{"id":3391,"date":"2010-11-27T17:01:32","date_gmt":"2010-11-27T22:01:32","guid":{"rendered":"http:\/\/www.theoreti.ca\/?p=3391"},"modified":"2010-11-29T20:16:27","modified_gmt":"2010-11-30T01:16:27","slug":"ethics-of-game-design","status":"publish","type":"post","link":"https:\/\/theoreti.ca\/?p=3391","title":{"rendered":"Ethics Of Game Design"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.theoreti.ca\/wp-content\/uploads\/2010\/11\/jihadi.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3393\" title=\"jihadi\" src=\"http:\/\/www.theoreti.ca\/wp-content\/uploads\/2010\/11\/jihadi.jpg\" alt=\"\" width=\"200\" height=\"209\" \/><\/a><\/p>\n<p>I have recently come across a number of reflections on the ethics of game design prompted in part by <a href=\"http:\/\/kotaku.com\/5285060\/virtual-jihad-game-sparks-new-york-civil-liberties-union-lawsuit\">a story about the closing down of an installation<\/a> in 2008 of <a href=\"http:\/\/www.wafaabilal.com\/html\/virtualJ.html\">Virtual Jihadi<\/a> by artist Wafaa Bilal. (GamePolitics has <a href=\"http:\/\/www.gamepolitics.com\/category\/topics\/wafaa-bilal\">a number of stories on Bilal and the controversy<\/a> and here is an interview with <a href=\"http:\/\/www.geeksaresexy.net\/2008\/03\/03\/interview-wafaa-bilal-casts-himself-as-terrorist-in-virtual-jihadi\/\">Waffaa Bilal<\/a> about the controversy.)<\/p>\n<p>What did Bilal do? Well, he modified a propaganda game called <a href=\"http:\/\/warandvideogames.typepad.com\/blog\/2006\/09\/al_qaeda_game_n.html\">Night of Bush Hunting<\/a> (or Quest for Bush) which in turn was a modification of a cheap game <a href=\"http:\/\/pc.gamespy.com\/pc\/quest-for-saddam\/\">Quest for Saddam<\/a> &#8211; a first-person shooter where you hunt Saddam &#8211; all to draw attention to the stereotypes of arabs in games.<\/p>\n<p>What&#8217;s so special about these games? Gameology has a <a href=\"http:\/\/www.gameology.org\/reviews\/quest_for_bush_quest_for_saddam_content_vs_context\">careful comparison of Quest for Bush and Quest for Saddam.<\/a> Quest for Bush apparently was\u00a0 just a swap of resources in Quest for Saddam to change who you hunt. A skin of Bush exchanged for a skin of Saddam. The comparative review points out that,<\/p>\n<blockquote><p>the ease with which the Global Islamic Media Front transformed <em>Quest for Saddam<\/em> into <em>Quest for Bush<\/em>, a game that seems to portray jihad, should call attention to the problems with the content of the original. And these are problems which aren&#8217;t intrinsic to violent video games. Creating a game that repeatedly portrays the killing of a specific individual or ideology and then distributing that game in a context that sincerely advocates the killing of that individual or ideology precludes any claims about that game&#8217;s facetiousness. So whereas a hypothetical DOOM mod that replaced demon sprites with depictions of Arabs would insert xenophobic content where there previously was none, <em>Quest for Bush<\/em> simply switches the variables on an already political (and probably xenophobic) game&#8217;s content.<\/p><\/blockquote>\n<p>It seems to me there is now more reflection in the gaming community on games and ethics. A good example is in Gamasutra where Dean Takahashi wrote a longer essay on the\u00a0 <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/2181\/ethics_of_game_design.php\">Ethics Of Game Design<\/a>. Some of the issues raised:<\/p>\n<ul>\n<li>What are the ethics of games that portray identifiable groups (like Russians or Arabs) as bad guys? It obviously saves time to use stereotypical bad guys &#8211; no one needs to have explained why you are fighting orcs &#8211; but is it unethical?<\/li>\n<li>Balancing freedom of expression and the ethics of how games might influence players<\/li>\n<li>The rating of games and whether it works to keep violent (or pornographic) games out of the hands of minors<\/li>\n<li>Is it enough to just make fun games? Should game designers just focus on the commercial imperative to develop fun games that sell?<\/li>\n<li>Is it just a game? Do players know the difference? Are players influenced by content even if they know it is just a game?<\/li>\n<li>Do the intentions of the designer matter in ethics?<\/li>\n<li>Does the addition of interactivity change the responsibility of the designer? Many works of art portray evil people and we don&#8217;t complain, why does being able to play an evil person seem to change the ethical equation?<\/li>\n<\/ul>\n<p>Some other useful essays include Frank Caro&#8217;s <a href=\"http:\/\/arstechnica.com\/gaming\/reviews\/2008\/10\/terrorist-propaganda-games-roundup.ars\">Osama bin Fragged: a review of terrorist propaganda games<\/a> in Ars Technica, Andrew Webster&#8217;s <a href=\"http:\/\/arstechnica.com\/gaming\/news\/2008\/10\/serious-games-issues.ars\">Serious games: Ars looks at games that tackle big issues<\/a>, also in Arts Technica.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have recently come across a number of reflections on the ethics of game design prompted in part by a story about the closing down of an installation in 2008 of Virtual Jihadi by artist Wafaa Bilal. (GamePolitics has a number of stories on Bilal and the controversy and here is an interview with Waffaa &hellip; <a href=\"https:\/\/theoreti.ca\/?p=3391\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Ethics Of Game Design<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-3391","post","type-post","status-publish","format-standard","hentry","category-computer-games"],"_links":{"self":[{"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/posts\/3391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theoreti.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3391"}],"version-history":[{"count":4,"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/posts\/3391\/revisions"}],"predecessor-version":[{"id":3405,"href":"https:\/\/theoreti.ca\/index.php?rest_route=\/wp\/v2\/posts\/3391\/revisions\/3405"}],"wp:attachment":[{"href":"https:\/\/theoreti.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theoreti.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theoreti.ca\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}