Institute for Advanced Technology in the Humanities had a 10th anniversay symposium to which I was invited. The celebration both looked back at the birth of IATH and looked forward. Some excellent talks. I think I rather like such events.
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The Rebecca Game is a child response to the Ivanhoe game. Games like Ivanhoe are interventions and Rebecca, as its given name suggests, is an intervention after Ivanhoe. It is entranced by Ivanhoe. It is a daughter.
These notes are from my conversation with Steve Ramsay.
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Libraries: How They Stack Up by the Online Computer Library Center is a short set of facts about libraries. For example US libraries spend $14 billion a year out of a total of $31 billion spend on books. U.S. libraries circulated four times as many items as Amazon each day.
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E-Book Scenarios Updated is an article looking back at predictions about e-books. E-books didn’t take off the way the author expected – we don’t all have readers in our pockets. He does however see some clear trends: Use, Not Read; Aggregations, Not Single Works; Instutional Customers, Not Individuals; and Subscription Pricing, Not Transactional.
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Richard Powers: American Novelist a web site about the novelist. Powers was a programmer, among other things, and that shows in novels and short works like Galatea 2.2 and Literary Devices.
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Matthew G. Kirschenbaum’s blog is an excellent example of an academic blog such as I want this blog to be. Glad I know him, can’t wait to read his book.
What does a Professor do All Day, Anyway? is a short essay by Ed Ayers at the University of Virginia. It needs to be updated to a multimedia version.
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Core77 Articles: Pixelvision is an article on the history of the pixel. I got the link from Matt K’s blog.
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The CyberFrontier and America at the Turn of the 21st Century is an article on First Monday that deals with the adaptation of Turner’s ideas about the “frontier” as important to American identity to the Internet. It is interesting how the myth of the frontier played out in ideology for the net.
Terra Nova is a blog by multiple authors on MMORPGs, toy worlds, social worlds and other “realms of emergent collective reality”. The authors discuss things like how “Avatars Become Storefronts” – how markets emerge slowly, but irresistably, for/in games for exchanging things.
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