HUMlab Space – a set on Flickr

The HUMlab at Umeå University is one of the best designed computing labs I have seen. The director Patrik Svensson has created a multi-purpose space out of a library basement. When there in February I took some photos to document the space – see a Flickr set on the HUMlab Space.

Computer labs used to rows of desktop computers all facing a shared projection space. Now that most students have laptops we don’t need those sorts of labs. The HUMlab instead features all sorts of shared spaces with different screens and projectors. The idea is that a lab should support different arrangements of people around shared social screens. You have private spaces, couches, small seminar tables, exhibit screens, and larger presentation spaces.

Is College Worth It? Pew Social & Demographic Trends

I came across this chapter from a report from the Pew Research Centre on
Is College Worth It?. The report looks at the value of education over a lifetime of work and concludes that “The typical college graduate earns an estimated $650,000 more than the typical high school graduate over the course of a 40-year work life…”

This chapter is part of a larger report on The Value of College. The authors make a number of points:

  • “A majority of Americans (57%) say the higher education system in the United States fails to provide good value for the money students and their families spend, and about four-in-ten college presidents say the system is headed in the wrong direction”
  • “just 19% of the 1,055 college presidents surveyed say they believe that the U.S. system of higher education is the best in the world. And just 7% say they think it will be the best in the world 10 years from now.”
  • “most college presidents (52%) say college students today study less than their predecessors did a decade ago, while just 7% say they study more. And 58% say that public high schools are doing a worse job of preparing students for college now than they did a decade ago, while just 6% say they are doing a better job.”
  • “the Pew Research survey finds that college graduates, on average, are happier and more satisfied with their jobs, their financial situation and their education than are those who did not attend college.”
  • “When asked what it takes for a young person to succeed in the world, more people point to traits such as a good work ethic (61% say this is extremely important) and knowing how to get along with people (57%) than say the same about a college education (42%).”
  • “the cost of a college education—at both public and private institutions—has roughly tripled since 1980 in inflation-adjusted dollars”
  • “By a small but statistically significant margin, the public says that the main purpose of a college education should be to teach work-related skills and knowledge (47%) rather than to help an individual grow personally and intellectually (39%). … College graduates tend to place more emphasis on personal and intellectual growth (52%) over career preparation (35%), while those who are not college graduates lean the other way, emphasizing career preparation (51%) over personal growth (34%).”

All of these quotes are from the Overview of the full report.

People remember 10% of what they read…? – a knol by Rutger van de Sande

I heard a keynote at the GRAND 2011 conference who mentioned a “learning pyramid” which purports to show that lecturing is the worst way to teach.

I went looking for the research behind this and it seems that the pyramid is a hoax. People remember 10% of what they read…? – a knol by Rutger van de Sande is a short study that tried to figure out what were really the percentages. Van de Sande’s study came up with different numbers: Hearing: 36%, Reading: 51%, Seeing: 35%, Hearing and Seeing: 54%, Discussing: 50%, Experiencing: 70%, and Explaining: 58%.

Other blogs and essays on the subject include: Will Thalheimer‘s blog debunking the pyramid. There is an article in Education titled, The Learning Pyramid: Does It Point Teachers in the Right Direction? (that I haven’t read) that looks at the source for the numbers. Finally there is a long blog post on the subject by David Jones. He says that the “research is generally referenced back to the National Training Laboratories in Bethel Maine.” The NTL has apparently lost the original data.

This then raises the question of whether lecturing is really so bad.

GRAND 2011 Conference

I’m at the GRAND 2011 Conference. GRAND is a Networks of Centres of Excellence funded project that brings together researchers across Canada and across disciplines to study gaming, animation, and new media. I am part of two subprojects. In one we are developing smartphone augmented reality games for learning and health. In another we are developing gestural and performance games. Our fearless leader, Kellogg S. Booth (UBC), opened today’s events talking about the network.

Having organized large groups and participated in others, I’m impressed by how GRAND gently gathers us. We are coerced by the network, though we do have to report carefully.

See my conference notes for more on the conference.

Education: The PhD factory

Thanks to Slashdot I came across two articles in Nature about the excess of PhDs in the West. Education: The PhD factory (you need a licensed login) says that the “world is producing more PhDs than ever before. Is it time to stop?” This story is largely based on an OECD Working Paper titled Careers of doctorate holders: employment and mobility patterns (PDF).

The other Nature article is an opinion piece titled Reform the PhD system or close it down by Mark C. Taylor. He argues that the system should be changed drastically, at least in the US.

A Vision Of Digital Humanities In Ireland

I just got back from a conference in Ireland titled, A Vision Of Digital Humanities In Ireland (this link is to my conference report). The conference was preceded by the announcement and unveiling of DHO Discover. Shawn Day (in photo above) demonstrated the new discovery tool that brings together metadata about 6000 objects across different digital collections in Ireland. The conference was a capstone event for the Digital Humanities Observatory which is now coming to an end.

what you are missing – bookforum.com / in print

Bookforum has a thoughtful review of Jane McGonigal’s book, Reality if Broken, titled What You Are Missing: The utopian visiion of one ardent proponent of gamification by Clay Risen (Feb/Mar 2011). Risen is critical of the view that we can transform learning by gamifying it.

