I’m at the Interacting with Immersive Worlds Conference at Brock University. I gave a paper on Computer Games and Canada’s Digital Economy. The paper is based on work we did with a SSHRC Knowledge Synthesis Grant on the subject (See the PDF of full report). Sean Gouglas led the team. I helped with the interviews of professionals in 3 cities (Vancouver, Toronto, and Montreal.) Two research assistants, Shannon Lucky and Joyce Yu did a careful content analysis of the interviews which was the focus of the Brock paper. The full report includes other sections on independent game development, serious games, and a survey of programmes across Canada.