Text By Numbers. Is it possible to design an interactive text toy development language? Has this been done, or do we have the tools already? Can we do this in the spirit of Design By Numbers or Proce55ing?
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Christian Bˆk Eunoia Toronto: Coach House Books, http://www.chbooks.com/online/eunoia/index.html, 2001 is a book with Oulipian experiments. Eunoia is written with a chapter for each vowel. Each chapter works within constraints, one of which is to use all words that only use that vowel. The chapters also begin with something about writing. There is a Flash version of the Chapter on E online along with the full text of the other chapters.
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ACM Ubiquity Review: A Pattern Language for Web Usability. This review is of a book by Ian Graham (not, I think, the Graham of the HTML books) on applying pattern thinking to web usability. The interesting thing is the way patterns are becoming a form of interdisciplinary theorizing.
H A I L T O T H E T H I E F is a page in the www.radiohead.com site where they have some neat word orientied shows done in Flash. The “89 instances of LA” is a series of found texts that flash by. The last one “No Way out” is intriguing – it is a black box navigating like a car around a Mondrian cityscape while words flash below.
Here is short review of what should be an important short story:grandtextauto: ‘Literary Devices’. Richard Powers, the author, wrote Galatea 2.0 which proposes a humanities computing Turing test. (Computer must pass an English MA test.) In Literary Devices the author, Powers, interacts with a story generator.
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“A Book of Surrealist Games” compiled by Alastair Brotchie and edited by Mel Gooding is a small collection of oulipian games with text and image that one can play (and which were played.) They suggest games that the computer could play with text.
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A cool programming environmnet developing at MIT for creating interactive art works. See > Software” href=”http://proce55ing.net/software/index.html”>Processing 1.0 _ALPHA_ >> Software
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