit here.) At the end he showed 3D reconstructions and fly-throughs of the current HUMlab space and the new extended space. The space is optimized for visualization with screens of different sorts around the walls. It is less of a one-person-one-computer lab and more of a collaborative space for encounters.

I blogged this under Research Notes: Patrik Svensson.

Hypertext Fiction Online

afternoon, a story, by Michael Joyce is arguably the first major work of hypertext fiction and is one of those works most critics deal with. This online version is from Hypertext Fiction Selections – part of the Norton site associated with their Postmodern American Fiction: A Norton Anthology (Edited by Paula Geyh, Fred G. Leebron, and Andrew Levy. Norton, 1997.)

Matt K. pointed me to an interesting digression – a report, Hypertext Markets: a Report from Italy, by Walter Vannini, that discusses an Italian translation of afternoon, a story and the state of hypertext fiction in Italy. He draws attention to the proliferation of CD publications. When I was last in Italy I noticed at the newstands a proliferation of hybrid publications – magazines including a DVD or CD. You don’t see that much anymore in Canada.

The interest among mainstream print publishers seems to have settled on electronic titles of a more traditional kind than hypertext, i.e., multimedia, “family entertainment,” and educational/recreational titles, mainly on CD-ROMs. The catalog for such work is fairly rich, even if most of them are quick-and-dirty (and sometimes very dirty) recasts of previously published material. For the moment, most of these titles resemble the worst of documentary television, and require more or less the same amount of interaction (i.e., next to none at all).

Patrik Svensson

Image of HUMlab logoPatrik Svensson Director of HUMlab, Ume?• University, is giving a talk tomorrow here at McMaster.

In this seminar I will start out from a general discussion of the visual in the humanities and in the digital humanities, and a critique of traditional ‘humanities computing’ which tends to be predominantely textual. I will base my further investigation on several projects from different areas including art history, history, antrophology and linguistics. Key points of discussion include the materiality of interfaces, added values, innovation strategies, and the role of the visualization. Among relevant technologies are geographical information systems, multi-spectral analysis and virtual worlds. Digital culture also gives us highly visual study objects such as computer games, social software and electronic literature, and these will be considered. The final part of the talk deals with physical lab and studio spaces for the digital humanities. How is the visual articulated in such collaborative work spaces? It will be suggested that the humanities may benefit from working with many, individual screens in collaborative settings rather than immersive environments such as CAVEs. HUMlab at Ume?• University will be used a case study and I will describe a planned (and funded!) expansion of the lab which will add thirteen new screens to the studio space.

From the descriptions of the HUMlab it sounds like a creative space – they have paid attention to creating a space where people can meet across the humanities and IT disciplines.

GUIdebook: Graphical User Interface gallery

texteds.jpgGUIdebook: Graphical User Interface gallery is a great resource on the history of GUIs. It has great charts comparing things like component icons for text editors across time and across different GUIs. It documents the evolution of GUIs from the Mac OS to historic ones like the Amiga OS. It has ads, sounds for Windows (like the startup sound) and links to articles. It only has a couple of applications documented (iTunes and Photoshop), but it is still a must see.

Bill O’Reilly Slams PS3 Launch, Gamers, iPods, Digital Tech (not in that order)

BOR.jpgBill O’Reilly Slams PS3 Launch, Gamers, iPods, Digital Tech (not in that order) is a story with partial transcript on a recent O’Reilly (of the “no spin zone”) rant about technology prompted by the PS3.

American society is changing for the worse because of the machines… In the past to flee the real world people usually chose drugs or alcohol… now you don’t have to do that, Now all you have to do is have enough money to buy a machine…

I wonder if TV shows (like the O’Reilly Factor) or books qualify as technologies that are used to flee the real world?
The story is in a blog GamePolitics.com that I just found. Lots of posts on the PS3 launch and related violence.

Don’t Click It: Interaction Research

Don't Click It Logowww.dontclick.it is a site both about research into interaction (and clicking) and an example of how one doesn’t need to click to interact. You navigate the Flash site using gestures, it discusses the question of clicking and alternatives, and it tracks mouse movement.

There is a nice moment when it asks you a quick survey which, of course, I clicked on, at which point it reminds you not to click.

This is thanks to Nick.

Chirag Mehta: US Presidential Speeches Tag Cloud

US Presidential Speeches Tag Cloud is a sliding series of word clouds for “speeches, official documents, declarations, and letters written by the Presidents of the US between 1776 – 2006 AD.” Chirag Mehta has organized the clouds with time slider so you can move from the latest, “2006-01-31: State of the Union Address” by George W. Bush back to John Adams, “1776-01-15: Foundation of Government”. By moving the slider you can see changes in the high frequency words. Bill Clinton, surprisingly (to me), talked a lot more about families than Bush.

Mehta describes how he generated this at the bottom of the page. Thanks to Gord for this.

Our Lives in Digital Times

Digital Times ImageOur Lives in Digital Times is a report just out from Statistics Canada. A summary is available from The Daily of Friday, November 10, 2006.

The 23 page study reports:

The paperless
office is the office that never happened, with consumption of paper at an all-time high and the business of transporting paper thriving. Professional travel has most likely increased during a period when the Internet and videoconferencing
technology were taking-off, and; e-commerce sales do not justify recent fears of negative consequences on retail employment and real estate.

The paper further demonstrates that some of the key outcomes of ICTs are manifested in changing behavioural patterns, including communication and spending patterns. People have never communicated more, something exemplified by the explosion in international calling and the massive amounts of e-mails and other electronic communications. (“Abstract”, p. 4)

Information and communication technologies (ICTs) are not having the predicted effects of erasing distance, creating a paperless office, ending retail, or finishing off surface mail.

The paperless society, the end of mail, the end of traditional retail and numerous other such proclamations have all been grossly exaggerated with quantification at this point in time proving them faulty.more wrong. This conventional wisdom came crashing down from the very early stages of opening up the markets. (p. 11)

Instead ICTs are enabling talk – “people communicate more than ever and their patterns of associations are wider” (p. 17). ICTs are not helping us withdraw, they are letting us spread out (sometimes too thin.)

It is interesting to note that “This paper represents a new direction in Information Society research and analysis, in an attempt to begin to address the socio-economic outcomes and impacts of ICT.” (“Note to readers”, p. 6)