BookCrossing is a project a colleague librarian Barbara suggested to me as an example of new media and books intersecting. The idea is that people release books into the “wild” with a BCID label and number. Then others who find the book can log on and write in the journal of the book. Users can then watch how books travel around, being caught, read and released. Neat idea – would our library do this on campus? What if we took books being deacquisitioned and released them in departmental lounges or the student centre?
Category: Education and Administration
Joan Lippincott: Digital Learning Spaces
Henry Jenkins, the Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology has written a whitepaper, Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, for the MacArthur Foundation that talks about the challenges of dealing with students who are (or want to be) participating in creating culture. (See my previous entry for a link to a presentation by Jenkins.) Joan Lippincott from the Coalition for Networked Information gave a talk today about how we should think about the library, learning, and space for these NetGen students who are used to the participatory culture of the web. To summarize her discussion of the differences between us and the Net Generation based partly on Jenkins:
- We tend to do things in serial (first this task and then that) whole the NetGen multitask.
- We (especially in the Humanities) value privacy and solitary work while the NetGen like to work in teams.
- We tend to value linear text while they value hyperlinked visual multimedia.
- We value critical thinking while they value creative production.
Joan goes on to argue that to reach the Net Generation Libraries need to rethink their services and spaces. She showed images of new spaces and discussed some of what she has written about in Linking the Information Commons to Learning which is part of a book from EDUCAUSE, Learning Spaces. Two things stuck me:
- Lack of Books. In most of the pictures shown of information commons there were no books! This certainly isn’t true when you look at the workstations of most students or faculty in their own spaces where books, papers, and computer are “mashed” together. Why then are information commons being set up apart from the books and periodicals? One wonders why libraries are building spaces that look more like what computing services should set up. Is it politics – libraries are doing what campus computing services failed to do? Joan, rightly I think, answered that these spaces are/should be set up in collaboration with people with technical skill (from computing) and that the idea is to connect students to content whether digital or print. Books should be there too or be at hand.
- Lack of Faculty Coordination. While these spaces are popular with students (see Henning’s Final Report on a survey of learning commons), the deeper problem is integration into the curriculum. Individual faculty may take advantage of the changing services and spaces of the library, but I haven’t seen the deep coordination that sees courses across the curriculum changed. Faculty assume the library is a service unit that supports their teaching by having books on reserve. We don’t think of the library as a living space where students are talking through our assignments, collaborating and getting help with their essays. We don’t coordinate changes in how we teach with changes in space and service, but stumble upon new services and weave them into our courses if we have the time (and it does take time to change how you teach.)
So here are a couple of ideas:
- Curated Distributions. We should think along the lines suggested in A world in three aisles, Gideon Lewis-Kraus’ fascinating discussion of the Prelingers’ personal curated library where materials are arranged in associative clusters based on a curatorial practice designed to encourage pursuing topics that cross traditional shelf distribution. Why not invite faculty to curate small collections of books to be distributed among the workstations of a commons where users can serindipitously come across them, wonder why they are there, and browse not just sites, but thematic collections of books?
- Discovery Centres. Another approach would be to work with chairs and deans to identify key courses or sets of courses and then build spaces with faculty input that are designed for studying for those courses. The spaces would have a mix of meeting spaces optimized for tutorials in the course(s), groupwork spaces for the types of groups formed in the courses, print materials (like books and magazines) needed for the course, and electronic finding aids for online materials related to the course. These topical spaces would be centres for students in these courses to access relevant information, browse related materials, meet other students, and get help. A library could obviously only afford a limited number of these, which is why the idea would be to target stressful first and second year courses where chairs identify the need and opportunity for discovery centres.
Immersive Learning (Gaming) Librarian appointed at McMaster
McMaster has just appointed a Immersive Learning (Gaming) Librarian. This may be a first for Canadian libraries. It is part of a transformation that is happening to our library as embrace Library 2.0 ideas.
International Network of Digital Humanities Centres
There is a call circulating to set up a International Network of Digital Humanities Centres which looks like a good thing. It is in part a response to the Cyberinfrastructure report. The initiatives they imagine such a network being involved in are:
- workshops and training opportunities for faculty, staff, and students
- developing collaborative teams that are, in effect, pre-positioned to apply for predictable multi-investigator, multi-disciplinary, multi-national funding opportunities, beginning with an upcoming RFP that invites applications for supercomputing in the humanities
- exchanging information about tools development, best practices, organizational strategies, standards efforts, and new digital collections, through a digital humanities portal
Plagiarism
Like most profs I have had to deal with plagiarism cases. Over the years I have become convinced that the problem is not the odd cheater, but students who have developed habits. My hypothesis is:
Prepatory colleges in Canada that prepare foreign students for acceptance to Canadian universities are a breeding ground for writing coping tactics. Students who go to these schools unprepared for high school writing in English, learn from their peers a collection of tactics that let them get by. Because of the family pressure to succeed and the short time they have to learn to write in English, they have to avail themselves of these tactics and don’t feel they have the luxury of really trying to write in their own voice. We make matters worse by, on the one hand threatening them with expulsion if caught, and on the other hand offering no real alternative tactics or writing courses with individual attention in the first year. Further I suspect that:
- Students know that plagiarism is an integrity issue, but are more scared of failure. Even if students don’t understand all the nuances of plagiarism they know they can’t write the way they can in their native language.
