All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows

Free to roam through the post-apocalyptic game, one intrepid group has taken to performing the Bard. They have found an intent new audience, as well as the odd mutant scorpion

The Guardian has a nice story today about a Shakespeare troupe who are staging plays in Fallout 76All the (open) world’s a stage: how the video game Fallout became a backdrop for live Shakespeare shows.

It seems to me that this is related to the various activities that were staged in Second Life and other environments. It also has connections to the Machinima phenomenon where people use 3D environments like games to stage acts that are filmed.

Of course the problem with Fallout 76 is the performers can get attacked during a performance.

ChatGPT: Chatbots can help us rediscover the rich history of dialogue

The rise of AI chatbots provides an opportunity to expand the ways we do philosophy and research, and how we engage in intellectual discourse.

I published an article in The Conversation today on, ChatGPT: Chatbots can help us rediscover the rich history of dialogue. This touches on a topic that I’ve been thinking about a lot … how chatbots are dialogue machines and how we can draw on the long history of dialogue in philosophy to understand the limits/potential of chatbots like ChatGPT.

 

ChatGPT listed as author on research papers: many scientists disapprove

The editors-in-chief of Nature and Science told Nature’s news team that ChatGPT doesn’t meet the standard for authorship. “An attribution of authorship carries with it accountability for the work, which cannot be effectively applied to LLMs,” says Magdalena Skipper, editor-in-chief of Nature in London. Authors using LLMs in any way while developing a paper should document their use in the methods or acknowledgements sections, if appropriate, she says.

We are beginning to see interesting ethical issues crop up regarding the new LLMs (Large Language Models) like ChatGPT. For example, Nature has an news article, ChatGPT listed as author on research papers: many scientists disapprove,.

It makes sense to document use, but why would we document use of ChatGPT and not, for example, use of a library or of a research tool like Google Scholar? What about the use of ChatGPT demands that it be acknowledged?

Fuck the Poetry Police: On the Index of Major Literary Prizes in the United States

The LARB has a nice essay by Dan Sinykin on how researchers have used data to track how poetry prizes are distributed unequally titled, Fuck the Poetry Police: On the Index of Major Literary Prizes in the United States. The essay talks about the creation of the Post45 Data Collective which provides peer review for post-1945 cultural datasets.

Sinykin talks about this as an “act as groundbreaking as the research itself” which seems a bit of an exaggeration. It is important that data is being reviewed and published, but it has been happening for a while in other fields. Nonetheless, this is a welcome initiative, especially if it gets attention like the LARB article. In 2013 the Tri-Council (of research agencies in Canada) called for a culture of research data stewardship. In 2015 I worked with Sonja Sapach and Catherine Middleton on a report on a Data Management Plan Recommendation for Social Science and Humanities Funding Agencies. This looks more at the front end of requiring plans from people submitting grant proposals that are asking for funding for data-driven projects, but this was so that data could be made available for future research.

Sinykin’s essay looks at the poetry publishing culture in the US and how white it is. He shows how data can be used to study inequalities. We also need to ask about the privilege of English poetry and that of culture from the Global North. Not to mention research and research infrastructure.

Why scientists are building AI avatars of the dead | WIRED Middle East

Advances in AI and humanoid robotics have brought us to the threshold of a new kind of capability: creating lifelike digital renditions of the deceased.

Wired Magazine has a nice article about Why scientists are building AI avatars of the dead. The article talks about digital twin technology designed to create an avatar of a particular person that could serve as a family companion. You could have your grandfather modelled so that you could talk to him and hear his stories after he has passed.

The article also talks about the importance of the body and ideas about modelling personas with bodies. Imagine wearing motion trackers and other sensors so that your bodily presence could be modelled. Then imagine your digital twin being instantiated in a robot.

Needless to say we aren’t anywhere close yet. See this spoof video of the robot Sophia on a date with Will Smith. There are nonetheless issues about the legalities and ethics of creating bots based on people. What if one didn’t have permission from the original? Is it ethical to create a bot modelled on a historical person? a living person?

We routinely animate other people in novels, dialogue (of the dead), and in conversation. Is impersonating someone so wrong? Should people be able to control their name and likeness under all circumstances?

Then there are the possibilities for the manipulation of a digital twin or through such a twin.

As for the issue of data breaches, digital resurrection opens up a whole new can of worms. “You may share all of your feelings, your intimate details,” Hickok says. “So there’s the prospect of malicious intent—if I had access to your bot and was able to talk to you through it, I could change your attitude about things or nudge you toward certain actions, say things your loved one never would have said.”

 

The Alt-Right Manipulated My Comic. Then A.I. Claimed It. 

AI generated comic in style of Sarah Andersen

My drawings are a reflection of my soul. What happens when artificial intelligence — and anyone with access to it — can replicate them?

