Ellen Ullman, The Bug

Can programming and debugging be made interesting in fiction?

The culture of computing often is hard to represent in other media. Films about hackers always have trouble conveying the excitement of using a terminal (typing and recieving text.) Only with VR could visual representations of information be developed to aide the richness of a movie. But now there are serious novelists weaving computing culture into novels. Powers, Coupland, and Ullman.

These writers are both drawing tropes from computing that they can develop in real (fictional worlds) and commenting on the culture of computing which has had such a hold on our imagination.

Ullman’s The Bug is an example of literature that draws themes from the details of computing (malloc – memory allocation, core dump, Game of Life) rather than mock them.

See Techno-culture ala Ellen Ullman (Update 2003, The Bug) (twURLed World Description) for links.
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The Difference of Code Points

What is text on a computer?

A brief introduction to code pages and Unicode is a good overview of code and text.

The point is that on the computer there are just sequences of binary digits. The data doesn’t include the information needed to decode the sequences. (Even the sequencing is coded.) To get recognizable text one needs a lookup table that maps code points to abstract characters and from there to glyphs that look right. To get text you need a system with enough variety to handle the characters you want – it is the difference between the codes that makes text – something the poststructuralists realized at a different register.
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Visual Word Recognition

Do we read by just looking at the first and last letter of a word and its length?

Uncle Jazzbeau’s Gallimaufrey: visual word recognition is a blog entry with responses on this subject. It is complete with examples of texts with the middle letters of words scrambled. The idea that the order of the middle letters doesn’t matter is something between an urban legend and the subject of psychology tests.
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Plowing the Dark 2, Meaning No End

It’s lights, Ronan. Just lights.

He took a theatrical step toward her. That’s right. He showed her his empty palms, then the backs of his hands. He stood against the north wall of the Cavern, a living silhouette, glowing with a luminous halo. Just lights. But then, what isn’t?” (p. 195)

Virtual Reality is just a fancy version of Plato’s cave. A version that fools us because we know it is virtual, but are in love with our ingenuity.
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