Kurzweil: Ramona and KurzweilAI.net

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KurzweilAI.net is a web site by Ray Kurzweil dedicated to Artificial Intelligence. From there you can launch an avatar “Ramona” with whom you can converse. (If you have Windows you can install the FX Player and see her move and speak.) If you click on “The Brain” there is a great visualization of the connections between people, concepts, implementations (like Eliza) and related things. Clicking on items shows the connections and brings up short defintions and links. This is implemented in Java. Thanks to Alexandre Sévigny for this.
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Applying to Game Companies

“a graduate program for the left and right brain”

Carnegie Mellon’s Entertainment Technology Center has a project based Masters of Entertainment Technology. Their program is aimed mostly at developing games, thugh they define “entertainment technology” widely to include augmented reality, telepresence, and entertainment robotics.
They have a neat page with information on how to prepare applications and demo reels for the entertainment industry, see How To Documents. This is thanks to Paola Borin.

Ethics and Blogging 2

Today I had another (see Ethics of Blogging) interesting discussion about the ethics of using blogs for research with folks from health studies. We taped it and hope to put it up as a podcast. Some of the participants are from a team that is exploring this and they have started a blog, Web Finds. I think there is something consistent in a circular way about a research team using a blog to keep track of, link to, and ping, other blogs they are reading as evidence. They, in effect, make their research trajectory open in the same way as that of their “subjects”.

OCLC: Gamers and Boomers

gameboom.jpg The Online Computer Library Centre (OCLC) Newsletter (No. 267) has a set of stories about computer games and the difference between Boomers (born from 1946 to 1964) and Gamers (born after the 1970s). The conver story, The Big Bang! (Tom Storey) notes a shift from boomers who are career-driven, independent and idealistic to gamers who are motivated, resilient, confident and analytical. The story presents gamers as sociable (compared with boomers who are independent), which inverts the usual complaint that gamers are loners.
Thanks to Susan for pointing me to this.
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Google’s Site Ranking Secret is Out

Great Site Ranking in Google The Secret’s Out is an article on how Google ranks sites based on a reading of their US patent application which describes their approach to ranking and how they deal with spam. The article was suggested to me by Matt Patey and is worth reading. Darren Yates, the author, concludes with “Overall keep it ethical and you can’t go far wrong.” (Yates, 6/11/2005, in Buzzle.com)

Levenshtein Distance: Fundamental Algorithms in Text Analysis

What are the fundamental algorithms of text analysis? One candidate from computational lignuistics and (CS) might be Levenshtein Distance. This is used in spell checking, speech recognition, and could be used in text analysis in comparison.

But, are there fundamental procedures for literary text analysis? Could the concordance be represented as such a procedure? Or, is the idea of a fundamental algorithm alien to humanities computing?

See also the talk by John Nerbonne who mentions the Levenshtein distance – Nerbonne: Data Deluge.