Kriegspiel: Debord Game

Image from Game

The New Yorker (May 5, 2008, pages 25-6) has a nice short story “War Games” in Talk of the Town about a computer game Kriegspiel based on a game that Guy Debord designed in 1977. The game, “Le Jeu De La Guerre” was published first in a limited edition with metal pieces and then in 1987 it was mass produced. The game has a board of 25 X 20 squares and each side has basic military pieces that can be played according to rules designed to simulate war. The computer implementation, which can be downloaded for free, is by Radical Software Group (RSG) which is associated with NYU.

The New Yorker story talks about how the estate of Debord has been sending cease-and-desist letters to the RSG folk, which is ironic since debord objected to copyright. Debord is author of The Society of Spectacle.

Conference ’08 – ConfTool Pro – BrowseSessions

SDH Logo The 2008 Congress programme for SDH-SEMI is up. It looks like the conference on June 2nd and 3rd will be good. I will be giving a couple of papers and participating in panels:

  • 1.2.1 “Building Cyberinfrastructure for the Humanities in Canada” with Ray Siemens and Michael Eberle-Sinatra
  • 1.3.2 “A Big Bridge: High Performance Computing and the Humanities” with Hugh Couchman
  • 2.4.1 “Into Something Rich and Strange: The Digital Humanities in the Humanities” with Ray Siemens, Harvey Quamen, and Stan Ruecker

Farewell McMaster

Picture of Andrew and Geoffrey

With regrets I’m leaving McMaster and going to the University of Alberta. McMaster threw a wonderful farewell party on Monday. Dean Crosta spoke, Andrew Mactavish gave a moving speech, Liss Platt talked, Stéfan Sinclair played Alberta tunes and I was presented with a plaque that will go up on the wall of Togo Salmon Hall where previous digital humanities people at Mac have been recognized. See a small photo set of pictures taken by Stéfan here on Flickr.

RSS Feed Screen Saver

Screen Shot

I just noticed that Mac OS X has a RSS feed screensaver that shows headlines in spiraling columns. When you see an item you want to read you press a key and it opens the item. It is an interesting example of live text visualization. You can see it on YouTube – RSS Feed on my Screen saver.

Quartz Composer Screen Shot

The RSS Screensaver seems to be built in a visual programming language for the Mac called Quartz Composer. From the documentation and discussions online it sounds like something one can play with easily (when I have the time.)

What would an academic screen saver look like?

T-REX: TADA Research Evaluation Exchange

T-REX logo

Stéfan Sinclair of TADA has put together an exciting evaluation exchange competition, T-REX | TADA Research Evaluation Exchange. This came out of discussions with Steve Downie about MIREX (Music Information Retrieval Evaluation eXchange) and our discussions with the SHARCNET folk and then DHQ. The initial idea is to have a competition for ideas for tools for TAPoR, but then to migrate to a community evaluation exchange where we agree on challenges and then compare and evaluate different solutions. We hope this will be a way to move tool development forward and get recognition for it.

Thanks to Open Sky Solutions for supporting it.

Dialogue РPublished by SSHRC/Publi̩ par le CRSH

Having written a book on dialogue, (Defining Dialogue) I’m always intrigued when others call for dialogue or name some initiative dialogue.

Well, SSHRC has just published the second issue of its online e-newsletter, Dialogue and I’m going to rise to the bait.

Here goes. What is interesting about things named “dialogue” is that they are usually so named because “dialogue” is supposed to be good. In fact, it may be the last good left in an intellectual climate where there are no certainties or grounds to stand on. All that is left is some form of interaction, and dialogue is the good form of interaction (as opposed to gossiping, bickering, or fighting.)

The problem with this is that the models we have inherited for dialogue in the humanities, from Plato to Heidegger, are not quite so comfortable. This is seen especially in Plato where usually one of the interlocutors leaves unenlightened and irritated with Socrates. Dialogue is rarely good for those in it. The dialogues of Plato are aggressive, they portray posturing and misunderstanding, and they are designed to be interesting to those listening in, not the interlocutors.

So … what sort of dialogue then is SSHRC’s newsletter? Is it a scrappy Socratic tussle in front of us? No, it is a gracious praising of researchers who got grants! Is it SSHRC the gadfly engaging people who claim to know something so as to show them (and us) that they (and we) know nothing? No, SSHRC wouldn’t dare. Is it SSHRC engaging us with questions that force us to think about what we know. No, there is only a call for comments, which is about as interactive as asking what I did for my summer vacation.

