One Laptop Per Child News

Image of OLPC One Laptop Per Child News is a blog about the OLPC project that I have blogged about before. Reading this well-written, critical, and thorough “independent source for news, information, commentary and discussion” makes me worry about the project. The price keeps creeping higher (somewhere between $180 and $205 now), governments aren’t ordering, the software is non-standard, it looks like a kids toy, and production slips. What if it eventually costs $400 a laptop and feels like a kid’s toy? Why not buy PC laptops in bulk then? Will this be another ICON – a custom educational computer that can’t compete, at the end of the day, with commodity computers.

What is more interesting to me are the presuppositions behind the OLPC. The project is based on the hope that networked laptops would allow poor children to leapfrog their educational limits. There is a belief is the power of the Internet over schools in the project. There is a Western belief in technological fixes – a belief in the magical saving power of computers, behind the project. Why not start with something like TCOT (Twenty Kids One Teacher) for $100 a kid? (Because you couldn’t get people to donate to that.)

But, to be fair, at least the project is trying to help on an ambitious scale and in a way computer folk can contribute. And … there undoubtedly will be children touched by this even if it isn’t cost-effective for the 3rd world.

The ECAR Study of Undergraduate Students and Information Technology, 2007

The ECAR Study of Undergraduate Students and Information Technology, 2007 is a study from the EDUCAUSE Center for Applied Research about undergraduate IT experiences. They describe the study thus,

This 2007 ECAR research study is a longitudinal extension of the 2004, 2005, and 2006 ECAR studies of students and information technology. The study, which reports noticeable changes from previous years, is based on quantitative data from a spring 2007 survey and interviews with 27,846 freshman, senior, and community college students at 103 higher education institutions. It focuses on what kinds of information technologies these students use, own, and experience; their technology behaviors, preferences, and skills; how IT impacts their experiences in their courses; and their perceptions of the role of IT in the academic experience.

The Executive Summary doesn’t include any surprising insights. I conclude that faculty need to a) keep up with technology like social networking because their students expect it; b) we need to use appropriate IT effectively, but not too much; c) and we need to keep the F2F, because the IT just doesn’t do it all.

While most respondents are enthusiastic IT users and use it to support many aspects of their academic lives, most prefer only a “moderate” amount of IT in their courses (59.3 percent). This finding has been consistent over the past three years’ studies, and students continue to tell us that they do not want technology to eclipse valuable face-toface interaction with instructors. (ECAR Research Study, P. 13)

The irritating thing about the report is that whoever wrote the Executive Summary doesn’t seem to get it. They start with that 1980s type of “the world is changing dramatically” hype which like any calling “wolf” ceases to work after a while. Here is the opening,

Chris Dede’s Introduction to this study argues that the ongoing technology revolution is driving a sea change in communicating, teaching, and learning. Further, while faculty and institutions have automated conventional forms of instruction and made some steps in using technology to expand the range of students’ academic experiences, we have barely scratched the surface. (p. 9)

The results reported, like those on the importance of face time, suggest that we have thoroughly scratched the surface and discovered that IT is only good for certain things. It helps learning, it is convenient, it adds a way of communicating, but it isn’t that engaging compared to a real face. When will EDUCAUSE give us cause to think they are capable of a balanced opinion on technology and education? Who believes that IT is necessarily going to change education any more?

History of Technology Videos

One of the educational virtues of YouTube is that one can now find historic footage about computers like the 1984 Macintosh Commercial by Ridley Scott above or the Apple Shareholder Meeting where Steve Jobs introduced the Macintosh. Many of the videos posted are amateur (and bizarre) efforts, but many are interesting as historic documents themselves, like Computer History – A British View from 1969.

I haven’t found any really good lists of links to online video, but here are some starting points:

Has anyone found a good list of what is out there?

Scratch: Block Programming

Image of ScratchScratch is a visual programming language for kids developed by the Lifelong Kindergarten group at MIT. You program by plugging blocks together and you can then share and comment on projects through the web site.

I heard about this listening to Nicholas Negroponte’s TED talk on “The vision behind One Laptop Per Child.” (A project to develop a $100 laptop for millions of kids to learn with around the world.) Scratch is the sort of free downloadable programming environment he imagines will be used on the OLPC by kids.

CAUT: Email Outsourcing Threatens Privacy & Academic Freedom

The Canadian Association of University Teachers recent Bulletin has a timely story about Email Outsourcing Threatens Privacy & Academic Freedom. The story is about Lakehead University switching over to Gmail. The switch means that students and faculty now have gigbytes of email space as opposed to the megabytes they had from the campus run service (a situation similar to what we have at McMaster.) The switch also raises privacy concerns because Google’s terms of use includes the following:

As a condition to using the Service, you agree to the terms of the Gmail Privacy Policy as it may be updated from time to time. Google understands that privacy is important to you. You do, however, agree that Google may monitor, edit or disclose your personal information, including the content of your emails, if required to do so in order to comply with any valid legal process or governmental request (such as a search warrant, subpoena, statute, or court order), or as otherwise provided in these Terms of Use and the Gmail Privacy Policy. Personal information collected by Google may be stored and processed in the United States or any other country in which Google Inc. or its agents maintain facilities. By using Gmail, you consent to any such transfer of information outside of your country.

As Google ads functionality so that they can offer more than just email I suspect this problem will be more acute. Soon we might see universities outsourcing calendar, word processing, spreadsheets, and web site functions.

