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Research notes taken on subjects around multimedia, electronic texts, and computer games.

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Proce55ing

A cool programming environmnet developing at MIT for creating interactive art works. See > Software” href=”http://proce55ing.net/software/index.html”>Processing 1.0 _ALPHA_ >> Software
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Posted on July 23, 2003Author adminCategories Digital and Interactive Art

Spatial-Temporal Navigators

For Globalization we want to be able to search by or view results though maps (geospatial) and timelines (temporal). This is not new. What is the literature on such interfaces?
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Posted on June 29, 2003Author adminCategories Interface Design and Usability

John Maeda

John Maeda gave the opening talk at the ACH in Georgia. His work on small interactive art works, so of which play with type, seems to have been some of the earliest stuff of its kind.
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Posted on June 29, 2003Author adminCategories Digital and Interactive Art

Code Poetry – John Cayley

John Cayley (see P=R=O=G=R=A=M=M=A=T=O=L=O=G=Y) was mentioned by Marie-Laure Ryan in her ACH keynote about metalepsis.
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Posted on June 29, 2003Author adminCategories Playful or Cool

Slide Show Experiments

I am experimenting with Web slide shows or image albums. See here. The idea is to try different ways of using digital images and text together in a photographic essay.
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Posted on June 29, 2003Author adminCategories Digital and Interactive Art

Exteme Programming

What is Extreme Programming? XP is a practice for programming that is social and iterative. It seems to run counter to traditional advice about how to programme and seems closer to real practice.
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Posted on June 25, 2003Author adminCategories Programming

McLuhan on Comics

Steve Ramsay quote from McLuhan on Computer Games
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Posted on June 25, 2003Author adminCategories Computer Games

Knowledge Consumption 2

What is the relationship between knowledge consumption, advertising and knowledge production?
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Posted on June 25, 2003Author adminCategories Multimedia Theory

Gender and EverQuest

This story from the New Scientist reports on a study that male avatars on EverQuest sold more than female avatars, even taking in consideration equal characteristics.
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Posted on June 24, 2003Author adminCategories Computer Games

Knowledge Consumption Paradox

Knowledge workers who manipulate sybols are the easiest to manipulate to consume symbols.
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Posted on June 24, 2003Author adminCategories Multimedia Theory

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