In short, SSHRC has published another Dialogue that is innocent of the history or theories of dialogue. What Dialogue really is for SSHRC is public relations or advertising. Perhaps it is what Socrates taught in Aristophanes’ Clouds? Why shouldn’t SSHRC be honest and call it something like “Braggadocio“?

To be fair ,there is a sense in which what Dialogue does is document the activities of the humanities and social sciences. These activities have been called a conversation by Michael Oakeshott; in that sense Dialogue is not a dialogue with us or with anyone, but a record of great moments in the Canadian academic conversation.

As civilized human beings, we are the inheritors, neither of an enquiry about ourselves and the world, nor of an accumulating body of information, but of a conversation, begun in the primeval forests and made more articulate in the course of centuries. It is a conversation which goes on both in public and within each of ourselves. (Oakeshott, The Voice of Poetry in the Conversation of Mankind, p. 11)

If you are interested I have a copy of my thesis about dialogue, from which the book evolved, here in PDFs of the chapters. Read it and you too can get cranky when people propose dialogue.

Interactive Matter

imatter logo

The Interactive Matter group that I and Lynn Hughes lead met this Monday and Tuesday, May 5th and 6th, 2008, to talk about theories and methodologies of interactivity. A series of excellent short papers were presented on Monday that surveyed the literature and practices of research into interactivity. Some of the presenters were Chris Salter, Sara Diamon, Ron Wakkary, Cindy Poremba, Stéfan Sinclair, Liss Platt, Shirley Madill, Susan Brown, Glen Lowry, and Jutta Treviranus. (I’m sure I missing someone.) I’m still processing this, but some of the highlights for me were:

  • Interactivity matters because it is such broad term that is used as if we understand it. There is the material dimension of interactivity, the ethical and social matters around interactivity, and the issues that matter.
  • It is time now for the digital arts and humanities to recover interactivity from scientific approaches like HCI, computer science and software engineering. While they yield interesting insights into cognition, efficiency and the engineering of interactivity – we want to look at hwo interactivity is embodied, how it has human contexts, how it has histories, and how it is imagined. That is what the arts and humanities can contribute.
  • We are interested in much more than the interactive work. We are interested in its history of production and design. We are interested in its context and reception. We are interested in how it might evolve over time and be maintained, preserved, exhibited again, or disappear.
  • We are interested in practices that approach interactivity not as something to be observed and critiques, but something that is learned through interaction. We imagine practices that bridge the practices of discovery of art, design and the humanities.

Personalized Online Electronic Text Services (POETS)

I just came across a group at the Kyoto Notre Dame University who are building small text utilities called, Personalized Online Electronic Text Services (POETS). They have a nice English Vocabulary Assistant (EVA) WordNet 3.0 Vocabulary Helper which takes a word, looks it up in WordNet and gives you an exhaustive entry. They also have a Eva Text Analysis service that will, for example, link all words in a text except for stop words, to the Vocabulary Helper entry.

Adonomics: Facebook Analytics

Adonomics offers statistics for Facebook plugins so you can see which developers have the most installs. They give you emebedable code so you can track, for example, daily active users of an individual plugin like FunWall:

Adonomics also provides a valuation for plugins and a space for developers to try to sell plugins. To developers they offer services like:

Adonomics helps Facebook developers and owners take their applications through the three key phases of Growth, Engagement, and Monetization (GEM). Whether you’re interested in

1. Growing your app by designing it to spread virally
2. Engaging your app’s user base activating key users
3. Monetizing your app by running third-party ads, signing up sponsors, or selling it outright

Adonomics is your best source for information on what works (and what doesn’t). We’re dedicated to sharing the best practices and helping you get the most out of the Facebook platform.

Thanks to Shawn for this.

The potted expert on CHCH

Image off video

I’ve just used up 5 of my 15 minutes of fame as a local computer games expert in Hamilton. CHCH, our local television channel has a segment on Grand Theft Auto IV yesterday and they interviewed me and Jacob. (See the video here.)

They should have interviewed Andrew Mactavish, but he is on leave and I’m teaching his games course. My sense from following the news is that the story is not playing out in the mainstream the way I expected – the mainstream news are more intrigued by GTA 4 and its reception in the gaming community. Of course, as Andrew pointed out in a conversation, Rockstar could have hidden some provocative parts to be discovered which will stir things up.

I note that the interview with me was taken in the Lyons Instructional Media Centre‘s game viewing room. How many libraries have one of those?