Truth in World of Warcraft

Allied Weapons Of Truth
Aura of Truth
Avatars of Truth
Champions of Truth
Chaotic Truth
Citadel of Truth
Dawn of Truth
Defenders of Truth
DemiGodsOfTruth
Followers of Truth
Forgotten Truth
Glaive of Truth
Heros of Truth And Might
Illusion of Truth
Keepers of Truth
Perversion Of Truth
Prevailing Truth
Prophets of Truth
Rangers of Truth
Savage Truth
SavageTruth
Saviors of Truth
Seekers of Truth
Sentinels of Truth
Sovereignty of Truth
The Brutal Truth
The Convictors of Truth
The Guardians of Truth
The Savage Truth
The Seekers Of Truth
TornTruth
Truth Divine
Truth and Justice
Truth and Law
Truth or Consequences

So who says gamers are not interested in the truth? This list from Thottbot World of Warcraft (a Google for WOW) is of guilds with “truth” in their name. I rather like “Truth or Consequences”.

Pac-Manhattan: City Games

Wired News: Manhattan Gets Pac-Man Fever describes a game Pac Manhattan where people run through Manhattan wearing coloured ponchos playing Pac-Man characters. They get instructions from generals over cell-phone who have some sort of control panel. Now this is an idea for a wired city! This urban game was an experiment by New York University’s Interactive Telecommunications graduate program. Pac-Manhattan is the NYU site on the game.
For some reason I thought I had blogged this before … obviously I am having a blog identity crisis.

Guildhall Game Certificate

The Guildhall at SMU (Southern Methodist University) offers a 18 month certficate in digital game development. They seem to have a serious facility and faculty complement. The program allows students to specialize in Art Creation, Level Design and Software Development. The program appears to have been designed with industry people and aims to be responsive to the industry. I don’t see a lot of theory or narrativity, but the curriculuar sections are behind a password.
This came to me from Paul Taylor.

Serious Games Initiative

Serious Games is an initiative “to help usher in a new series of policy education, exploration and management tools utilizing state of the art computer game designs, technologies, and development skills.” (Serious Games: About from “Our Goals”). the project is directed by David Rejeski of the Woodrow Wilson International Center for Scholars in Washington, D.C. They talk about the “emergence of a serious games industry”. I feel about serious games what I feel about the hype around games in education – it isn’t really a game anymore when you “play” it in a utilitarian context. What makes playing a game is the entering into a non-utilitarian context where invented rules apply. Of course, any game, in the sense of a technology or instatiation (like Monopoly) can be “played” for reasons other than fun, and that is the beautiful irony of the phrase “serious games.” It is a contradiction that provokes sense.
In the philosophy of play we have the problem of professional poker playing. Is a card-shark still playing the game of poker if he/she does it for the serious purpose of making money? Some would say that the shark is not playing poker, but working at poker. Are games of chance played for money now serious? How does the money change the play? Tough issues.

Games Research

The next challenge in the humanities is thinking about computer games. One way to do this is to start developing games as research. To do that we need open source game engines. Steve Ramsay sent me the link to Crystal Space 3D and an article about it at LinuxDevCenter.com: Crystal Space: 3D for Free. I’m not sure how, but my sense is that we are going to have to start weaving text tools into these game engines.