Croquet Project

The Croquet Project is developing an architecture for educational 3D networked computing. The idea is an OS that supports multiuser 3D shared worlds. Could this be an architecture for game studies to use?

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed information system. Along with its ability to deliver compelling 3D visualization and simulations, the Croquet system’s components are designed with a focus on enabling massively multi-user peer-to-peer collaboration and communication. (Introduction, http://croquetproject.org/About_Croquet/about.html)


A quote:

Users and groups of users can author and publish their individual resources within a persistent 3D knowledge architecture. They may build any number of private or shared “worlds” instantaneously, making them immediately accessible for others to explore by providing spatial portals.† These portals function much like hyperlinks do within the World Wide Web. But unlike the Web, Croquet enables the user to find and get to other individual worlds through the larger context of Croquet’s persistent common spaces.

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