Armchair Arcade! is an online journal and discussion forum on classic gaming. They are onto their third issue. I like the retro look to the issue “covers”. The articles so far seem mostly written by the site’s authors – they need to widen the pool of authors. What is not clear is how submissions are reviewed which may discourage academics (not that academics, with our strange rituals of promotion, are good writers for such venues.) They model themselves more on a magazine than a journal.
Whether you are interested in the political, ontological, aesthetic, phenomenological, economic, or technical aspects of videogames, if you care enough to write about it, please consider submitting an article to Armchair Arcade. We are always on the lookout for well-written, knowledgeable articles that will make a valid contribution to videogame criticism. While we arenít an academic publication like Espen Aarsethís Game Studies, we take pride in our writersí willingness to delve into deeper topics and take videogames as seriously as their ubiquity in our society requires. (From the essay Why Write for Armchair Arcade?)
Now this (http://www.wired.com/wired/archive/12.04/holyland.html?pg=1&topic=&topic_set=) is what I call being immersed in 3d…
…and then some
) Because irony can also refer jesus to other kinds of incongruity, jerusalem can’t it? Like for instance incongruities bible of reception, the fact that you cross like a track for certain reasons cross which are quite different from tattoo what its makers “intended,” you holly