HUMANIST archives — October 2003 (#65) is Willard’s response to my post on theory. (See earlier blog entry on Judy the Robot and Theory.)
I want to argue that a computer model can be a theory the way a book can be. Otherwise we have a problem of where and what theories are.
What follows is a post I sent in response.
Continue reading More on Judy and Theory
My Dinner With Android is the site of Tom Sgouros’ performance “Judy -or- What Is It Like To Be A Robot?”. This excellent performance raises questions about artificial intelligence and consciousness. I loved how the script of the performance became part of the issue.
Continue reading Judy the Robot and Theory
Flak Magazine: Baking a Progress Quest, 12-17-02 is an article about the game Progress Quest which satirizes RPGs. You run it, you chose your character, and then it just runs a story that never ends.
Continue reading Progress Quest, RPG
“Go West” is a game by Gentian Shkurti that is about escaping Albania to emmigrate to Italy. It looks like a first person shooter that calls into question certain issues.
Continue reading Go West – Immigration Video Game
v.1 of Rebecca can be played without specialized software. You only need access to a server with the appropriate programming tools. The system is set up so that the players have Read, Write and Execute access to a directory. The start.text is placed in a subdirectory called “startText”. As each player makes a move they must create a new subdirectory with their initials and the number of the move. In that subdirectory they should place their code (move.program) and the output.text. In the game root directory there should be a shared html file called game.html that is used to keep track of the moves and which has links to the moves.
Continue reading Rebecca V.1
How do we approach skins as a research issue?
The following is from a note I sent Ruth Nichols who is doing her M.Sc. thesis on skins and UI at McMaster.
Continue reading Skins
Rebecca is the daughter of Ivanhoe game that Steve Ramsay and I have been trying to imagine. (See previous Rebecca post.) Here are some more thoughts on features to the game.
– Limiting moves to the output of others
– Algorithmic spirit
– Code and Literary Programming
– Literary Moves
– A Game of Collaborative Algorithmic Interpretation
Continue reading Rebecca 2
Edward Tufte: Books – Essay: The Cognitive Style of Powerpoint is a great short work on the problems of PowerPoint as a communications aide. How can we do better?
Continue reading Tufte on PowerPoint
Institute for Advanced Technology in the Humanities had a 10th anniversay symposium to which I was invited. The celebration both looked back at the birth of IATH and looked forward. Some excellent talks. I think I rather like such events.
Continue reading IATH 10th Anniversary Symposium
The Rebecca Game is a child response to the Ivanhoe game. Games like Ivanhoe are interventions and Rebecca, as its given name suggests, is an intervention after Ivanhoe. It is entranced by Ivanhoe. It is a daughter.
These notes are from my conversation with Steve Ramsay.
Continue reading Rebecca