Stephenson: The System of the World

Neal Stephenson’s third and final volume to the Baroque Cycle, The System of the World, is out! See this Slashdot review for a good summary of the plot, strengths, and weakness – The System of the World.
What’s with the title? The System of the World is (as we are told in the novel) the title of the third book of Isaac Newton’s Principia Mathematica. More importantly it refers to the way the world is run and the transition from a Tory system based on land, aristocracy, and slavery to a Whig system based on currency, industry and mechanical power. (See my previous entries on the earlier titles Again and The Confusion.) The trilogy could be read as the fictionalization of the birth of global scientific capitalism. Stephenson tries to dramatize (in more ways than one) the ideas at this birth. This culminates in a nice, but incomplete confrontation between Newton and Leibniz (and the character Waterhouse as the simple sceptic) that is almost a philosophical dialogue worthy of Hume, but which doesn’t, unless I have missed something, really deal with their differences.
In the end I liked the book (more than Confusion) but felt let down by the Cycle. Stephenson isn’t sure if he wants to write history, accurate historical fiction, or retro-Sci-fi that is based in history. He started so many interesting threads that then wind down in dissappointing ways, partly I suppose, because they would not be true to history if he embellished them. But, what if he had had the courage of Gibson and Sterling, who, in The Difference Engine, feel free to change history following their speculation? Stephenson doesn’t dare, even when he has set up the idea of a logic mill so carefully – it just ends up packed and sent off to Russia and we are told it will be another century before it might get implemented. (Is there a sequel coming?)
So, if he doesn’t dare alter history, why doesn’t he stick closer to it? Why does he introduce these rather useless plot props like the wizards Enoch and Solomon who just show up to tweak history in some (right) direction or to represent some age that is perfectly well represented by others. (Just what do wizards add?) Why couldn’t he have rid himself of these and just written historical fiction? Or, for that matter, plain old accessible history?
I was expecting a big bang of an ending after the thousands of pages I traversed to get there, but was dissappointed. He wasn’t able to pull off a Tolkein epic climax. He didn’t dare speculate about how things could have been different and he also didn’t dare try to weave his tale into the possible as historical romance. I sense he got so caught in the research that he ended writing history but didn’t dare leave his sci-fi audience behind so he wove in some themes as bones for them. A good editor would have helped him ditch the bones, get rid of a thosand pages, and weave all the strands into his day’s ending in November 1714.
Continue reading Stephenson: The System of the World

Fallen Sites

In response to a post on the Humanist Discussion Group about online ruins and grottoes, Vika Zafrin pointed at The Fall of the Site of Marsha by Rob Wittig of tank20.com. The Fall of the Site of MARSHA has three instants of a site by a character Marsha about angels that is then vandalized (possibly) by angels. It is an original work that develops a narrative around defacement of a web site and the arguments between the authors and hackers on the site.

The Ludologist: Game Definition Again

Ancient Greece: Victory at any cost is an entgry in Jesper Juul’s blog The Ludologist which also deals with definition. Jesper has a paper online that has a topography of games, The Game, the Player, the World: Looking for a Heart of Gameness. Why is defining games so important? Why do we continue doing it after Wittgenstein’s Investigations.
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Defining Games

Scott Miller, a CEO of a game studio, in his blog Game Matters discussed definitions of games from the book Rules of Play. He ends with a definition of his own,

A game is a structured set of fun problems.

What makes this post interesting are the number of comments – the dialolgue that follows. In some ways the dialogue circles the family of resemblances between games. The play at defining is game.

Canadian Early Information Technology: Bell in Nova Scotia

bellhomesmall.jpg
Alexander Graham Bell established a summer home near Baddeck in Nova Scotia called Beinn Bhreagh (seen in the distance in the picture – View large image.) While Beinn Bhreagh is still a private residence, there is a Alexander Graham Bell National Historic Site of Canada in Baddeck that documents his experiments once he was wealthy. (I took the picture from the museum grounds.) They have an enourmous hydrofoil experiment that looks like a plane.
For a history of the telephone in Canada see BCE :: History of Innovation or an interactive Flash timeline. Hamilton, by the way, was where the first public telephone was installed and the first “long distance” line was from Hamilton to Toronto.
Continue reading Canadian Early Information Technology: Bell in Nova Scotia

AHDS Methods Network

The aim of the ICT Methods Network will be to promote and disseminate the use of ICT in UK Arts and Humanities research in order to enhance, develop and make more effective the process of research, and to communicate research outcomes more widely and efficiently. It will focus on new developments and advanced methodologies, on research processes, questions, and methods, and on uses of data, rather than on data creation and preservation or access to resources.

The English Arts and Humanities Research Board is developing a ICT Methods Network which will disseminate information about digital methodologies in the arts and humanities. I’m not sure what this will mean, but it could be a welcome turn to looking at the interpretation (quesitons and intepretative practices) of digital matter.