- Students fool themselves by thinking it doesn’t matter for the moment, or that this is what everyone does, or that they will learn it later.
- We fool ourselves into thinking that it does matter in the work world the way it does to us when, in fact, in many situations a report cribbed off the web that answers questions is good enough. There is even software to support such cribbing, see Net Snippets.
- Students in this situation don’t trust staff or their professors to help them as they are committed to coping tactics and don’t have the oral communication skills to get navigate help without admitting they are doing something they know is wrong.
- Students are using a variety of tactics and find it easier to modulate tactics or acquire new ones than to start writing. These vary from collaborating to buying essays.
- These tactics are successful at getting passing grades on writing assignments.
- Native English writers are a very different problem and interventions aimed at them won’t work with ESL students. Most plagiarism modules are aimed at native writers.
ESL and native writers have realized that in the economics of education it costs under $100 to buy a cust written 5-page paper that will not get caught and will get a B for the assignment. This is less than the cost of textbooks for a course.
In short, with ESL students we are dealing with habits formed before they come to university and habits are not changed the way exceptional behaviour is. Habits are changed by understanding them, understanding the triggers, providing alternative tactics, and motivating students to try alternatives.
A good site on plagiarism is, Assessing Student Learning – five practical guides from the University of New South Wales. PLAGUE is a special interest group based at Monash University who are researching the issue. See their papers and links.
This Semester in Game Academia: Edition 1 – GameCareerGuide.com
This Semester in Game Academia: Edition 1 – GameCareerGuide.com is an up-to-date look at the rapidly changing world of university game programs by Beth Dillon. They have a section on Featured Schools that is extensive and lists McMaster’s Software Engineering and Game Design program.
MLA Report on Evaluating Scholarship for Tenure
The MLA has released the report of the MLA Task Force on Evaluating Scholarship for Tenure and Promotion. The Executive Summary reports,
Even more troubling is the state of evaluation for digital scholarship, now an extensively used resource for scholars across the humanities: 40.8% of departments in doctorate-granting institutions report no experience evaluating refereed articles in electronic format, and 65.7% report no experience evaluating monographs in electronic format. (p. 3)
The 4th recommendation is that,
Departments and institutions should recognize the legitimacy of scholarship produced in new media, whether by individuals or in collaboration, and create procedures for evaluating these forms of scholarship. (p. 3)
Bravo! As Scott Jaschik puts it in a story on Rethinking Tenure – And Much More in Inside Higher Ed, departments should
Accept “the legitimacy of scholarship produced in new media,” ending the assumption that print is necessarily better. (And to the extent that some professors and departments don’t know how to evaluate quality in new media, “the onus is on the department” to learn, not on the scholar using new media, Stanton said.)
Donna Stanton chaired the MLA task force and provided the briefing for the quote.
Thanks to Judith for pointing me to this.
Changing competencies in the new media environment | TLT Symposium
Changing competencies in the new media environment is a summary of a presentation by Henry Jenkins at MIT. It lists the Classic and New competencies needed by youth. The list is refreshing – it doesn’t list all sorts of technical and business skills. It includes, Play, Simulation, Judgement and Negotiation, among other things.
The PDF of a long paper Jenkins wrote for the MacArthur foundation Digital Media and Learning project expands on this, see Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.
Svensson Talk
Patrick Svensson gave a talk on Friday, December 1st, about visualization and space in humanities computing. (He blogged the visit here.) At the end he showed 3D reconstructions and fly-throughs of the current HUMlab space and the new extended space. The space is optimized for visualization with screens of different sorts around the walls. It is less of a one-person-one-computer lab and more of a collaborative space for encounters.
I blogged this under Research Notes: Patrik Svensson.
U of Illinois: Gaming Collection
The University of Illinois at Urbana-Champaign has started an inspired UIUC Library Video Game and Gaming Collection to support courses and gaming research. I like how they have created a one-stop page to connect together the library resources with classes, groups, research and news. Note also that they are asking for donations of games.
Thanks to Jeffrey for this.