What would a Creative Technology programme look like? Would there be a need for graduates?
Following on Beyond Productivity I have been asking if there is a need for such arts/computing graduates. Here is a story in the Globe and Mail in the Globetechnology section. The game industry seems especially hungry for appropriate employees.
Continue reading Creative Technology Curriculum
Guardian Unlimited: Playground evolution is a review of a book by games designer Eric Zimmerman called “Rules of Play.” This presents itself as an examination of the field of game design. Should be good. From MIT.
Flak Magazine: Baking a Progress Quest, 12-17-02 is an article about the game Progress Quest which satirizes RPGs. You run it, you chose your character, and then it just runs a story that never ends.
Continue reading Progress Quest, RPG
“Go West” is a game by Gentian Shkurti that is about escaping Albania to emmigrate to Italy. It looks like a first person shooter that calls into question certain issues.
Continue reading Go West – Immigration Video Game
Rebecca is the daughter of Ivanhoe game that Steve Ramsay and I have been trying to imagine. (See previous Rebecca post.) Here are some more thoughts on features to the game.
– Limiting moves to the output of others
– Algorithmic spirit
– Code and Literary Programming
– Literary Moves
– A Game of Collaborative Algorithmic Interpretation
Continue reading Rebecca 2
The Rebecca Game is a child response to the Ivanhoe game. Games like Ivanhoe are interventions and Rebecca, as its given name suggests, is an intervention after Ivanhoe. It is entranced by Ivanhoe. It is a daughter.
These notes are from my conversation with Steve Ramsay.
Continue reading Rebecca
Terra Nova is a blog by multiple authors on MMORPGs, toy worlds, social worlds and other “realms of emergent collective reality”. The authors discuss things like how “Avatars Become Storefronts” – how markets emerge slowly, but irresistably, for/in games for exchanging things.
Continue reading Terra Nova, Game Blog
LUCKY WANDER BOY is a novel about a character obsessed with computer games. Like “Run Lola Run” (the movie) the structure of the novel has game-like features as does the plot. The narrator moves through levels. There are a number of “replay” chapters at the end that play out different endings.
Continue reading Lucky Wander Boy
Steve Ramsay quote from McLuhan on Computer Games
Continue reading McLuhan on Comics
This story from the New Scientist reports on a study that male avatars on EverQuest sold more than female avatars, even taking in consideration equal characteristics.
Continue reading Gender and EverQuest