“a graduate program for the left and right brain”
Carnegie Mellon’s Entertainment Technology Center has a project based Masters of Entertainment Technology. Their program is aimed mostly at developing games, thugh they define “entertainment technology” widely to include augmented reality, telepresence, and entertainment robotics.
They have a neat page with information on how to prepare applications and demo reels for the entertainment industry, see How To Documents. This is thanks to Paola Borin.
The Online Computer Library Centre (OCLC) Newsletter (No. 267) has a set of stories about computer games and the difference between Boomers (born from 1946 to 1964) and Gamers (born after the 1970s). The conver story, 