Salon 21st | The dumbing-down of programming is an essay by Ellen Ullman on Salon on way wizards and interfaces hide the machine from us. It is a meditation on why Linux is so attractive. The interesting part is when Ullman discovers the history of DOS-Basic in the stripping away of Windows.
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Ellen Ullman, The Bug
Can programming and debugging be made interesting in fiction?
The culture of computing often is hard to represent in other media. Films about hackers always have trouble conveying the excitement of using a terminal (typing and recieving text.) Only with VR could visual representations of information be developed to aide the richness of a movie. But now there are serious novelists weaving computing culture into novels. Powers, Coupland, and Ullman.
These writers are both drawing tropes from computing that they can develop in real (fictional worlds) and commenting on the culture of computing which has had such a hold on our imagination.
Ullman’s The Bug is an example of literature that draws themes from the details of computing (malloc – memory allocation, core dump, Game of Life) rather than mock them.
See Techno-culture ala Ellen Ullman (Update 2003, The Bug) (twURLed World Description) for links.
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JSpell HTML, services for forms
Can we offer services off a server for html form fields?
JSpell HTML JavaScript Based Spell Checker is a commercial product that offers spell checking. It is nicely done (try the demo.) The model could be used for interactive tagging or analysis. Hmmm… have to think some more about this.
Electronic Visualization Laboratory
What can we do with visualization?
evl :: electronic visualization laboratory are pioneers in this field having invented the “cave” and other visualization technologies.
The Difference of Code Points
What is text on a computer?
A brief introduction to code pages and Unicode is a good overview of code and text.
The point is that on the computer there are just sequences of binary digits. The data doesn’t include the information needed to decode the sequences. (Even the sequencing is coded.) To get recognizable text one needs a lookup table that maps code points to abstract characters and from there to glyphs that look right. To get text you need a system with enough variety to handle the characters you want – it is the difference between the codes that makes text – something the poststructuralists realized at a different register.
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Bibliography on Bordieu’s Theory of the Literary Theory
What theories have been developed around the statistical study of literature?
sysbib97 is a bibliography of around various strands of literary theory including Bordieu’s Theory of the Literary Field (champ littÈraire.)
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Novels by Numbers
Can we study literature by numbers?
The Center for the Study of the Novel is led by Franco Moretti who believes we should quantify and visualize novels or corpora. Sounds like he would love TAPoR.
Visual Word Recognition
Do we read by just looking at the first and last letter of a word and its length?
Uncle Jazzbeau’s Gallimaufrey: visual word recognition is a blog entry with responses on this subject. It is complete with examples of texts with the middle letters of words scrambled. The idea that the order of the middle letters doesn’t matter is something between an urban legend and the subject of psychology tests.
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Plowing the Dark 2, Meaning No End
“It’s lights, Ronan. Just lights.
He took a theatrical step toward her. That’s right. He showed her his empty palms, then the backs of his hands. He stood against the north wall of the Cavern, a living silhouette, glowing with a luminous halo. Just lights. But then, what isn’t?” (p. 195)
Virtual Reality is just a fancy version of Plato’s cave. A version that fools us because we know it is virtual, but are in love with our ingenuity.
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Plowing the Dark of Virtual Realities
Is there a difference between the halucinations of a confined imagination and virtual reality?
This is one thread in Richard Powers’ brilliant historical fiction about 80s VR and politics, Plowing the Dark. Two narrative threads are intertwined in this book: an artist recruited to develop compelling demos for a VR cave being developed at Seattle R&D lab in the mid-80s; and a Lebanese-American who is kidnapped after going to Beirut to teach ESL. The artist reaches back through the history of art (Rousseau, Lascaux cave paintings, and the Hagia Sophia of Byzantium) to create sites for the VR cave. The kidnapped man reaches back through memories until an ex-girlfriend becomes present. Powers reaches back to that moment in the 80s when VR technology was going to be the next paradigm shift.
The first Gulf war brings all this to an end. The war that may have been virtual in popular imagination.
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