“A Book of Surrealist Games” compiled by Alastair Brotchie and edited by Mel Gooding is a small collection of oulipian games with text and image that one can play (and which were played.) They suggest games that the computer could play with text.
Continue reading Surrealist Games
For Globalization we want to be able to search by or view results though maps (geospatial) and timelines (temporal). This is not new. What is the literature on such interfaces?
Continue reading Spatial-Temporal Navigators
John Maeda gave the opening talk at the ACH in Georgia. His work on small interactive art works, so of which play with type, seems to have been some of the earliest stuff of its kind.
Continue reading John Maeda
John Cayley (see P=R=O=G=R=A=M=M=A=T=O=L=O=G=Y) was mentioned by Marie-Laure Ryan in her ACH keynote about metalepsis.
Continue reading Code Poetry – John Cayley
I am experimenting with Web slide shows or image albums. See here. The idea is to try different ways of using digital images and text together in a photographic essay.
Continue reading Slide Show Experiments
What is Extreme Programming? XP is a practice for programming that is social and iterative. It seems to run counter to traditional advice about how to programme and seems closer to real practice.
Continue reading Exteme Programming
Steve Ramsay quote from McLuhan on Computer Games
Continue reading McLuhan on Comics
What is the relationship between knowledge consumption, advertising and knowledge production?
Continue reading Knowledge Consumption 2
This story from the New Scientist reports on a study that male avatars on EverQuest sold more than female avatars, even taking in consideration equal characteristics.
Continue reading Gender and EverQuest