The Walrus Magazine | Game Theories is an article about Edward Castranova, the researcher who studies the economies of online game communities like EverQuest. What is interesting about the article is that he got offered tenur on the basis of articles only published online. Is this true?
How are computer games presented to parents and teachers? The Concerns About Video Games | Excessive Playing is one in a collection of resources available for parents and teachers at the Media Awarness site (search for games and you get more). See especially the work by Stephen Kline from the Media Analysis Lab at SFU, Video Game Culture: Leisure and Play Preferences of B.C. Teens | Study. The study comments on the disparity between the economic importance of games and the amount of research into the effects of computer games. On the whole Kline’s study and the Awareness site seems balanced – they avoid the sort of hyped criticism of “we’ve found another bad thing you didn’t know about” journalism.
Continue reading Media Analysis and Computer Games
What would a Creative Technology programme look like? Would there be a need for graduates?
Following on Beyond Productivity I have been asking if there is a need for such arts/computing graduates. Here is a story in the Globe and Mail in the Globetechnology section. The game industry seems especially hungry for appropriate employees.
Continue reading Creative Technology Curriculum
Guardian Unlimited: Playground evolution is a review of a book by games designer Eric Zimmerman called “Rules of Play.” This presents itself as an examination of the field of game design. Should be good. From MIT.
Rebecca is the daughter of Ivanhoe game that Steve Ramsay and I have been trying to imagine. (See previous Rebecca post.) Here are some more thoughts on features to the game.
– Limiting moves to the output of others
– Algorithmic spirit
– Code and Literary Programming
– Literary Moves
– A Game of Collaborative Algorithmic Interpretation
Continue reading Rebecca 2
Terra Nova is a blog by multiple authors on MMORPGs, toy worlds, social worlds and other “realms of emergent collective reality”. The authors discuss things like how “Avatars Become Storefronts” – how markets emerge slowly, but irresistably, for/in games for exchanging things.
Continue reading Terra Nova, Game Blog