Rebecca is the daughter of Ivanhoe game that Steve Ramsay and I have been trying to imagine. (See previous Rebecca post.) Here are some more thoughts on features to the game.
– Limiting moves to the output of others
– Algorithmic spirit
– Code and Literary Programming
– Literary Moves
– A Game of Collaborative Algorithmic Interpretation
Continue reading Rebecca 2
The Rebecca Game is a child response to the Ivanhoe game. Games like Ivanhoe are interventions and Rebecca, as its given name suggests, is an intervention after Ivanhoe. It is entranced by Ivanhoe. It is a daughter.
These notes are from my conversation with Steve Ramsay.
Continue reading Rebecca
Terra Nova is a blog by multiple authors on MMORPGs, toy worlds, social worlds and other “realms of emergent collective reality”. The authors discuss things like how “Avatars Become Storefronts” – how markets emerge slowly, but irresistably, for/in games for exchanging things.
Continue reading Terra Nova, Game Blog
LUCKY WANDER BOY is a novel about a character obsessed with computer games. Like “Run Lola Run” (the movie) the structure of the novel has game-like features as does the plot. The narrator moves through levels. There are a number of “replay” chapters at the end that play out different endings.
Continue reading Lucky Wander Boy
Steve Ramsay quote from McLuhan on Computer Games
Continue reading McLuhan on Comics
This story from the New Scientist reports on a study that male avatars on EverQuest sold more than female avatars, even taking in consideration equal characteristics.
Continue reading Gender and EverQuest
Jonas Smith has a good introductory article on Computer Game Research 101. It covers types of research and has a good introductory bibliography.
This is on the Games Research site at http://www.game-research.com/.
Continue reading Games Research
There is a great companion to the piece on “Ethics and Video Games” by Justin Hall on A Survey of Game Writing Online at http://www.ojr.org/ojr/ethics/1049994396.php.