Webcomic artist Sarah Andersen has written a timely Opinion for the New York Times on how  The Alt-Right Manipulated My Comic. Then A.I. Claimed It. She talks about being harassed by the Alt-Right who created a shadow version of her work full of violent, racist and nazi motifs. Now she could be haunted by an AI-generated shadow like the image above. Her essay nicely captures the feeling of helplessness that many artists who survive on their work must be feeling before the “research” trick of LAION, the nonprofit arm of Stability AI that scraped copyrighted material under the cover of academic research and then made available for commercialization as Stable Diffusion.

Andersen links to a useful article on AI Data Laundering which is a good term for what researchers seem to be doing intentionally or not. What is the solution? Datasets gathered with consent? Alas too many of us, including myself, have released images on Flickr and other sites. So, as the article author Andy Baio puts it, “Asking for permission slows technological progress, but it’s hard to take back something you’ve unconditionally released into the world.”

While artists like Andersen may have no legal recourse that doesn’t make it ethical. Perhaps the academics that are doing the laundering should be called out. Perhaps we should consider boycotting such tools and hiring live artists when we have graphic design work.

Germany lifts ban on Nazi symbols in computer games | CNN

Computer and video games featuring Nazi symbols such as the swastika can now be sold in Germany uncensored after a regulatory body lifted the longstanding ban.

CNN reported back in 2018 that Germany lifts ban on Nazi symbols in computer games. The game that prompted this was the counterfactual Wolfenstein II: The New Colossus that imagines the Nazis won WW II. To sell the game in Germany they had to change the symbols like the swastika as it is forbidden to display such symbols of “unconstitutional organizations.” Anyway, Germany has changed its interpretation of the law so that games are now treated as works of art like movies where it is legal to show the symbols.

This shows how difficult it can be to ban hate speech while not censoring the arts. For that matter, how does one deal with ironic hate speech – hate speech masquerading as irony?

How AI image generators work, like DALL-E, Lensa and stable diffusion

Use our simulator to learn how AI generates images from “noise.”

The Washington Post has a nice explainer on how text to image generators work: How AI image generators work, like DALL-E, Lensa and stable diffusion. They let you play with the generator, though you have to stick with the predefined phrases. What I hadn’t realized was the role of static noise in the diffusion model. Not sure how it works, but it seems to train the AI to recognize and then generate in noisy images.

Ken Kesey and the Rush to Deinstitutionalization

Photo of actor Jack Nicholson and director Milos Foreman on set of One Flew Over the Cuckoo's Nest.
Jack Nicholson and director Milos Foreman on set of One Flew Over the Cuckoo’s Nest

Whatever the literary strengths of One Flew Over the Cuckoo’s Nest, the book has done much to harm both the mentally ill and their communities.

This May the Kule Institute is organizing a hybrid exhibit/symposium on the Institution of Knowledge. We are bringing together a group of artists and thinkers to raise and address questions about institutional structures and knowledge. One question that the small group I’m part of discussed this week as the question of deinstitutionalization and the view, best captured by Ken Kesey in One Flew Over the Cuckoo’s Nest that asylums as institutions were sites that did more harm than good. Stephen Eide has a nice article about this, Ken Kesey and the Rush to Deinstitutionalization (Quilette, Nov. 14, 2022).

There are a number of aspects to the issue. The first thing to note is that the deinstitutionalization of people with serious mental health issues didn’t work as imagined. It was not the freeing of an oppressed constituency back to the community where the new drugs could help them integrate and get on with their lives. There wasn’t really a community that wanted them other than the street and many ended up in the very institutions asylums were meant to replace – prisons. Stephen Eide’s book Homelessness in America traces the effects of deinstitutionalization, changes in vagrancy laws, and the “cleaning” up of slums on homelessness leading to the problem as we see it today.

But what about the idea of deinstitutionalization? Important to this idea would be Foucault, changes in psychiatry and how the discipline conceives of the role of medicine (and its institutions), and changes in public policy and what jurisdictions try to do with institutions.

One aspect of the issues that we forget if we think of institutions as bureaucracy is the built presence of institutions. From Jefferson’s design of the campus of the University of Virginia to Olmstead’s asylum landscapes, architects have shaped our imagination and the literal structures of certain types of institutions. This raises the question of what new types of institutions might be in being designed?

The Royal Game of Ur: Play the Oldest Board Game on Record – The New York Times

For 4,600 years, a mysterious game slept in the dust of southern Iraq, largely forgotten. The passion of a museum curator and the hunger of young Iraqis for their cultural history may bring it back.

The New York Times has a story on The Royal Game of Ur: Play the Oldest Board Game on Record. A curator at the British Museum, Irving Finkel, connected the translation of a tablet with the rules with an ancient board game of which there were copies in museums (see picture above). More recently the game has been reintroduced into Iraq so that people can rediscover their ludic heritage.

The nice thing about the NYTimes article, beside the video of Finkel who has an amazing beard, is that they include a PDF that you can download and print to learn to play the game.

The article and Finkel’s video talk highlight how influential a game can be – how a set of rules can be a meme that helps rediscover a game.