Moulthrop: Learning, change and the utopia of play

Stuart Moulthrop has a delightful articles, Learning, change and the utopia of play in the recent and first issue of Learning Inquiry (Pages 51-7, Vol. 1, No. 1, April, 2007). He discusses how computer game play and learning could be rather than how they might be exploited. He starts by talking about open culture and how games encourage learning through modding and changing meaning in open works which is a more active way of learning. Mouthrop makes an interesting point about the difference between interacting with a game and reading. He goes out of his way to call attention to the ways academics are slipping into talking about “reading” games as if they were “texts”. This point can’tbe overemphasized.

Readers absorb and acquire. Browsers, surfers, interactors, adventurers, players – pathworkers all – explore and experiment. In pathwork, we do not process the symbol system to yield some ultimate, univocal meaning, but rather investigate and perhaps realize some of its possibilities: but always some, not all. Any contingent recognition extracted from the system is framed against a network of alternatives, experienced or imagined. Interactive systems make substantially different demands and inculcate ways of thinking about signs quite distinct from those enforced by writing … It seems very odd, then, to call this reading. (p. 55)

The reason we are tempted to talk about games as text goes back to our academic sense of authorship.

From the dissertation forward, most academic humanists are also trained, evaluated, and promoted as solo performers. So when a professor of literature or media studies works with a software designer, student, or professional, each goes home to a very different social space. The professor repairs to a private office, the designer most likely to a cubicle farm. It is interesting to consider this difference in scenery as the architectural correlative of open versus closed cultures. The professor is expected to reflect and write, a process that for humanists generally ends in some kind of monograph. The software designer either contributes components to a team project, or perhaps manages the team, and the product of these labors comes with many names attached. (p. 56)

Presumably learning through games encourages learners to understand themselves as part of larger projects rather than as Cartesian heroes meditating alone on thought.

What Moulthrop is worried about is how games could be exploited in learning. They could be used as rewards or used to drill skills. In any case we need to consider how a game is not a game when used for a purpose, especially that purpose children dread, learning.

Indeed, games probably appeal to children largely because they are excluded from the formal culture of school. If this distinction is neglected, games might be used simply as extracurricular rewards: learn your lessons, earn playtime. Much worse, they might be brought into the classroom only as delivery systems for reinforcement of narrowly defined goals, i.e., as drill-and-practice resources for standardized tests. Needless to say, both these approaches strip away the dimension of “open culture” or re-creativity, since they would necessarily limit, not realize, possibilities for change. (p. 54)

Offshore learning

Tutoring is now available over the Internet from India. A BBC News story Multinationals lead India’s IT revolution (Steve Schifferes, Jan. 24, 2007) reports about how companies like TutorVista are selling tutoring for North American kids at rates like $99 a month, unlimited help.

How long will it be before we have university marking being contracted off-shore?

The same BBC News series includes a story, Here is the US news from Bangalore, about reporters in India covering news in the US.

MLA Report on Evaluating Scholarship for Tenure

The MLA has released the report of the MLA Task Force on Evaluating Scholarship for Tenure and Promotion. The Executive Summary reports,

Even more troubling is the state of evaluation for digital scholarship, now an extensively used resource for scholars across the humanities: 40.8% of departments in doctorate-granting institutions report no experience evaluating refereed articles in electronic format, and 65.7% report no experience evaluating monographs in electronic format. (p. 3)

The 4th recommendation is that,

Departments and institutions should recognize the legitimacy of scholarship produced in new media, whether by individuals or in collaboration, and create procedures for evaluating these forms of scholarship. (p. 3)

Bravo! As Scott Jaschik puts it in a story on Rethinking Tenure – And Much More in Inside Higher Ed, departments should

Accept “the legitimacy of scholarship produced in new media,” ending the assumption that print is necessarily better. (And to the extent that some professors and departments don’t know how to evaluate quality in new media, “the onus is on the department” to learn, not on the scholar using new media, Stanton said.)

Donna Stanton chaired the MLA task force and provided the briefing for the quote.

Thanks to Judith for pointing me to this.

Live coding: Impromptu

Live coding is coding as performance. Matt alerted me to a Impromptu which is a programming language designed for sound coding performances. There is a gallery of sound performances and code at the site to give an idea of what the live coders might be typing to get what effects.

Live coding would seem to be connected to realtime coding competitions like live coda when the coding challenge is performative and the competition environment can be witnessed as a performance.

Pedagogically I wonder if live coding is more effective than write-compile-run coding. Certain languages like Ruby have live coding environments that let you type commands and see the results immediately. What is different here is the idea of language created for live coding in a performative context.

Second Life Activities

I’ve noticed a number of interesting activities that are using Second Life as their virtual site. The Infinite Mind in Second Life is a web page about interviews with people like John Maeda and Kurt Vonnegut that were broadcast (took place?) in Second Life. (You can see photos and read agout it also at The Infinite Mind blog.)

CyberOne: Law in the Court of Public Opinion is a law class about argument outside of court and on the net. The class is by Harvard prof Charles Nesson and his daughter Rebecca Nesson. There is a trailer video that explains the class and how you can join through Second Life. There is an interesting moment when you shift from the video of Nesson to video of his avatar in a recreation of the same space.

Note how video is the way virtual encounters are being documented.

Thanks to Johnny for the Infinite Minds link and Peter for the Harvard link.