Like a lot of hard-core gamers, McGonigal believes that game worlds offer something better than reality: “In today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy.” One could say the same about a drug high—indeed, McGonigal often mimics the chatter about marijuana’s world-altering potential common to freshman dorm rooms. Still, if she’s right, it’s only because, as real as some games look and as human as some of their characters appear, games are by design not real. Huge chunks of the human condition have been left out. Decisions have been simplified. Despair, anger, jealousy—emotions like these are engineered out of the gaming experience, not because game companies want to turn us into zombies, but because that’s what we demand: escape into a simplified existence from the messy disappointment of reality. Simply put, video games can’t help us change the world if they’re designed to divorce us from it.

I share the skepticism about the transformative power of gamifying things. Some of the issues we need think about are:

  • Anyone who has taught K-12 has already tried gamifying with stickers, friendly competitons, using games and so on. It is already in the portfolio of a good teacher to try to make things playful.
  • Games and simulations may work to teach some topics but it is likely that they won’t work for others. Flight simulators are examples of simulations that are clearly useful, but they work because we can actually model success on a computer. We cannot, however, model success in writing which means that games for writing are limited to gamifying things, not actually providing useful feedback.
  • If we gamify things then we risk making gaming the least fun thing around. Gamification sounds like an Orwellian plot to dress up exploitation as play. Most people will see through it at the expense of serious attempts at serious games.
  • Play is not work. Work dressed up as play is still work. At the end of the day it is a waste of money to dress things up instead of facing work as work.

Crowdsourcing Knowledge

Today we held an event at the University of Alberta around developing a new form of collaboration. Peter Robison from the University of Saskatchewan organized the day’s discussion and we had participants from across the country, though most were from the medieval editing community in Western Canada.

Peter started us off by arguing that we need intelligent documents and the way he is doing that is working with RDF. He believes “the interface is the enemy” of researchers trying to study across documents. He believes that XML/TEI isn’t enough; we need intelligent documents that carry assertions that can help other users of the data. I’m intrigued by this idea of “assertions” and I know Allen Renear has been working on what can be said about a document.

Dan O’Donnell argued that we should think about interchange rather than interoperability. He pointed out that most people want access to the data of others to do their own analysis and repurpose for their own. Brent Nelson talked about his Digital Donne project and bringing traditional researchers into digital projects. He then talked about his cabinet of curiosities project. Allison Muiri talked about her Grub Street project and legal issues around involving a larger community.

One issue that we went back and forth on was the place of interface. I’m convinced that the idea of the separation of form and content is just one assertion among many. In some situations it makes sense to talk about separating interface, in others it doesn’t.

One thing we are all struggling with is essentially the human processes. Computers are really not the issue, what we need is support for changing the research culture:

– How do you get participation?
– How do you encourage openness to interchange?
– What will our universities allow us to do?
– How will we get credit for what we are doing?
– How can we run production services or who can run them for us?

Yin Liu talked about how we are here because we have failed. This was in response to Peter’s claim that we were here because we had all succeeded. Yin also said that she would like to no longer list herself as a digital humanist but as a medievalist. The time may come when we are all digital humanists – that, of course, is the culture change we are interested in.

Meagan Timney talked about linking – linking of people, linking of digital humanities to traditional disciplines, linking to training of undergraduates. Dean Irvine talked about how to pitch editing outside of the humanities. Training became a keyword – editing is a way to train students in informatics.

We ended by brainstorming about a partnership that could bring together many of the players in Canada while providing an inclusive culture for new scholars. What could a new type of organization look like?

UK: Graduate employment not where you expected

The Guardian has a story about (university) graduate employment and unemployment, Graduate unemployment at highest level for 17 years (Jessica Shepherd, The Guardian, November 1, 2010). What interested me was the statistics about how different types of degrees fared.

Those who had studied Chinese had the highest starting salary at £24,540 a year, while fine art graduates started on the lowest wage at £14,625. …

The government describes engineering degrees as “strategically important” for the economy. But 11.9% of civil engineering graduates were out of work six months after they graduated, as were 11.8% of mechanical engineering graduates. Geography and psychology graduates were least likely to be unemployed. Some 7.4% and 8.3% were out of a job respectively.

The author is well aware of the irony that the statistics don’t support the British government’s assumptions about which programs are valuable and therefore worthy of funding support. Arts and humanities are likely to see deep cuts. As for informatics, the article reports that,

Graduates with degrees in IT fared worst. One in six – or 16.3% – were unemployed six months after graduation. The previous year, 13.7% were out of work after the same period.