Columbine RPG Creator Talks About Dawson Shooting is an interview with Danny Ledonne about Super Columbine Massacre RPG and the Kimveer Gill incident. Thanks to Robert’s comment on my previous entry for pointing to this.
I’m of two minds reading this interview. On the one hand Danny Ledonne seems sincere and thoughtful, on the other hand, he doesn’t really explain why he had to create a game about Columbine just because it was such an important event. Probably like most of us he had mixed intentions (and didn’t think to hard about them in the moment) and now is trying to justify what he did retrospectively. Ultimately, of course, all he did was create a game, not shoot anyone, so lets not confuse levels of responsibility. That said, it seems that everyone who wants to justify their creations resorts to claims about deeper messages that are overlooked.
