Digital Humanities 2006

I’m at the Digital Humanities 2006 conference this week. With Marcel O’Gorman and Rafael Fajardo, I participated in a session on Why the Digital Humanities Need the Digital Arts:

Why the Digital Humanities Need the Digital Arts
Marcel O’Gorman, Humanities Research or Digital Art?
Geoffrey Rockwell, Interactive Matter in the Arts and Humanities
Rafael Fajardo, Videogames and Critical Practice: case studies and a potential future for digital humanities

Marcel gave a great talk going from a discussion of his installation Spleen House to theorizing about design through Derrida. Rafael showed interesting games he and his students have developed that mimic games like Frogger but are about crossing the Mexican/US border.